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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 04-16-2012, 01:12 PM
carguy_ carguy_ is offline
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Originally Posted by Dano View Post
Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
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  #92  
Old 04-16-2012, 01:12 PM
Dano Dano is offline
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Originally Posted by JG5_emil View Post
Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
Irrellevant to my comments.

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Originally Posted by furbs View Post
At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please.
Glad you now agree that coops are possible.
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  #93  
Old 04-16-2012, 01:15 PM
Dano Dano is offline
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Originally Posted by carguy_ View Post
Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
And?
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  #94  
Old 04-16-2012, 01:20 PM
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furbs furbs is offline
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Originally Posted by Dano View Post



Glad you now agree that coops are possible.

Dano, have you tired to play a COOP?
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Last edited by furbs; 04-16-2012 at 01:24 PM.
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  #95  
Old 04-16-2012, 01:20 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Ataros View Post
I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.

Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583

In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts.

The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately.
Scratch this...I am reading your post in the multiplayer now.

Last edited by ATAG_Doc; 04-16-2012 at 01:28 PM.
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  #96  
Old 04-16-2012, 01:40 PM
Dano Dano is offline
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Originally Posted by furbs View Post
Dano, have you played a COOP?
And this is my point about a paradigm shift in thinking...

COOP in your definition means old style IL2 launched from hyperlobby where everybody picks a seat and signals ready, then is launched (generally late because someone had to have another beer or go to the loo) by the host and everybody starts at exactly the same time, quickly followed by several restarts because some muppet has his bomb drop button mapped to his PTT key (sorry Oz, had to be said :p).

If you are asking if I have played one of these styles of coop, then yes, plenty of times in old IL2 of course, not once in CloD because it doesn't exist as such and I have already stated this right?

COOP in another definition means playing cooperatively, even if that is just a couple of players flying together to achieve a target, something that can be performed on any dogfight server or hosted locally and played with a limited number of people and that I have played in CloD.

Now obviously the whole argument is about old style IL2 coops and I remind you that I agree that they are not currently possible, so why ask other than to attempt to make me look foolish when you know for a fact that was not what I made my point about?

I'm done with this now, you can continue to attempt to make out that I've said something other than I have but I'll no longer respond.

My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
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  #97  
Old 04-16-2012, 01:41 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by JG5_emil View Post
How anyone can speak against this request is utterly beyond me.

I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play.

The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented.

What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP.

Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP.
Well I'm not against this request. Although I think the old coop system is not needed, if they add it it's ok.

But arguments like "the old coop system was perfect for online wars" or "without the old coop system there will be no online wars" are simply false. The new system is way better for a realistic online war than the old coop system. So please stop lying to people just to defend an outdated game mode.

Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what?

The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now.

So I don't know, may be the solution could be the ability for the host to start the mission paused and unpause it when everybody is ready, like in DCS. No need of getting the whole old system back.
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  #98  
Old 04-16-2012, 01:52 PM
carguy_ carguy_ is offline
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Originally Posted by Dano View Post
My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
Yes, thanks for finally pointing that out.

Now if you would please vote on the bugtracker that would make you a swell guy.
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  #99  
Old 04-16-2012, 02:01 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by HR_Naglfar View Post

Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what?

The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now.

1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.



2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.


.

Last edited by KG26_Alpha; 04-16-2012 at 02:09 PM.
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  #100  
Old 04-16-2012, 02:24 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by KG26_Alpha View Post
1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.
Just open the stats after landing and see what you achieved. I see no diference in whatching the score with the mission ended or watching it inside the plane when landed. And yes, right now the destruction of ground units doesn't count, but that's a completely different problem.

And if for mission status you mean victory conditions and such, it's easy to trigger a "blue wins" or "red wins" message when one side achieves its objectives.

Quote:
Originally Posted by KG26_Alpha View Post
2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.

.
What's the problem with other maps?
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