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IL-2 Sturmovik The famous combat flight simulator.

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  #1401  
Old 06-25-2010, 11:09 AM
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Daniël Daniël is offline
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@ Xilon. A long time ago I saw on National Geographic a documentary about the I-400, that sub. The Japanese wanted to bomb LA, San Fransisco and other cities with "bio-bombs". The Japanese tested some bio-weapons in China in the 1930's. The Japanese thought that conventional weapons wouldn't work because they looked at the BoB and Britain didn't surrender, so they thought that bio-weapons would have more effect, but the project was very expensive and the allies were winning the war already.
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  #1402  
Old 06-25-2010, 10:24 PM
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bf-110 bf-110 is offline
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Oh yes,that´s a good one,and I´m not sure,but I guess it went throught production?

Another two things for 1946 would be Graf Zeppelin with Ju-87C and Bf-109T and the Aquila,with the Reggiane with a hook.
I know people will say "to the hell with those",but I believe ground objects mustn´t be so hard to work,and Bf-109 and Ju-87 will need small tweaks.
I-400 idk,it will need the M6A Seiran.

But all those would be a great surprise in IL2.As you see,I love naval engagements.

EDIT

Oh,there were another carrier submarine,the I-15,and the E14Y,a recon plane.

Last edited by bf-110; 06-25-2010 at 10:28 PM.
  #1403  
Old 06-25-2010, 11:24 PM
P-38L P-38L is offline
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Default Same view

Hello to all

It is possible to add when in LAN game the other players can view the movements of your plane, I mean all the control surfaces.

In my case I play with four players, I am the pilot in a B-25 and the other 4 are my gunners. If I start one engine, none of the other players see the engine moving, only after I start the second engine. If I move the control surfaces the other players doesn't see that movements. Even the map doesn't update when I reach a point, the other players only see the guided line started in the original started point. The airplane in the map is correct, not the navigation line.

I have a list of things that does not match:

* Ailerons = No
* Rudders = No
* Elevator = No
* Engine = Yes
* Engines = No
* Folding wings = Yes
* Arresting hook = Yes
* Open canopy = Yes
* Lights = Yes
* Map = Yes and No (only the airplane is correct, the navigation line don't)
* Guns = Yes
* Landing gear = Yes
* Bomb bay door = Yes

I know could be a matter of frame rates, but at this time the computers are better and better every day and less expensive, so they are capable of perform such tasks.

Thank you.
  #1404  
Old 06-26-2010, 06:29 AM
csThor csThor is offline
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P-38L: It's not a matter of frame rates, but way back it was removed because of excessive network traffic. If it can be reinstated I don't know.
  #1405  
Old 06-26-2010, 10:01 PM
Wildnoob Wildnoob is offline
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TD, long ago I have e-mailed you with a J-aircraft article regarding the A6M2 speed witch is surely incorrect in IL2 but didn't have any answer.

So again here is the article:

http://www.j-aircraft.com/research/r...erformance.htm

Also, I already inform you that the Ki-84 speed of 687 km/h does not reflect even the highest Japanese standard with 95 octane fuel. This speed was only obtained in post war trials with 120 octane. In the best conditions Japanese Hayates achived 624 km/h. This information can be found in any source about the Ki-84.

Any word about make these corrections for the incoming patch?
  #1406  
Old 06-26-2010, 10:07 PM
Wildnoob Wildnoob is offline
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This is a secondary work, but a correction of the Japanese planes cockpit colors, witch most are incorrect would be very welcome.
  #1407  
Old 06-27-2010, 11:36 AM
ImpalerNL ImpalerNL is offline
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Hello TD

Ive got a few suggestions


1) a supercharger whining sound at high speed, or high rpm, wich is hearable
from the cockpit


2) when flying from the cockpit you should be able to hear the wind rushing,
and this becomes louder when your airspeed becomes higher
(currently this this sound isnt moddeled at speeds lower than 800
km/h)


3) random engine irregularities, like a hesitating engine when starting up,
or when applying full throttle with a cold engine


Thanks for working on improving Il2 Team Daidalos, and id like to hear your opinion.
  #1408  
Old 06-27-2010, 08:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by ImpalerNL View Post
Hello TD

Ive got a few suggestions


2) when flying from the cockpit you should be able to hear the wind rushing,
and this becomes louder when your airspeed becomes higher
(currently this this sound isnt moddeled at speeds lower than 800
km/h)

Thats untrue. Its there all the time, loudest when open cockpit (i.e. I-16).
Its just quiet mostly.


Quote:

3) random engine irregularities, like a hesitating engine when starting up,
or when applying full throttle with a cold engine

4.10 will have more complex engine reliability features, so you can break your engine more easily with bad behaviour. Its optional in settings though.
Irregularities as you say, it won't.
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  #1409  
Old 06-27-2010, 09:12 PM
Sita Sita is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
4.10 will have more complex engine reliability features, so you can break your engine more easily with bad behaviour.
Forgive me,
it is possible on more in detail about it?
  #1410  
Old 06-28-2010, 11:51 PM
P-38L P-38L is offline
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Wink Weather

Hello to all

What about variable weather, in a random mode. And depending of the weather affect the engine and the fly.

Wind is another fact that is not present in a good weather, wind does not depend of the weather, we can fly in a beautiful day and have a windy day.

More realistic AI aircraft in takeoff and landing, the Tupolev TB-3 is the only airplane that in takeoff action the torque acts real, the other AI aircraft are perfectly trimmed.

Thank you.
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