Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #151  
Old 10-22-2012, 06:18 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
I just wanted to note a few things.


- I get few performance issues with clouds now, although I do get more than I should, we can agree on that.

- Objects are not visible through clouds, however spotting dots (for long range) are. This is a big issue.

- Only British engines suffer from cloud-driven-insta-death. Superior German machinery is impervious to your slight amounts of water vapour.

- This is not going to be fixed any time soon, however the rotating clouds with time should be.

I have little experience with player vs player clouds.
Reply With Quote
  #152  
Old 10-22-2012, 06:33 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

-many people have serious performance issues with clouds
-objects are clearly visible through clouds
-german engines suffer in clouds as well

but i guess, ignorance is bliss!
__________________
Reply With Quote
  #153  
Old 10-22-2012, 07:57 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

I have in the past used clouds as way points to meet up so they do appear the same to others, I suppose ignorance is bliss but its marginally better than being a troll!

But I will check this tonight.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #154  
Old 10-22-2012, 09:11 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.

Quote:
-objects are clearly visible through them for miles
True. Ground targets can be seen through them but when I am in them I get whiteout.

Quote:
-engines suffer and almost die when in clouds for only a few seconds
Yes. This is a fault and we just have to avoid the clouds.

Quote:
parts of clouds rotate with your fiew just like the ROF trees do
Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.

Quote:
clouds are rendered differently for every player(position,size)
Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.
Quote:
and some just dont exist for one player while they do for the other
None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.
Quote:
working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #155  
Old 10-22-2012, 09:41 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by klem View Post
I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.


True. Ground targets can be seen through them but when I am in them I get whiteout.


Yes. This is a fault and we just have to avoid the clouds.


Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.


Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.

None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.


We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.
well its no rubbish at all....we as a squad had not only once the problem like
A:"ill avoid the cloud in front of us"
B:"which cloud?"
A:"the cloud directly in front of us!"
B"there is no cloud!"
A:"yes there is"
B:"no there isnt"
A:"look im directly in it right now!"
B:"no you arent!"

klem, do you think i make that up for fun or what?
only because you didnt notice it, it doesnt mean its rubbish!
__________________
Reply With Quote
  #156  
Old 10-22-2012, 10:03 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

oh and krupi, you can call me what you want...
if the clouds are perfect for you, then its fine for you...my advise,...go and hide in them online!
__________________
Reply With Quote
  #157  
Old 10-22-2012, 10:23 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Did I say there were perfect no, definitely not the RoF ones are much better, don't put words in my mouth.

Troll!
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #158  
Old 10-22-2012, 10:29 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i almost feel sympathy for you.
__________________
Reply With Quote
  #159  
Old 10-22-2012, 10:40 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by David198502 View Post
i almost feel sympathy for you.


Don't feel sorry for me I know how to get a game to run and fly in formation around the few clouds we have in cod!
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.

Last edited by JG52Krupi; 10-22-2012 at 10:43 AM.
Reply With Quote
  #160  
Old 10-22-2012, 10:49 AM
d.burnette d.burnette is offline
Approved Member
 
Join Date: Dec 2009
Posts: 195
Default

Quote:
Originally Posted by GF_Mastiff View Post
not to burst your bubble, but; off-line play is broken for realism. CEM actually doesn't do anything, and guns do not shoot realistically. on-line play is much more better, as all those aforementioned work. gyro effects, ballistics. offline no.
Well I guess I won't have to bother with learning CEM then at least for now, thanks I did not realize it only worked for online flying.
__________________
Don B

EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.