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#24
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Thanks! I'm not sure how much back I am, but hopefully I'll be popping by more than once a year!
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At any rate, a counter could be used to divide into this value (for example, the first time, it is divided by 1 (so 100%), the second time 2 (so 50%), the third time 3 (or 33.3%), etc.). This would apply to both number of troops and gold. That way every time you die, the value diminishes. I don't have any plans to do any update right now, but let me think about this... Quote:
I do actually have some unfinished changes that are in the works, but it has been so long that I'd have to get my head back into it to see. The biggest issue was that when I added the Black Dragon code from the newer expansions to allow you to map out their fire path, the AI code didn't work properly with the Legend so that sometimes the AI would land on a troop. I changed it so that the AI uses the TL code (which of course works perfectly with the Legend) and then if it is a human player then you use the new code. I also was looking at the bonuses for the babies and comparing them to the tomes and I thought that the tomes bonuses for various HOMM3 skills were possibly better so I was incorporating some of that into the TL baby bonuses. That was a lot of work, but I was working on some automation so that I wouldn't go crazy with manually entering in all the data. There were some other things, that escape me, but hopefully I'll fiddle with it sometime in the near future. Anyway, thanks for the comments! ![]() Matt |
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