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#81
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We dont want an argument Dano, we just simply want COOP's to work, if someone shows us how to make them work in the current format then i'm happy to apologise, myself and Furby have tried many many times to get a simple COOP working but its not possible, the last thing we want is people saying its all fine when they have never tried to make a COOp mission, this gives Luthier the impression its all working when it isn't. As banks as already said, there is no right or wrong we just want to get it working or know how to make it work. In the old Il2 I could setup a COOP in a matter of minutes this is simply not possible in CLOD unless i am doing something completely wrong, but from what many people are saying this is not the case. So I ask you politely to try it for yourself or come and join us on our TS, you will be made welcome and you will find us to be friendly and accomadating. S!
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#82
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I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.
Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583 In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts. The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately. |
#83
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- 16 players start exactly at the same time, - dead/downed players cannot return to the mission until it is over, - there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map. It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game. It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users. Last edited by carguy_; 04-16-2012 at 10:11 AM. |
#84
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So go ahead and try to make a COOP and i will pretend ![]() Once you have tried that then you will understand where we are coming from. Dano, same to you.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#85
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How anyone can speak against this request is utterly beyond me.
I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play. The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented. What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP. Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP. |
#86
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I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#87
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#88
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That is a specific style of coop, does that exclude all coop play? No.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#89
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Lets not turn this is to another internet war, it is vital to many many people to have this implemented. |
#90
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Now if you can vote on the bugtracker please there's a good chap. ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 04-16-2012 at 01:11 PM. |
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