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#1411
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Indeed.When AI aircraft is landing seems like a force field is dragging them to the runway.All landings looks exactly the same. |
#1412
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This would be great, would love to see it 'reinstated'. |
#1413
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Hello all,
I would like to add a few requests for some of the later patches, if I may... 1) In the difficulty settings, would it be possible to add a Partially Unlimited Ammo" selection to the Limited/Unlimited ammo setting, where gun/cannon ammo is unlimited but disposable stores (bombs, etc) are not? We currently play with a lot of first-timers or inexperienced pilots on our server(getting them hooked on IL-2), who are often discouraged by playing with limited ammo because of their n00b gunnery skills. Having unlimited ammo on helps this but presents a problem when bombs and such are required since those are unlimited as well and are always present, seriously degrading performance (this will likely be a bigger issue once 4.10 is out). 2) CG upgrades for existing aircraft including (I'm not sure if you have these planned or not): He111 (the wheels are too small a diameter, please enlarge them to historical proportions at the very least), Ju87B-2 LOD0 rear gunner station is not accurate when viewed from the outside, IAR80 series needs new wheels and a high-resolution default skin (I believe the unlicensed modding community has already done this, maybe they could contribute?), the Fi156 & R-10 could both use an exterior LOD0 CG update like you guys have done with the Hs129 and Ju88. There are likely many more planes from the original IL-2 that need an update as well(MiG-3, Ju52, DC-3 variants, etc). 3) Flyable Hs123 and AI Hs126. I have detailed resources from the original maintenance manuals, flight manuals, and handbooks (including information needed for building the damage model) for both of these types. I will be happy to make them available should you decide to pursue these. Cheers, Fafnir_6 |
#1414
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I would like another intermediate step: limited, but higher ammunition setting. Twice the real load, for example. Generally speaking, I would like all possible intermediate options, to make the learning curve less steep by offering more incremental steps. This should be beneficial to bring in new players. Thank you, TD. |
#1415
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A thing that I always found difficult to master in Il2 is the trim.
In real world airplanes, you set the speed with the stick or yoke, and then you use the trim to reduce stick force. When the stick force is zero, the plane is trimmed for that speed. As most joysticks don’t have stick force, this method cannot be implemented, but there are surely other systems. The simplest that comes to my mind is to set the speed with joystick, and then have a button or key that adopt this as the trim speed. Last edited by Furio; 06-30-2010 at 11:54 AM. Reason: Typo |
#1416
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In black shark you set speed with joystick, then press a button and immediately return the joy to the neutral
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#1417
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Am I the only one who has no requests?! The stuff I have seen from DT is great and they have a lot of ideas and a bunch of good people onboard to realise even more than we can imagine! So guys stay tuned and enjoy the show!
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#1418
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I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.
Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#1419
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I don't know if this has been mentioned, but when you go to land and you're not the squad leader with a wingman following you, he will follow you straight to the ground and for every other landing will probably end up in the dirt, sometimes even dead. All this with no option to tell him to break off or go around to land himself. I've lost quite a few AI pilots this way and it has been the second leading killer of friendly AI wingmen. You dont get the option to tell him to go land or do something else because you're not the flight lead.
It would be nice to send an order to your wingman wether or not your the squad leader, if someone flies on your wing you should be able to direct him if he isn't able to judge for himself that flying into to the ground to stay with a plane that is attempting to land is a bad idea. I think the best bet would be to be able to tell your wingman "we're here, start your landing routine" or at least have the entire flight acknowledge its RTB time, not follow wingman to death. ![]() |
#1420
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I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic. |
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