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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
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From looking at those records posted from JG53 the only conclusion which can be drawn is that more E4's were shot down. JG53 may have been well equipped but not all crews were. Steinhilper makes it clear that only 'the Spaniards' got the E4 in his squadron for example. If there is a good source for ratio information I would love to read it though, all parties regardless of preference should make efforts to understand the historical information we have in the interests of making a sim not a game.
As an RAF pilot I do not fear the cannon because it is harder to hit with, lower muzzle velocity etc. In actual fact although I call for an E4/3 limit to enforce use of the E1, I fear the E1 much more because it has a minute of ammunition! Very dangerous indeed - but I still want it in for the sake of history. The other feared item is the FM's which are awful, but mainly the "rear deflector shield" carried by 109's, where that can be hammered by belt after belt and remain largely unaffected. Still, I think that will change and when it does half the 109 drivers will shout and the other half will change their tactics. Last edited by Osprey; 01-08-2012 at 09:12 PM. |
#3
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![]() Next thing i heard on comms, was people being disconnected from the server. Maybe the problem isn´t mission related. |
#4
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I noticed that performance seemed worse than usual at low altitude (mine sucks anyway...
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#5
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![]() If I flying near it without looking at the airfield my fps does not suffer. ~S~ |
#6
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But now, you get over 60 players (seems to be the magic number) the server console will become unresponsive, the server won't be on the steam list anymore, and you'll be flying in limbo land. But, when enough people get fed up with this and leave (less than 60) in a few minutes the server will respond again, talk to steam, throw out 1,000,000 chat messages from all the stuff that was stuck from before, and go back to normal. I reported this issue the second the official patch came out - probably to only fall on deaf ears! The server filled up repeatedly, and it was always around 60 players when this happened. That's why we've had the server limit set to 60 players since then. We've recently tried to up the number, and as more than 60 joined, that's when the problem took place, yet again. I was hopeful that one of the steam updates throughout that time had done something to fix the issue, but obviously that's not the case. Broken game is broken. Quote:
Hopefully, some of this stuff is actually being looked at by the dev team. Edit: And the objective messages should be correct now, repeating the correct objectives and the right areas for them. Let me know if you see any other problems. Thanks. 2nd Edit: For those that join our team speak some pretty cool stuff has been coded to work with the game. From our forums: Quote:
Last edited by ATAG_Bliss; 01-09-2012 at 07:44 PM. |
#7
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Last edited by Bounder!; 01-09-2012 at 02:39 AM. |
#8
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Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver. On the gaming (3D Application Settings) tab Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard Anisotropic Filtering: Use application settings Tessellation: AMD Optimized Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked Wait for vertical refresh: Off, unless application specifies Anti-Aliasing Mode: Multi-sample AA OpenGL Settings: Triple Buffering unchecked On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium). At this point, if all went as expected, you should be able to start tweaking FXAA at your taste. Regards. |
#9
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#10
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Just had an awesome time on ATAG. Thought I would try out the Blenheim online now that I've gotten a pretty good takeoff success rate in it. I started at Littlestone with with a loadout of 40% fuel and 4x250Kg bombs. So I tookoff and headed towards France, slowly gaining altitude up to about 4k feet looking for targets. Ended up finding a nice convoy just west of French Point. So I decided to give divebombing a go. Lined up with a nice big cargo ship straight on in a shallow descent. Right before I was over it I let loose all 4 bombs. Direct hit and down she went! Ended up shattering some of my windows but other than that I was in one piece. So I headed back for home. Had a perfect landing on top of all that.... Oh what a good feeling!
The ol' Blenny is surely a treat! There's nothing more fulfilling than flying a successful mission in that old thing. It's quite a handful, but once you've got a good idea of how to fly it, it can be very rewarding! ![]()
__________________
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