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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1311  
Old 01-08-2012, 10:02 PM
SEE SEE is offline
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I noticed that performance seemed worse than usual at low altitude (mine sucks anyway...) but fps got better once at altitude and away from the coastal airbases.
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  #1312  
Old 01-09-2012, 02:32 AM
Bounder! Bounder! is offline
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Quote:
Originally Posted by JG52Krupi View Post
When I fly near Hawkinge my fps go from ~65 to 16 , not the only one with this problem.
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Originally Posted by FFCW_Urizen View Post
Had the same today south of littlestone, at altitude!!! Going from smooth 40 down to 5 or less. OK there were a major furball going on at that time, but the moment it was quieter, i still struggled at around 15 fps. and i´ve already lowered my settings to the point where it hurts looking at the graphics .
Next thing i heard on comms, was people being disconnected from the server.
Maybe the problem isn´t mission related.
I've had the same thing this weekend over Hawkinge with my fps dropping to single digits which I can't say I've had before to this extent - I blamed it on my rubbish pc (hoping to upgrade soon[tm]). When I fly away from Hawkinge I recover good fps again. It may have been a coincidence but I seemed to notice it during busy peak time periods on the server.

Last edited by Bounder!; 01-09-2012 at 02:39 AM.
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  #1313  
Old 01-09-2012, 06:52 AM
xnomad xnomad is offline
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Originally Posted by SEE View Post
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
Something similar happened to me on ATAG the other day. I was coming in on Mr X and we went into a scissors and somehow he shot me up in the scissors when from my point of view it was impossible for him to put his nose on me as we were parallel. It was like he had a thrust vectoring engine.

I didn't see his aircraft change plane but I suddenly received damage messages. It's not the first time I've had this. Quite a few times when I am attacked I get hit whilst evading, thinking that the opponent never had the angle for a shot. It doesn't happen when I'm attacking but for now I'm attributing it to lag. And yes I'm certain no other planes were in the vicinity.

It's bad enough fighting good pilots, but with lag issues like that I don't stand a chance because my evasive actions are wrong because the opponent is actually somewhere else. e.g. I don't think I would have been shot in the scissors and probably would have had a good go but .... oh well....

Yeah my ping is crap but ATAG is the best full real server that my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.
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  #1314  
Old 01-09-2012, 07:42 AM
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klem klem is offline
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Quote:
Originally Posted by xnomad View Post
Something similar happened to me on ATAG the other day. I was coming in on Mr X and we went into a scissors and somehow he shot me up in the scissors when from my point of view it was impossible for him to put his nose on me as we were parallel. It was like he had a thrust vectoring engine.

I didn't see his aircraft change plane but I suddenly received damage messages. It's not the first time I've had this. Quite a few times when I am attacked I get hit whilst evading, thinking that the opponent never had the angle for a shot. It doesn't happen when I'm attacking but for now I'm attributing it to lag. And yes I'm certain no other planes were in the vicinity.

It's bad enough fighting good pilots, but with lag issues like that I don't stand a chance because my evasive actions are wrong because the opponent is actually somewhere else. e.g. I don't think I would have been shot in the scissors and probably would have had a good go but .... oh well....

Yeah my ping is crap but ATAG is the best full real server that my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.
I think the 'how did he get that shot' is probably lag. I'm not talking about warping (which we know can be done on purpose).

Its most noticeable in head-on shots where I have ducked below the aircraft's nose/boresight angle and I get killed as he passes over me. I assume it was a longer range shot made before I ducked down, however that means a lag of about 2-3 seconds from shot fired to aircraft hit.
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  #1315  
Old 01-09-2012, 08:23 AM
jimbop jimbop is offline
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What is an acceptable ping? Being in Australia I can't really get faster than 200 ms. I haven't heard any complaints from people I'm flying in formation with at ~250 ms so I assume I'm not lagging out at this delay. REPKA is always +400 for me so I avoid them.
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  #1316  
Old 01-09-2012, 09:14 AM
SEE SEE is offline
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Since posting that question I have seen this warping effect many times and players have seen me warp too. For me, this is now some sort of 'lag' issue where the game slows down in certain conditions (possibly due to differences or change of ping) then does a quick refresh as if trying to resolve the correct point in time.

As for Mk.MrX, his gunnery skills are outstanding and a master of the deflection shot...give him the briefest guns solution and he has you - pretty sure he doesn't use tracers so you have no idea when he is firing either!
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Last edited by SEE; 01-09-2012 at 09:22 AM.
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  #1317  
Old 01-09-2012, 09:20 AM
MoGas MoGas is offline
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400 ping should be max! In DCS/FC2 servman kicks you automaticly if you are higher then 400ms....
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  #1318  
Old 01-09-2012, 09:37 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by MoGas View Post
400 ping should be max! In DCS/FC2 servman kicks you automaticly if you are higher then 400ms....
Bliss has asked them to add a few options like that.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #1319  
Old 01-09-2012, 09:43 AM
xnomad xnomad is offline
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I find anything over 280ms unacceptable in a close dogfight. You'll notice your opponent twitching about in a dogfight and suddenly going the other way. Bouncing a sleeping plane is ok for over 300ms. Unfortunately for us Australians there aren't enough servers, if only ATAG was even closer to us.....

Yep Mr X is a great pilot indeed and no matter how high I climb he always seems to be higher. I'm not the best but I do think I've got great deflection skills and the shot I got hit with was impossible from my point of view. I don't stand a chance against a player like that in a dogfight if I have lag issues.
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  #1320  
Old 01-09-2012, 09:44 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by SEE View Post
Since posting that question I have seen this warping effect many times and players have seen me warp too. For me, this is now some sort of 'lag' issue where the game slows down in certain conditions (possibly due to differences or change of ping) then does a quick refresh as if trying to resolve the correct point in time.

As for Mk.MrX, his gunnery skills are outstanding and a master of the deflection shot...give him the briefest guns solution and he has you - pretty sure he doesn't use tracers so you have no idea when he is firing either!
They really need to come up with a ammo belt lock, in my E4 cannons I have a historically correct load out but in my E1 I have a setup that cause reds to catch fire quite quickly (see the screenshot thread).

The same goes for the reds I haven't changed the ammo for any a/c and I don't get any blues on fire, need to have a look at what others are using.
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Quote:
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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