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Old 10-05-2016, 06:17 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
Yah, so when you cursor on Attack, it shows the "krit" increase due to just your attack skill, cursoring on Defense shows the increase in resistance to all, and cursoring on Intellect shows the increase in damage / spell duration. None of these show any other bonuses to my knowledge.
Rage description in the Hero card states the characteristic increases the chance of criticals.

Quote:
Originally Posted by MattCaspermeyer View Post
I can't quite remember here if it is affected by the difficulty level (I should probably look it up, but it is possible that when playing harder difficulty levels that the number of troops and gold goes down) - I just can't remember right now.

At any rate, a counter could be used to divide into this value (for example, the first time, it is divided by 1 (so 100%), the second time 2 (so 50%), the third time 3 (or 33.3%), etc.). This would apply to both number of troops and gold. That way every time you die, the value diminishes.

I don't have any plans to do any update right now, but let me think about this...
Sounds fine. Another good modification would be to revise conditions of victory. Whenever you're fighting and the opponent isn't able to win anymore, the combat should end. Otherwise skills like Gift of life and the like become exploitable.

Quote:
Originally Posted by MattCaspermeyer View Post
I do actually have some unfinished changes that are in the works, but it has been so long that I'd have to get my head back into it to see.

The biggest issue was that when I added the Black Dragon code from the newer expansions to allow you to map out their fire path, the AI code didn't work properly with the Legend so that sometimes the AI would land on a troop. I changed it so that the AI uses the TL code (which of course works perfectly with the Legend) and then if it is a human player then you use the new code.

I also was looking at the bonuses for the babies and comparing them to the tomes and I thought that the tomes bonuses for various HOMM3 skills were possibly better so I was incorporating some of that into the TL baby bonuses. That was a lot of work, but I was working on some automation so that I wouldn't go crazy with manually entering in all the data.

There were some other things, that escape me, but hopefully I'll fiddle with it sometime in the near future.

Anyway, thanks for the comments!



Matt
No problem, I'm having much fun. There're little bugs scattered all over the place, but overall, the experience is fantastic. If you're interested I'll comment on issues later on. Many are neligible (like some typos here and there), while others could be more of a problem. For example, Enchanted Hero resurrection/random beneficial effect seems to always kick as long an unit takes damage, regardless the source of such damage. And fire or poison can make it trigger more than once.
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