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-   -   Landing the Spitfire on Sim (http://forum.fulqrumpublishing.com/showthread.php?t=9542)

Kerberos22 09-09-2009 10:20 PM

Landing the Spitfire on Sim
 
I have huge trouble lnding the spitire on sim because most of the time it flips over when coming below 60 kph. I have no trouble landing all the other planes on sim. They all make a downward movement at the end, but only a slight one. I made like 30 landings with the spitfire and only a few were sucesfull and I don't know why it sometimes flips over and sometimes not. I dont even use the wheelbrake when at that critical speed and I am also pulling up as hard as i can. But in 90% of the landings I flip over with the spitfire.

Is anyone else having trouble with this or knows how to avoid it?

BigBear45 09-09-2009 11:05 PM

Quote:

Originally Posted by Kerberos22 (Post 98894)
I have huge trouble lnding the spitire on sim because most of the time it flips over when coming below 60 kph. I have no trouble landing all the other planes on sim. They all make a downward movement at the end, but only a slight one. I made like 30 landings with the spitfire and only a few were sucesfull and I don't know why it sometimes flips over and sometimes not. I dont even use the wheelbrake when at that critical speed and I am also pulling up as hard as i can. But in 90% of the landings I flip over with the spitfire.

Is anyone else having trouble with this or knows how to avoid it?

its tricky... you have to come in very very soft and once you do you have to keep the throttle at like 10 till you cruise for a lil and ur tail will fall... once the tail falls thats when u hit the brakes. It is a tricky plane to land not just you.

BigBear45 09-09-2009 11:32 PM

I just tried it again just to make sure and this is also what i found

go slow enough were if you pull back on the stick you dont pull up when your approaching

tap the breaks towards the end of the landing

hold the stick back the entire time.

GR4Y F0X II 09-10-2009 04:46 AM

The way I typically land the Spitfire on Sim, I usually kill my throttle completely, and free float while keeping my nose pointed slightly upward, not too high (don't want to stall out), and come in very soft using the first person view to adjust my altitude. Once I get ready to touch down, I switch back to cockpit view and ease my back wheel down first while I slowly touch down with my two fronts. It's tricky to do and takes some practice, but once you get it down, it'll become easier, hope this helps. :-)

edal86 09-10-2009 08:08 AM

It does not really matter how you touch down, I sometimes land the spitfire directly from a dive from 400 meters. I think what you are asking is how to make it stop once landed. Since I have no brakes I sometimes fire shots to reduce my speed but this is not necessary because you can also use rudder left and rudder right until your speed reaches 70 k/h. Then pay attention because at exactly 57 k/h it will flip. Let the plane reach 60k/h by itself without pitching your nose up and at 59 k/h quickly pull the elevator analog stick down so the nose pitches up. This works for me perfectly. hope it works for you

Jazzy Jase 09-10-2009 08:18 AM

Quote:

Originally Posted by edal86 (Post 99021)
It does not really matter how you touch down, I sometimes land the spitfire directly from a dive from 400 meters. I think what you are asking is how to make it stop once landed. Since I have no brakes I sometimes fire shots to reduce my speed but this is not necessary because you can also use rudder left and rudder right until your speed reaches 70 k/h. Then pay attention because at exactly 57 k/h it will flip. Let the plane reach 60k/h by itself without pitching your nose up and at 59 k/h quickly pull the elevator analog stick down so the nose pitches up. This works for me perfectly. hope it works for you

And if that doesn't work, start firing the guns before you flip and keep the trigger held down. This slows the aircraft and stops it from flipping.

TEL79 09-10-2009 10:44 AM

It would be good news if the firing rounds provides a workaround for this infamous "flip 57 bug" with Aviator and Sim difficulty. I have to try it later today. Too bad if you run out of ammo :rolleyes:

H Lecter 09-10-2009 10:55 AM

Quote:

Originally Posted by TEL79 (Post 99070)
It would be good news if the firing rounds provides a workaround for this infamous "flip 57 bug" with Aviator and Sim difficulty. I have to try it later today. Too bad if you run out of ammo :rolleyes:

BoP is a great game - but still I'd prefer a fix to a workaround though I know how popular workarounds are in IT business...

TEL79 09-10-2009 11:09 AM

Quote:

Originally Posted by H Lecter (Post 99074)
BoP is a great game - but still I'd prefer a fix to a workaround though I know how popular workarounds are in IT business...

That would at least require that the developers would get the word of this bug. Even this bug happens on everyone playing this game with Aviator/Sim it is possible that it will never be fixed because the devs will not know about it. :(

There are a lot of game-braker bugs in games which were never patched. Of course, this is only extremely annoying bug because the game otherwise is so succesfull.

H Lecter 09-10-2009 11:14 AM

Quote:

Originally Posted by TEL79 (Post 99081)
because the devs will not know about it. :(

It appears to me that Anton is reading this forum. I firmly believe that he does know about it. The only question is if he prefers to ignore it or deal with it.


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