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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I have huge trouble lnding the spitire on sim because most of the time it flips over when coming below 60 kph. I have no trouble landing all the other planes on sim. They all make a downward movement at the end, but only a slight one. I made like 30 landings with the spitfire and only a few were sucesfull and I don't know why it sometimes flips over and sometimes not. I dont even use the wheelbrake when at that critical speed and I am also pulling up as hard as i can. But in 90% of the landings I flip over with the spitfire.
Is anyone else having trouble with this or knows how to avoid it? |
#2
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#3
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I just tried it again just to make sure and this is also what i found
go slow enough were if you pull back on the stick you dont pull up when your approaching tap the breaks towards the end of the landing hold the stick back the entire time. |
#4
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The way I typically land the Spitfire on Sim, I usually kill my throttle completely, and free float while keeping my nose pointed slightly upward, not too high (don't want to stall out), and come in very soft using the first person view to adjust my altitude. Once I get ready to touch down, I switch back to cockpit view and ease my back wheel down first while I slowly touch down with my two fronts. It's tricky to do and takes some practice, but once you get it down, it'll become easier, hope this helps.
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#5
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It does not really matter how you touch down, I sometimes land the spitfire directly from a dive from 400 meters. I think what you are asking is how to make it stop once landed. Since I have no brakes I sometimes fire shots to reduce my speed but this is not necessary because you can also use rudder left and rudder right until your speed reaches 70 k/h. Then pay attention because at exactly 57 k/h it will flip. Let the plane reach 60k/h by itself without pitching your nose up and at 59 k/h quickly pull the elevator analog stick down so the nose pitches up. This works for me perfectly. hope it works for you
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#6
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#7
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It would be good news if the firing rounds provides a workaround for this infamous "flip 57 bug" with Aviator and Sim difficulty. I have to try it later today. Too bad if you run out of ammo
![]() Last edited by TEL79; 09-10-2009 at 10:51 AM. |
#8
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BoP is a great game - but still I'd prefer a fix to a workaround though I know how popular workarounds are in IT business...
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#9
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![]() There are a lot of game-braker bugs in games which were never patched. Of course, this is only extremely annoying bug because the game otherwise is so succesfull. |
#10
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It appears to me that Anton is reading this forum. I firmly believe that he does know about it. The only question is if he prefers to ignore it or deal with it.
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