Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2012, 01:02 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by Dano View Post
I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please there's a good chap.
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 04-16-2012 at 01:11 PM.
Reply With Quote
  #2  
Old 04-16-2012, 01:12 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by JG5_emil View Post
Dano that is the 'specific' kind of Co-OP play that everyone wants.

Lets not turn this is to another internet war, it is vital to many many people to have this implemented.
Irrellevant to my comments.

Quote:
Originally Posted by furbs View Post
At last! COOP's are bugged and need workarounds, we want them fixed. Glad you agree.

Now if you can vote on the bugtracker please.
Glad you now agree that coops are possible.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #3  
Old 04-16-2012, 01:20 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by Dano View Post



Glad you now agree that coops are possible.

Dano, have you tired to play a COOP?
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 04-16-2012 at 01:24 PM.
Reply With Quote
  #4  
Old 04-16-2012, 01:40 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by furbs View Post
Dano, have you played a COOP?
And this is my point about a paradigm shift in thinking...

COOP in your definition means old style IL2 launched from hyperlobby where everybody picks a seat and signals ready, then is launched (generally late because someone had to have another beer or go to the loo) by the host and everybody starts at exactly the same time, quickly followed by several restarts because some muppet has his bomb drop button mapped to his PTT key (sorry Oz, had to be said :p).

If you are asking if I have played one of these styles of coop, then yes, plenty of times in old IL2 of course, not once in CloD because it doesn't exist as such and I have already stated this right?

COOP in another definition means playing cooperatively, even if that is just a couple of players flying together to achieve a target, something that can be performed on any dogfight server or hosted locally and played with a limited number of people and that I have played in CloD.

Now obviously the whole argument is about old style IL2 coops and I remind you that I agree that they are not currently possible, so why ask other than to attempt to make me look foolish when you know for a fact that was not what I made my point about?

I'm done with this now, you can continue to attempt to make out that I've said something other than I have but I'll no longer respond.

My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #5  
Old 04-16-2012, 01:52 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Quote:
Originally Posted by Dano View Post
My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
Yes, thanks for finally pointing that out.

Now if you would please vote on the bugtracker that would make you a swell guy.
Reply With Quote
  #6  
Old 04-16-2012, 02:37 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by carguy_ View Post
Yes, thanks for finally pointing that out.
It was there all along if you had but read my posts.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.