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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 10-21-2012, 07:11 PM
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jayrc jayrc is offline
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no, use your field of view to track targets properly
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  #142  
Old 10-21-2012, 07:32 PM
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Originally Posted by jayrc View Post
With over 880 hrs flying online I can say for sure that this game is great and very playable, 80+ players says it all, come join us guys and gals, it's only going to get better from here on out ~S~
For you, perhaps, but not for many offliners.
Out of an airquake scenario it is still inadequate.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #143  
Old 10-21-2012, 07:39 PM
bornflying79 bornflying79 is offline
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no, use your field of view to track targets properly
I see. That doesn't sound fun at all. Oh well imagine the things I can accomplish by not spending hour upon hour on IL2. Will not be buying. Thanks for clearing that up for me.
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  #144  
Old 10-21-2012, 08:14 PM
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Teamspeak is a great way to really get in the game, people are calling out targets all the time, letting you know where the bombers are, contacts climbing up to engage, how many, what type, height. Online is the way to go but I like to set up stuff in the full mission builder for practice
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  #145  
Old 10-21-2012, 10:50 PM
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Originally Posted by JG52Krupi View Post
I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that

Oh and it best have aa.
Glad clouds work for you not for me. My spit stalls in clouds, stutters and I have to turn aa off in online or cant see at distance the enemy. I think he is right for my xperience. Good review except I like Su26. A nice freebie.
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  #146  
Old 10-21-2012, 11:41 PM
d.burnette d.burnette is offline
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I purchased the sim back in the spring, and have pretty much been waiting for the final patch before really starting to get into it. I did not bother with any of the beta patches. I must say for the most part I am pretty impressed. I have flown several quick missions, mainly dogfighting and have been having a blast doing it. Right now I am not using CEM, and look forward to getting into it eventually as well. I am mainly an offline flyer, don't know if I will get into the online thing or not - sounds like with this sim online is the way to go.

On my system the graphics look very good. I have tried both medium and high texture quality settings, and really don't see much of a performance difference between the two, so I am running it on the high setting.
I do get some stuttering when in the clouds, and if I am directly behind a plane I destroy and there is an explosion in front of me - other than that, it is very smooth and I am running around the mid to upper 40's fps wise.

I have to travel for work this week, but look forward to delving deeper into this sim when the weekend gets here. So far I am finally having a lot of fun with it.
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  #147  
Old 10-21-2012, 11:41 PM
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Originally Posted by planespotter View Post
Glad clouds work for you not for me. My spit stalls in clouds, stutters and I have to turn aa off in online or cant see at distance the enemy. I think he is right for my xperience. Good review except I like Su26. A nice freebie.
Whats your system specs, personally I don't have a problem spotting aircraft.
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  #148  
Old 10-22-2012, 01:57 AM
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Originally Posted by d.burnette View Post
I purchased the sim back in the spring, and have pretty much been waiting for the final patch before really starting to get into it. I did not bother with any of the beta patches. I must say for the most part I am pretty impressed. I have flown several quick missions, mainly dogfighting and have been having a blast doing it. Right now I am not using CEM, and look forward to getting into it eventually as well. I am mainly an offline flyer, don't know if I will get into the online thing or not - sounds like with this sim online is the way to go.

On my system the graphics look very good. I have tried both medium and high texture quality settings, and really don't see much of a performance difference between the two, so I am running it on the high setting.
I do get some stuttering when in the clouds, and if I am directly behind a plane I destroy and there is an explosion in front of me - other than that, it is very smooth and I am running around the mid to upper 40's fps wise.

I have to travel for work this week, but look forward to delving deeper into this sim when the weekend gets here. So far I am finally having a lot of fun with it.
not to burst your bubble, but; off-line play is broken for realism. CEM actually doesn't do anything, and guns do not shoot realistically. on-line play is much more better, as all those aforementioned work. gyro effects, ballistics. offline no.

Load-outs do not work in Single player.
I really hope some comes along and make single player work, and get single player realism working.
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  #149  
Old 10-22-2012, 05:45 AM
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Originally Posted by JG52Krupi View Post
I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that

Oh and it best have aa.
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
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  #150  
Old 10-22-2012, 06:05 AM
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Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
as with all things .. but nowhere as bad as 2d Sprites (dust, explosions etc)

Quote:
-objects are clearly visible through them for miles
Not for me, i'm in white-out

Quote:
-engines suffer and almost die when in clouds for only a few seconds
Haven't noticed any engine performance fall.

Quote:
-parts of clouds rotate with your fiew just like the ROF trees do
????? I haven't noticed that

Quote:
-clouds are rendered differently for every player(position,size)
Cannot answer on that.

Quote:
-and some just dont exist for one player while they do for the other
cannot answer for that either.

Quote:
working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
Only problem I have with clouds is that always get in the way ... ... ... and pop into existance from a blue sky.

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