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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-08-2010, 12:41 AM
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Flyby Flyby is offline
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Quote:
Originally Posted by Zorin View Post
We have that in IL-2 already.
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
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  #2  
Old 03-08-2010, 09:08 AM
Blakduk Blakduk is offline
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Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems?
Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck)
Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)?

I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!!
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  #3  
Old 03-08-2010, 11:04 AM
Skoshi Tiger Skoshi Tiger is offline
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+1 for the trees!

I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that?
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  #4  
Old 03-09-2010, 09:25 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Flyby View Post
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
We using the code of trees that we bought from third party. Currently there is just couple of trees type. They are in development. That speed up he development we decided to use not our own code in some of the parts. It seems that some parts is cheaper to buy and use than to develope ourselves like in the past... in the past we were developng everything ourselves.

in DX10 and 11 they will looks similar. DX11 will give advantage in other items. Can't them name all at the moment.

Last edited by Oleg Maddox; 03-09-2010 at 10:41 AM.
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  #5  
Old 03-09-2010, 09:53 AM
engarde engarde is offline
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Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

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  #6  
Old 03-09-2010, 10:40 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by engarde View Post
Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Thank you for the trust.
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  #7  
Old 03-10-2010, 05:13 AM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We using the code of trees that we bought from third party.
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
________
LovelyWendie

Last edited by Necrobaron; 04-26-2011 at 07:31 AM.
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  #8  
Old 03-10-2010, 06:37 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Necrobaron View Post
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
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  #9  
Old 03-10-2010, 02:23 PM
maclean525 maclean525 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
This is great news, SpeedTree do a wonderful job.
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  #10  
Old 03-10-2010, 02:36 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Which version οφ σπεεδτρεε Σιρ ?
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