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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-25-2010, 11:24 PM
P-38L P-38L is offline
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Location: Medellín, Colombia
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Hello to all

It is possible to add when in LAN game the other players can view the movements of your plane, I mean all the control surfaces.

In my case I play with four players, I am the pilot in a B-25 and the other 4 are my gunners. If I start one engine, none of the other players see the engine moving, only after I start the second engine. If I move the control surfaces the other players doesn't see that movements. Even the map doesn't update when I reach a point, the other players only see the guided line started in the original started point. The airplane in the map is correct, not the navigation line.

I have a list of things that does not match:

* Ailerons = No
* Rudders = No
* Elevator = No
* Engine = Yes
* Engines = No
* Folding wings = Yes
* Arresting hook = Yes
* Open canopy = Yes
* Lights = Yes
* Map = Yes and No (only the airplane is correct, the navigation line don't)
* Guns = Yes
* Landing gear = Yes
* Bomb bay door = Yes

I know could be a matter of frame rates, but at this time the computers are better and better every day and less expensive, so they are capable of perform such tasks.

Thank you.
  #2  
Old 06-26-2010, 06:29 AM
csThor csThor is offline
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P-38L: It's not a matter of frame rates, but way back it was removed because of excessive network traffic. If it can be reinstated I don't know.
  #3  
Old 06-26-2010, 10:01 PM
Wildnoob Wildnoob is offline
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Posts: 8
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TD, long ago I have e-mailed you with a J-aircraft article regarding the A6M2 speed witch is surely incorrect in IL2 but didn't have any answer.

So again here is the article:

http://www.j-aircraft.com/research/r...erformance.htm

Also, I already inform you that the Ki-84 speed of 687 km/h does not reflect even the highest Japanese standard with 95 octane fuel. This speed was only obtained in post war trials with 120 octane. In the best conditions Japanese Hayates achived 624 km/h. This information can be found in any source about the Ki-84.

Any word about make these corrections for the incoming patch?
  #4  
Old 06-26-2010, 10:07 PM
Wildnoob Wildnoob is offline
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This is a secondary work, but a correction of the Japanese planes cockpit colors, witch most are incorrect would be very welcome.
  #5  
Old 06-27-2010, 11:36 AM
ImpalerNL ImpalerNL is offline
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Hello TD

Ive got a few suggestions


1) a supercharger whining sound at high speed, or high rpm, wich is hearable
from the cockpit


2) when flying from the cockpit you should be able to hear the wind rushing,
and this becomes louder when your airspeed becomes higher
(currently this this sound isnt moddeled at speeds lower than 800
km/h)


3) random engine irregularities, like a hesitating engine when starting up,
or when applying full throttle with a cold engine


Thanks for working on improving Il2 Team Daidalos, and id like to hear your opinion.
  #6  
Old 06-27-2010, 08:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by ImpalerNL View Post
Hello TD

Ive got a few suggestions


2) when flying from the cockpit you should be able to hear the wind rushing,
and this becomes louder when your airspeed becomes higher
(currently this this sound isnt moddeled at speeds lower than 800
km/h)

Thats untrue. Its there all the time, loudest when open cockpit (i.e. I-16).
Its just quiet mostly.


Quote:

3) random engine irregularities, like a hesitating engine when starting up,
or when applying full throttle with a cold engine

4.10 will have more complex engine reliability features, so you can break your engine more easily with bad behaviour. Its optional in settings though.
Irregularities as you say, it won't.
__________________

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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
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  #7  
Old 06-27-2010, 09:12 PM
Sita Sita is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
4.10 will have more complex engine reliability features, so you can break your engine more easily with bad behaviour.
Forgive me,
it is possible on more in detail about it?
  #8  
Old 06-29-2010, 09:28 PM
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llama_thumper llama_thumper is offline
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Quote:
Originally Posted by P-38L View Post
Hello to all

It is possible to add when in LAN game the other players can view the movements of your plane, I mean all the control surfaces.

In my case I play with four players, I am the pilot in a B-25 and the other 4 are my gunners. If I start one engine, none of the other players see the engine moving, only after I start the second engine. If I move the control surfaces the other players doesn't see that movements. Even the map doesn't update when I reach a point, the other players only see the guided line started in the original started point. The airplane in the map is correct, not the navigation line.

I have a list of things that does not match:

* Ailerons = No
* Rudders = No
* Elevator = No
* Engine = Yes
* Engines = No
* Folding wings = Yes
* Arresting hook = Yes
* Open canopy = Yes
* Lights = Yes
* Map = Yes and No (only the airplane is correct, the navigation line don't)
* Guns = Yes
* Landing gear = Yes
* Bomb bay door = Yes

I know could be a matter of frame rates, but at this time the computers are better and better every day and less expensive, so they are capable of perform such tasks.

Thank you.
+1

This would be great, would love to see it 'reinstated'.
  #9  
Old 06-30-2010, 05:04 AM
Fafnir_6 Fafnir_6 is offline
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Hello all,

I would like to add a few requests for some of the later patches, if I may...

1) In the difficulty settings, would it be possible to add a Partially Unlimited Ammo" selection to the Limited/Unlimited ammo setting, where gun/cannon ammo is unlimited but disposable stores (bombs, etc) are not? We currently play with a lot of first-timers or inexperienced pilots on our server(getting them hooked on IL-2), who are often discouraged by playing with limited ammo because of their n00b gunnery skills. Having unlimited ammo on helps this but presents a problem when bombs and such are required since those are unlimited as well and are always present, seriously degrading performance (this will likely be a bigger issue once 4.10 is out).

2) CG upgrades for existing aircraft including (I'm not sure if you have these planned or not): He111 (the wheels are too small a diameter, please enlarge them to historical proportions at the very least), Ju87B-2 LOD0 rear gunner station is not accurate when viewed from the outside, IAR80 series needs new wheels and a high-resolution default skin (I believe the unlicensed modding community has already done this, maybe they could contribute?), the Fi156 & R-10 could both use an exterior LOD0 CG update like you guys have done with the Hs129 and Ju88. There are likely many more planes from the original IL-2 that need an update as well(MiG-3, Ju52, DC-3 variants, etc).

3) Flyable Hs123 and AI Hs126. I have detailed resources from the original maintenance manuals, flight manuals, and handbooks (including information needed for building the damage model) for both of these types. I will be happy to make them available should you decide to pursue these.

Cheers,

Fafnir_6
  #10  
Old 06-30-2010, 09:07 AM
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Furio Furio is offline
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Quote:
Originally Posted by Fafnir_6 View Post
Hello all,
1) In the difficulty settings, would it be possible to add a Partially Unlimited Ammo" selection to the Limited/Unlimited ammo setting, where gun/cannon ammo is unlimited but disposable stores (bombs, etc) are not? We currently play with a lot of first-timers or inexperienced pilots on our server(getting them hooked on IL-2), who are often discouraged by playing with limited ammo because of their n00b gunnery skills. Having unlimited ammo on helps this but presents a problem when bombs and such are required since those are unlimited as well and are always present, seriously degrading performance (this will likely be a bigger issue once 4.10 is out).

Fafnir_6
+1.
I would like another intermediate step: limited, but higher ammunition setting. Twice the real load, for example. Generally speaking, I would like all possible intermediate options, to make the learning curve less steep by offering more incremental steps. This should be beneficial to bring in new players.
Thank you, TD.
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