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Old 10-05-2016, 02:32 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by Sirlancelot View Post
Hey Matt, how nice to see you around again! ^^
Thanks! I'm not sure how much back I am, but hopefully I'll be popping by more than once a year!

Quote:
Originally Posted by Sirlancelot View Post
Yes, the hint displayed when placing the cursor over the Attack attribute. It seems to overlook Rage quantity. I have not obtained Spirits of Rage cage yet, though. Maybe it's normal.
Yah, so when you cursor on Attack, it shows the "krit" increase due to just your attack skill, cursoring on Defense shows the increase in resistance to all, and cursoring on Intellect shows the increase in damage / spell duration. None of these show any other bonuses to my knowledge.

Quote:
Originally Posted by Sirlancelot View Post
An army based on your level plus some gold. Approx 9000 gold first, then 2700. Also based on your level, I guess.

I think the number of units you get should be periodically reduced and lessen overall. Otherwise it's very difficult to actually lose the game. In fact, the mechanic can be exploited.
I can't quite remember here if it is affected by the difficulty level (I should probably look it up, but it is possible that when playing harder difficulty levels that the number of troops and gold goes down) - I just can't remember right now.

At any rate, a counter could be used to divide into this value (for example, the first time, it is divided by 1 (so 100%), the second time 2 (so 50%), the third time 3 (or 33.3%), etc.). This would apply to both number of troops and gold. That way every time you die, the value diminishes.

I don't have any plans to do any update right now, but let me think about this...

Quote:
Originally Posted by Sirlancelot View Post
About the 11x damage output. Nevermind. My fault. The floating numbers show both the damage inflicted and the number of units killed mixed together. Hence my confusion.
Okay, thank goodness!

I do actually have some unfinished changes that are in the works, but it has been so long that I'd have to get my head back into it to see.

The biggest issue was that when I added the Black Dragon code from the newer expansions to allow you to map out their fire path, the AI code didn't work properly with the Legend so that sometimes the AI would land on a troop. I changed it so that the AI uses the TL code (which of course works perfectly with the Legend) and then if it is a human player then you use the new code.

I also was looking at the bonuses for the babies and comparing them to the tomes and I thought that the tomes bonuses for various HOMM3 skills were possibly better so I was incorporating some of that into the TL baby bonuses. That was a lot of work, but I was working on some automation so that I wouldn't go crazy with manually entering in all the data.

There were some other things, that escape me, but hopefully I'll fiddle with it sometime in the near future.

Anyway, thanks for the comments!



Matt
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