#1321
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Is there a Steam issue with ping rates?
Last night was packed on ATAG and the Ping rates went sky high, a lot of players thought the server had crashed and left, a few minutes later pings went back to normal for those still left in game?
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#1322
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Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver. On the gaming (3D Application Settings) tab Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard Anisotropic Filtering: Use application settings Tessellation: AMD Optimized Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked Wait for vertical refresh: Off, unless application specifies Anti-Aliasing Mode: Multi-sample AA OpenGL Settings: Triple Buffering unchecked On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium). At this point, if all went as expected, you should be able to start tweaking FXAA at your taste. Regards. |
#1323
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Salmo runs a good Australian server, just never anybody on it unfortunately.
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#1324
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If you are attacking and have somebody in front of you it makes less impact because your vectors are more or less towards the same direction. Doing barel-rolls or scissors next to each other is more comlicated because both opponents are constantly changing their vectors nearly 160° each one, each time. Within 0,5sec total lag, a lot may happen. Besides I have the feeling that CoD uses a complecated formula something to calculate the position of the objects. It has happened many time that I saw dots in the horizon or far away ship-dots in the sea warping when changing between wide and narrow view. Let us all be happy that ATAG has such a good bandwidth that such problems are very very limited! ~S~ |
#1325
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But now, you get over 60 players (seems to be the magic number) the server console will become unresponsive, the server won't be on the steam list anymore, and you'll be flying in limbo land. But, when enough people get fed up with this and leave (less than 60) in a few minutes the server will respond again, talk to steam, throw out 1,000,000 chat messages from all the stuff that was stuck from before, and go back to normal. I reported this issue the second the official patch came out - probably to only fall on deaf ears! The server filled up repeatedly, and it was always around 60 players when this happened. That's why we've had the server limit set to 60 players since then. We've recently tried to up the number, and as more than 60 joined, that's when the problem took place, yet again. I was hopeful that one of the steam updates throughout that time had done something to fix the issue, but obviously that's not the case. Broken game is broken. Quote:
Hopefully, some of this stuff is actually being looked at by the dev team. Edit: And the objective messages should be correct now, repeating the correct objectives and the right areas for them. Let me know if you see any other problems. Thanks. 2nd Edit: For those that join our team speak some pretty cool stuff has been coded to work with the game. From our forums: Quote:
Last edited by ATAG_Bliss; 01-09-2012 at 07:44 PM. |
#1326
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#1327
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Just had an awesome time on ATAG. Thought I would try out the Blenheim online now that I've gotten a pretty good takeoff success rate in it. I started at Littlestone with with a loadout of 40% fuel and 4x250Kg bombs. So I tookoff and headed towards France, slowly gaining altitude up to about 4k feet looking for targets. Ended up finding a nice convoy just west of French Point. So I decided to give divebombing a go. Lined up with a nice big cargo ship straight on in a shallow descent. Right before I was over it I let loose all 4 bombs. Direct hit and down she went! Ended up shattering some of my windows but other than that I was in one piece. So I headed back for home. Had a perfect landing on top of all that.... Oh what a good feeling!
The ol' Blenny is surely a treat! There's nothing more fulfilling than flying a successful mission in that old thing. It's quite a handful, but once you've got a good idea of how to fly it, it can be very rewarding!
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- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 - |
#1328
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Try changing your pistol delay to 11 seconds - you should be fine and they will sink just the same.
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#1329
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Yea I was half way across the channel before I realised I forgot to change my bomb delays. Was originally planning on skip bombing, but with a 0 second delay thats pretty much suicide. I thought I would probably have better luck divebombing. But oh well... Hopefully I remember next time! lol
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- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 - |
#1330
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Bliss and the team, in line with this discussion http://forum.1cpublishing.eu/showthread.php?t=28904 I wonder if you have VAC ON in confs.ini for your server?
Did you experience any cheats or mods abuse? |
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