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IL-2 Sturmovik The famous combat flight simulator.

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  #1411  
Old 06-29-2010, 04:39 AM
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bf-110 bf-110 is offline
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Originally Posted by P-38L View Post
Hello to all

What about variable weather, in a random mode. And depending of the weather affect the engine and the fly.
What you mean?There is already different weather in IL2.

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Originally Posted by P-38L View Post
More realistic AI aircraft in takeoff and landing, the Tupolev TB-3 is the only airplane that in takeoff action the torque acts real, the other AI aircraft are perfectly trimmed.
Indeed.When AI aircraft is landing seems like a force field is dragging them to the runway.All landings looks exactly the same.
  #1412  
Old 06-29-2010, 09:28 PM
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llama_thumper llama_thumper is offline
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Originally Posted by P-38L View Post
Hello to all

It is possible to add when in LAN game the other players can view the movements of your plane, I mean all the control surfaces.

In my case I play with four players, I am the pilot in a B-25 and the other 4 are my gunners. If I start one engine, none of the other players see the engine moving, only after I start the second engine. If I move the control surfaces the other players doesn't see that movements. Even the map doesn't update when I reach a point, the other players only see the guided line started in the original started point. The airplane in the map is correct, not the navigation line.

I have a list of things that does not match:

* Ailerons = No
* Rudders = No
* Elevator = No
* Engine = Yes
* Engines = No
* Folding wings = Yes
* Arresting hook = Yes
* Open canopy = Yes
* Lights = Yes
* Map = Yes and No (only the airplane is correct, the navigation line don't)
* Guns = Yes
* Landing gear = Yes
* Bomb bay door = Yes

I know could be a matter of frame rates, but at this time the computers are better and better every day and less expensive, so they are capable of perform such tasks.

Thank you.
+1

This would be great, would love to see it 'reinstated'.
  #1413  
Old 06-30-2010, 05:04 AM
Fafnir_6 Fafnir_6 is offline
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Hello all,

I would like to add a few requests for some of the later patches, if I may...

1) In the difficulty settings, would it be possible to add a Partially Unlimited Ammo" selection to the Limited/Unlimited ammo setting, where gun/cannon ammo is unlimited but disposable stores (bombs, etc) are not? We currently play with a lot of first-timers or inexperienced pilots on our server(getting them hooked on IL-2), who are often discouraged by playing with limited ammo because of their n00b gunnery skills. Having unlimited ammo on helps this but presents a problem when bombs and such are required since those are unlimited as well and are always present, seriously degrading performance (this will likely be a bigger issue once 4.10 is out).

2) CG upgrades for existing aircraft including (I'm not sure if you have these planned or not): He111 (the wheels are too small a diameter, please enlarge them to historical proportions at the very least), Ju87B-2 LOD0 rear gunner station is not accurate when viewed from the outside, IAR80 series needs new wheels and a high-resolution default skin (I believe the unlicensed modding community has already done this, maybe they could contribute?), the Fi156 & R-10 could both use an exterior LOD0 CG update like you guys have done with the Hs129 and Ju88. There are likely many more planes from the original IL-2 that need an update as well(MiG-3, Ju52, DC-3 variants, etc).

3) Flyable Hs123 and AI Hs126. I have detailed resources from the original maintenance manuals, flight manuals, and handbooks (including information needed for building the damage model) for both of these types. I will be happy to make them available should you decide to pursue these.

Cheers,

Fafnir_6
  #1414  
Old 06-30-2010, 09:07 AM
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Furio Furio is offline
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Quote:
Originally Posted by Fafnir_6 View Post
Hello all,
1) In the difficulty settings, would it be possible to add a Partially Unlimited Ammo" selection to the Limited/Unlimited ammo setting, where gun/cannon ammo is unlimited but disposable stores (bombs, etc) are not? We currently play with a lot of first-timers or inexperienced pilots on our server(getting them hooked on IL-2), who are often discouraged by playing with limited ammo because of their n00b gunnery skills. Having unlimited ammo on helps this but presents a problem when bombs and such are required since those are unlimited as well and are always present, seriously degrading performance (this will likely be a bigger issue once 4.10 is out).

Fafnir_6
+1.
I would like another intermediate step: limited, but higher ammunition setting. Twice the real load, for example. Generally speaking, I would like all possible intermediate options, to make the learning curve less steep by offering more incremental steps. This should be beneficial to bring in new players.
Thank you, TD.
  #1415  
Old 06-30-2010, 10:03 AM
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Furio Furio is offline
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A thing that I always found difficult to master in Il2 is the trim.

In real world airplanes, you set the speed with the stick or yoke, and then you use the trim to reduce stick force. When the stick force is zero, the plane is trimmed for that speed.

As most joysticks don’t have stick force, this method cannot be implemented, but there are surely other systems. The simplest that comes to my mind is to set the speed with joystick, and then have a button or key that adopt this as the trim speed.

Last edited by Furio; 06-30-2010 at 11:54 AM. Reason: Typo
  #1416  
Old 06-30-2010, 10:06 AM
janpitor janpitor is offline
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In black shark you set speed with joystick, then press a button and immediately return the joy to the neutral


Quote:
Originally Posted by Furio View Post
A thing that I always found difficult to master in Il2 is the trim.

In real world airplanes, you fix the speed with the stick or yoke, and then you use the trim to reduce stick force. When the stick force is zero, the plane is trimmed for that speed.

As most joysticks don’t have stick force, this method cannot be implemented, but there are surely other systems. The simplest that comes to my mind is to fix the speed with joystick, and then have a button or key that adopt this as the trim speed.
  #1417  
Old 06-30-2010, 07:24 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Am I the only one who has no requests?! The stuff I have seen from DT is great and they have a lot of ideas and a bunch of good people onboard to realise even more than we can imagine! So guys stay tuned and enjoy the show!
  #1418  
Old 06-30-2010, 07:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Sita View Post
Forgive me,
it is possible on more in detail about it?
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
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  #1419  
Old 07-01-2010, 04:59 PM
constant constant is offline
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I don't know if this has been mentioned, but when you go to land and you're not the squad leader with a wingman following you, he will follow you straight to the ground and for every other landing will probably end up in the dirt, sometimes even dead. All this with no option to tell him to break off or go around to land himself. I've lost quite a few AI pilots this way and it has been the second leading killer of friendly AI wingmen. You dont get the option to tell him to go land or do something else because you're not the flight lead.

It would be nice to send an order to your wingman wether or not your the squad leader, if someone flies on your wing you should be able to direct him if he isn't able to judge for himself that flying into to the ground to stay with a plane that is attempting to land is a bad idea.

I think the best bet would be to be able to tell your wingman "we're here, start your landing routine" or at least have the entire flight acknowledge its RTB time, not follow wingman to death.
  #1420  
Old 07-02-2010, 06:12 AM
Burdokva Burdokva is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
Again, could you please limit the AI too? Not everyone is flying online, and the AI is difficult enough to combat (I dare say that Ace AI is better than the average human pilot online, from my short experience on the servers).

I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic.
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