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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 09-06-2009, 10:50 AM
LaRock O no Lie LaRock O no Lie is offline
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Originally Posted by TexRoadkill View Post
Ahh, you are the cheesedick who was messaging me. Do you really harrass people over crashing on the first day of release? Get out of the basement once in awhile you sweaty dink. Why would I give a crap about you getting a kill or not in an unranked match?

The engine went out twice. What do you want me to do? Freeze the plane in the air so you can get the kill. It's not my problem if you can't even shoot down a plane going in for a landing.

I took on you and your little buddy and shot one of you down my first time ever playing. More then I can say for your elite gunnery skills.
lol... I called him out on his thread earlier... I think he named you like 20 times... ugh... seriously get a life! its a damn game... granted I know that in SP you auto bail way too soon for my tastes! I would rather fight sloppy controls or loss of part of my wing then bail at last possible moment!

Granted the guy has a basis to complain... since technically the guy should get credit for a kill if he damaged you bad enough to force a crash... but the way he called you out on a public forum was totally uncalled for... and like I said in that thread... if I was a mod, he woulda been hit with a ban-hammer very hard.

See how I can talk about something without tossing names around? wow! its amazing!
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  #22  
Old 09-06-2009, 11:24 AM
Tomo Tomo is offline
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Just goes to show that they should have held a public beta with forum members here.

The number of stupid little mistakes that made it to the final version sounds disappointing. (I don't have the game yet and will of course be getting it asap - none of the problems I've heard about are dealbreakers for me).
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  #23  
Old 09-06-2009, 11:29 AM
LaRock O no Lie LaRock O no Lie is offline
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yeah... i played the demo, and still bought the game even though the controlls suck for me... but that will change once my package arrives and I can put the poopy controller away and fly the right way!!!!

as for all the other gripes... its mainly due to a publisher rushing the developers to release... the publisher even made the devs reduce blackouts and redouts in game!!! since they thought it would detract from the game! LOL thankfully most all the little things will be fixed in patches/DLC... sadly though the devs said they can't patch until after the first round of DLC.
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  #24  
Old 09-06-2009, 08:21 PM
Zeroptimus Zeroptimus is offline
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Quote:
Originally Posted by juz1 View Post
aaahhh...the wonders of the internet...bringing gamers together in a spirit of friendship...

there's alot of love in this thread...

manhug anyone?
Manhug.


Now, who feels like going up against my I-16? Or better yet...

Pizza?
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  #25  
Old 09-06-2009, 08:50 PM
Danny M NL Danny M NL is offline
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yes please, will make a pizza right now!

BTW, anton should read this thread, lots of suggestions for a future patch...
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  #26  
Old 10-20-2009, 06:38 PM
Panzergranate Panzergranate is offline
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Having both experienced player what WW1 generals argued cowardly pilots would do if given parachutes and having struggled to keep a badly crippled aircraft in the air only to not be able to stop it spinning and ploughing into the ground, I feel that their should be some reward for manageing to keep a flying seive under enough control to gain enough height to bale out, the "Microsoft" ejector seat allowing enough time. Does it really need to ask a player, "Are you sure??"

In Il-2 and 1946, trying to survive long enough to bale out over (A) friendly lines and (B) high enough for the parachute to open are essential to survival in a career game.

Perhaps a bitched bale out or failed bale out (pilot dead) should have a longer respawn time, with a really long respawn time for chickens leaving an airworthy aircraft.

Another problem with baling out is that bomber's defnsive guns continue firing after the crews have baled.... something that needs fixing, along with the P-51, Fw.190, etc. incorrect flight models bugs.

I'm used to nursing badly shot up aitcraft home on IL-2 and 1946, not to mention Red Baron just to preserve a career.

A lot of the problem is that in realsitic and simulator modes, some aircraft have such unstable flight models that it doesn't take much to loose control so a few few choice holes, plus the tendency for players to dogfight below 1,000 Feet doesn't allow for time to regain control when the aircraft freaks out.

I've even crashed in seconds when large chunks of control surfaces have been taken out suddenly when flying close to the deck. It should still count as a kill as the aircraft was force to crash.

Due to the general lack of flying skills with some players in realistic and simulator modes, I've managed to do very well with a Bf.110 C-4.... I just wish they'd add in the C-10 version with the belly twin 30mm. FlaK gun pack.
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  #27  
Old 10-21-2009, 11:30 AM
aceofdaves aceofdaves is offline
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Quote:
Originally Posted by Danny M NL View Post
yes please, will make a pizza right now!

BTW, anton should read this thread, lots of suggestions for a future patch...
http://forum.yuplay.com/index.php?showtopic=13

This problem has been discussed at length since release

I'm pretty sure I read that the time window is currently 5 seconds, between you shooting at a player and him/her crashing, in order to get the kill. As you'll see on the link from the dev forum, this is being increased.

Community feedback FTW!!!!!!!!11!!1eleven
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  #28  
Old 10-21-2009, 10:19 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by aceofdaves View Post
http://forum.yuplay.com/index.php?showtopic=13

This problem has been discussed at length since release

I'm pretty sure I read that the time window is currently 5 seconds, between you shooting at a player and him/her crashing, in order to get the kill. As you'll see on the link from the dev forum, this is being increased.

Community feedback FTW!!!!!!!!11!!1eleven
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
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  #29  
Old 10-21-2009, 11:01 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Robotic Pope View Post
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
I believe the major damage timer is 1m30s.. got no reference at hand though.
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  #30  
Old 10-22-2009, 11:26 AM
aceofdaves aceofdaves is offline
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Quote:
Originally Posted by Robotic Pope View Post
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
Ahaaaa. Slightly more complicated than I thought. Cheers.
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