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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 05-30-2009, 09:20 PM
The_Goalie_94 The_Goalie_94 is offline
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Well, bailing out would make it REALLY cool. I mean, Blazing Angels and HAWX did not seem cool, and how many times can you talk to your friends about a new flight game coming out and you saying "Oh, I wish we could bail out" because that happens ALLOT with me.
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  #2  
Old 05-30-2009, 11:44 PM
trk29 trk29 is offline
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Quote:
Originally Posted by The_Goalie_94 View Post
Well, bailing out would make it REALLY cool. I mean, Blazing Angels and HAWX did not seem cool, and how many times can you talk to your friends about a new flight game coming out and you saying "Oh, I wish we could bail out" because that happens ALLOT with me.
You never even got HAWX
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  #3  
Old 05-31-2009, 12:20 AM
The_Goalie_94 The_Goalie_94 is offline
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You never even got HAWX
Ya, but that doesn't mean i didn't play it.
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  #4  
Old 05-31-2009, 01:42 AM
trk29 trk29 is offline
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True.
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  #5  
Old 05-31-2009, 02:11 AM
Tomo Tomo is offline
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The thing is - and i think we all agree - it's the little things that make the difference between a good game and a great game. Being able to bail-out or successfully crash land may not effect the mission outcome, but as the game is aiming to "simulate" the experiences of World War 2 aviation these small things will go a long way to achieving that goal.

The ability to bail out or successfully crash land without dying would be a great addition to the game in my opinion. If it has ramifications for ongoing missions then so much the better (eg. you didn't complete this mission, but since you didn't die you can continue as a failure and a loser to the next mission).
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  #6  
Old 05-31-2009, 03:38 AM
xNikex xNikex is offline
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Originally Posted by Tomo View Post
The thing is - and i think we all agree - it's the little things that make the difference between a good game and a great game. Being able to bail-out or successfully crash land may not effect the mission outcome, but as the game is aiming to "simulate" the experiences of World War 2 aviation these small things will go a long way to achieving that goal.

The ability to bail out or successfully crash land without dying would be a great addition to the game in my opinion. If it has ramifications for ongoing missions then so much the better (eg. you didn't complete this mission, but since you didn't die you can continue as a failure and a loser to the next mission).
Same here. It just adds to the authentisity.

I know there is a damage model, but I hope it can be fully used without the mission ending, like waiting until the plane explodes instead of ripping a wing off and it says "mission over".
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