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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-16-2012, 09:57 AM
Tree_UK
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Originally Posted by Dano View Post
I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
We dont want an argument Dano, we just simply want COOP's to work, if someone shows us how to make them work in the current format then i'm happy to apologise, myself and Furby have tried many many times to get a simple COOP working but its not possible, the last thing we want is people saying its all fine when they have never tried to make a COOp mission, this gives Luthier the impression its all working when it isn't. As banks as already said, there is no right or wrong we just want to get it working or know how to make it work. In the old Il2 I could setup a COOP in a matter of minutes this is simply not possible in CLOD unless i am doing something completely wrong, but from what many people are saying this is not the case. So I ask you politely to try it for yourself or come and join us on our TS, you will be made welcome and you will find us to be friendly and accomadating. S!
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  #82  
Old 04-16-2012, 10:03 AM
Ataros Ataros is offline
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I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.

Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583

In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts.

The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately.
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  #83  
Old 04-16-2012, 10:08 AM
carguy_ carguy_ is offline
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Originally Posted by Chivas View Post
I don't fly Coops, that why my post was phrased with questions not answers. I posed some questions and Tree insinuated that it was not possible, but I expected that.
Chivas, the only thing you and people like you (not flying coops) need to understand that a coop is a game mode of its own. You do not need to ask us why we need a mode where :
- 16 players start exactly at the same time,
- dead/downed players cannot return to the mission until it is over,
- there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map.

It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game.

It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users.

Last edited by carguy_; 04-16-2012 at 10:11 AM.
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  #84  
Old 04-16-2012, 10:21 AM
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furbs furbs is offline
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Originally Posted by Chivas View Post
I don't fly Coops, that why my post was phrased with questions not answers.
That's perfect Chivas, now imagine your a new user to CLOD but a long term user of IL2, you used to make and fly COOP's with a couple of friends for years and had loads of fun.

So go ahead and try to make a COOP and i will pretend im your friend and then join Tree and myself on TS and we will try and have some fun.

Once you have tried that then you will understand where we are coming from.

Dano, same to you.
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  #85  
Old 04-16-2012, 12:48 PM
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JG5_emil JG5_emil is offline
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How anyone can speak against this request is utterly beyond me.

I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play.

The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented.

What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP.

Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP.
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  #86  
Old 04-16-2012, 12:51 PM
Dano Dano is offline
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Originally Posted by furbs View Post
Im not Dano honest, this is how you come across to me, if im wrong then pls explain what im missing.
It's not what you are missing, it's what you are adding that it the problem.

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You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use.
Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.

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You seem to think the problem lies with us and not the game.

Now correct me if im wrong.
No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
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  #87  
Old 04-16-2012, 12:56 PM
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Originally Posted by Dano View Post
It's not what you are missing, it's what you are adding that it the problem.



Where, and please quote me, have I said it is fine? I haven't. All I have stated is that coops are possible and that people need to adjust their thinking as to how they are implemented.



No, the problem lies with both, ie; the users for insisting on an outdated and outmoded coop interface (and please, don't get me wrong, I'm not saying that it should not be available) and the game for having it's issues.

I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
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  #88  
Old 04-16-2012, 12:58 PM
Dano Dano is offline
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Originally Posted by Tree_UK View Post
Coops are not possible in the way you could set them up in IL2 Dano, end of, this means that currently there will be no online wars or squad training, you are showing your complete ignorance on the subject and are appearing to look more than a little foolish.
Sigh...

That is a specific style of coop, does that exclude all coop play? No.
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  #89  
Old 04-16-2012, 01:02 PM
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JG5_emil JG5_emil is offline
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Originally Posted by Dano View Post
Sigh...

That is a specific style of coop, does that exclude all coop play? No.
Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
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  #90  
Old 04-16-2012, 01:02 PM
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Originally Posted by Dano View Post
I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please there's a good chap.
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Last edited by furbs; 04-16-2012 at 01:11 PM.
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