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#91
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Please...you can call three players flying in formation in a DF CloD server a coop if you put it like this.
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#92
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Glad you now agree that coops are possible.
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#93
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And?
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#94
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![]() Dano, have you tired to play a COOP?
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 04-16-2012 at 01:24 PM. |
#95
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Last edited by ATAG_Doc; 04-16-2012 at 01:28 PM. |
#96
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And this is my point about a paradigm shift in thinking...
COOP in your definition means old style IL2 launched from hyperlobby where everybody picks a seat and signals ready, then is launched (generally late because someone had to have another beer or go to the loo) by the host and everybody starts at exactly the same time, quickly followed by several restarts because some muppet has his bomb drop button mapped to his PTT key (sorry Oz, had to be said :p). If you are asking if I have played one of these styles of coop, then yes, plenty of times in old IL2 of course, not once in CloD because it doesn't exist as such and I have already stated this right? COOP in another definition means playing cooperatively, even if that is just a couple of players flying together to achieve a target, something that can be performed on any dogfight server or hosted locally and played with a limited number of people and that I have played in CloD. Now obviously the whole argument is about old style IL2 coops and I remind you that I agree that they are not currently possible, so why ask other than to attempt to make me look foolish when you know for a fact that was not what I made my point about? I'm done with this now, you can continue to attempt to make out that I've said something other than I have but I'll no longer respond. My stance on this is simple: 1) Coops are possible. 2) Old style IL2 Coops are not possible and should be implemented. Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
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#97
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But arguments like "the old coop system was perfect for online wars" or "without the old coop system there will be no online wars" are simply false. The new system is way better for a realistic online war than the old coop system. So please stop lying to people just to defend an outdated game mode. Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what? The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now. So I don't know, may be the solution could be the ability for the host to start the mission paused and unpause it when everybody is ready, like in DCS. No need of getting the whole old system back. |
#98
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Now if you would please vote on the bugtracker that would make you a swell guy. ![]() |
#99
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1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved. 2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work. . Last edited by KG26_Alpha; 04-16-2012 at 02:09 PM. |
#100
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And if for mission status you mean victory conditions and such, it's easy to trigger a "blue wins" or "red wins" message when one side achieves its objectives. What's the problem with other maps? |
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