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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 07-31-2009, 04:23 PM
KG26_Alpha KG26_Alpha is offline
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Dual throttle support BLISS
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  #42  
Old 07-31-2009, 05:07 PM
Bearcat Bearcat is offline
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Yes it does...
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  #43  
Old 08-05-2009, 01:33 PM
Dozer_EAF19 Dozer_EAF19 is offline
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The GUI changes, from what I can see, are entirely about support for multiple joystick profiles (and to be able to select them from the Arming screen).

Isn't this awesome?
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  #44  
Old 08-05-2009, 02:40 PM
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Quote:
Originally Posted by Dozer_EAF19 View Post
The GUI changes, from what I can see, are entirely about support for multiple joystick profiles (and to be able to select them from the Arming screen).

Isn't this awesome?
Thats Awesome!
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  #45  
Old 08-05-2009, 07:50 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by SaQSoN View Post
It won't work as in good old "Maddox fix everything by himself" days. Your model should be done according to the strict technical requirements and without errors to be accepted by Daidalos. There hardly are more then 5 models among all available mods, which would be able to pass their QC at them moment.
From other hand, they, indeed, will be glad help people to understand those requirements and explain, what to be fixed.
It won't work you say because Maddox Fix everything by himself days.... Hmm there are countless problems with several Oleg Models including several inconsistancies in terms of quality LODs etc. There are numours problems with DMs Flight Models Weapons Loadouts Proper Load Outs and that list goes on an on. That said I know Oleg made what I consider to be the best WWII sim out there it's certainly not perfect by any stretch of the imagination.

I don't care to get into the details because I think these things are well known. In addition there problems documented way early on and we were told it couldn't be fixed and later on it was. Things like muzzle flashes being too blinding during the day etc. So please knock off the Oleg stuff is perfect and the quality can't be matched. It can and has been surpassed in many ways by 3rd party developers.

I certainly wish the new team luck with 4.09 but I'm not holding my breath that many of the inherent problems with the sim will ever be addressed. Too many new things to do instead of fixing what's broken now. Which has been the problem from day one.

For those that are worried about inconsistancies out there on the servers there is an answer to it... Fact Checksum=2 on 4.09 server will assure people are all the same playing field.

The same will be true for future updates. Unlike other communities there seems to be a considerable amount of respect in terms of releasing new additions.

Last edited by JG27CaptStubing; 08-05-2009 at 07:52 PM.
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  #46  
Old 08-05-2009, 10:44 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by JG27CaptStubing View Post
For those that are worried about inconsistancies out there on the servers there is an answer to it... Fact Checksum=2 on 4.09 server will assure people are all the same playing field.

Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.

Last edited by KG26_Alpha; 08-05-2009 at 10:49 PM.
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  #47  
Old 08-06-2009, 07:27 AM
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Fact is that crt=2 stops all mods that are not wanted at the server!!
Except when someone with extraordinarly knowlegde of the inner workings of the game intentionally wants to cross the barrier!!
Those people, when identified, wont have many friend in this community!
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  #48  
Old 08-06-2009, 12:08 PM
Thunderbolt56 Thunderbolt56 is offline
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Yeah, it's kinda like someone hacking my gaming rig. They'll have to really want to do it and all they get for their efforts are some really cool skins and some stick profiles that work for me. Not much ROI there.

There will always be hacks...in anything.
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  #49  
Old 08-06-2009, 03:40 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.

Naa yourself... If the "MOD" doesn't touch the important things like the FM DM Weapons etc it will pass CRT=2 however anything else it will be okay.

The rest of the new "Stuff" that doesn't touch those things can get onto a server with a crt=2 setting.

Furthermore that isn't the point of the thread so lets keep this OT. I wanted to point out even Oleg has problems with his work.

Last edited by JG27CaptStubing; 08-06-2009 at 03:47 PM.
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  #50  
Old 08-06-2009, 03:45 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by robtek View Post
Fact is that crt=2 stops all mods that are not wanted at the server!!
Except when someone with extraordinarly knowlegde of the inner workings of the game intentionally wants to cross the barrier!!
Those people, when identified, wont have many friend in this community!
Actually this isn't true. They would have to have intimate knowlege of what was put into CRT=2 and it will still have to pass the checksum. I highly doubt anyone would be trying. It's usually some clown with a very obvious hack. Seen any lately on servers running CRT=2? doubt it.

This whole hacking conspiracy stuff gets way too much credit. Sure early days we saw it but it was pretty minimal at best. In addition those getting caught as you suggested above would quickly be ostracized by the community.
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