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  #871  
Old 10-04-2014, 12:58 PM
IceFire IceFire is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I have asked many times for Mg's and cannon to be modeled more historically, after the bomb loadouts were messed about with the fighters weapons were never "corrected" you can currently unload all mg's with no penalty.

Cheers
Probably a lot of time spent on the bombing features that were heavily requested. Not as many people think about the gunnery.

There's still the issue of a half dozen weapons not actually having been modeled. The Japanese aircraft are the worst in this respect... the two very different Type 99 cannons (99-1 and 99-2) are both represented by the MG-FF/M in code. The Type 89 machine guns are either a Vickers K or a MG17 depending on the aircraft. It's not even consistent... for the longest time the Ki-43-II had Browning .50cals with yellow tracers instead of the very same Ho-103 machine gun that the earlier Ki-43 and other Japanese Army aircraft had.

That all blows my mind They really coded Pacific Fighters in a hurry with little research. Some Russian types were badly setup too... those have been fixed thankfully.
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  #872  
Old 10-04-2014, 03:53 PM
przybysz86 przybysz86 is offline
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One item that just came to me while playing.

There is no axis control for "Left engines" and "right engines"
I can control each engine separately - that is fine in 2-engin birds but in PE-8 i cannot really trim yaw by putting slight difference in power to one side.

I can do this by mapping "select lef/right/all engines" to buttons/keys and I do so. Beacuse of this inability to control left/right power via axis multi throttle controls is useless for me and I do not plan to invest in throttle quadrant just to be used on 1-2 planes (+B24 in future).

I prefer to keep second throttle to set pitch insetad.
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  #873  
Old 10-04-2014, 05:33 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by przybysz86 View Post
One item that just came to me while playing.

There is no axis control for "Left engines" and "right engines"
Is this what you're looking for?

Quote:
Originally Posted by 4.11 Guide
Smart Axis
Dual throttle has turned out to be little problematic if player has only two throttles and plane
has more than two engines. Normally if player has dual throttle, he has power 1 and power 2
mapped and old power (all) axis unmapped. If player wants to fly plane with more engines
that two, he needs to go to controls menu and map one of the throttle axis to the old power
axis which controls all engines.
When the smart axis feature is enabled and user has only power 1 & 2 mapped and plane has
four engines, the power 1 handles both left side engines and power 2 both right side engines.
With three engine planes, the center engine gets average value of both levers. Prop pitch
works similar way.
To enable this feature, add following in conf.ini under [rts] section.
[rts]
UseSmartAxis=1
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  #874  
Old 10-04-2014, 05:50 PM
przybysz86 przybysz86 is offline
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Quote:
Originally Posted by Pfeil View Post
Is this what you're looking for?
Great - that is exactly what I was looking for. I must have missed it
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  #875  
Old 10-04-2014, 05:59 PM
TinyTim TinyTim is offline
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Quote:
Originally Posted by IceFire View Post
Probably a lot of time spent on the bombing features that were heavily requested. Not as many people think about the gunnery.

There's still the issue of a half dozen weapons not actually having been modeled. The Japanese aircraft are the worst in this respect... the two very different Type 99 cannons (99-1 and 99-2) are both represented by the MG-FF/M in code. The Type 89 machine guns are either a Vickers K or a MG17 depending on the aircraft. It's not even consistent... for the longest time the Ki-43-II had Browning .50cals with yellow tracers instead of the very same Ho-103 machine gun that the earlier Ki-43 and other Japanese Army aircraft had.

That all blows my mind They really coded Pacific Fighters in a hurry with little research. Some Russian types were badly setup too... those have been fixed thankfully.
It's been and still is a mess, I concur. To mention one more glaring inaccuracy - Ki-45 historically carried a Ho-3 20mm cannon, but in the sim Ho-5 is modelled in its place. The difference between the two is something like the difference between Mk108 and 103: 20 x 94 (84.5 g) vs 20 x 125 (164 g).

Luckily a fix for this is mentioned in 4.13.
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  #876  
Old 10-04-2014, 11:37 PM
Plane-Eater Plane-Eater is offline
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Quote:
Originally Posted by stugumby View Post
Primary cause of mg stoppages is failure to extract,then failure to feed. M2 50 cal is known to heat up and rip the rim off the cartridge case, bolt goes back case gets rim ripped away and fails to extract. Next cartridge is already removed from link and gets shoved into hole from previous casing stuck in chamber. Now fails to feed,you can try to recharge but not gonna work since rimless brass can't be extracted. Will need ruptured casing tool and remove barell to fix.
M2 fires from a closed not open bolt.
The main concerns with prolonged bursts aren't barrel damage (although dumping the entire belt isn't great for the barrel), it's runaway guns in closed-bolt weapons like the M2. The chamber heats up enough that when the next cartridge is fed into place, it overheats and fires without the hammer dropping, which cycles the weapon and causes another round to feed, which fires... you get the idea.

The Korean-era P-51 pilots manual explains burst lengths and runaway gun heat issues.
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  #877  
Old 10-05-2014, 08:36 PM
IceFire IceFire is offline
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Quote:
Originally Posted by TinyTim View Post
It's been and still is a mess, I concur. To mention one more glaring inaccuracy - Ki-45 historically carried a Ho-3 20mm cannon, but in the sim Ho-5 is modelled in its place. The difference between the two is something like the difference between Mk108 and 103: 20 x 94 (84.5 g) vs 20 x 125 (164 g).

Luckily a fix for this is mentioned in 4.13.
Good catch. I didn't know about that one but I'm sure the guy who put together the Ki-45 clearly did but it took some extra time to get the gun sources into place I imagine.

I've been hunting for reliable information on the Type 99-1 and 99-2 but no luck.
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  #878  
Old 10-05-2014, 11:41 PM
pockrtplanesairways pockrtplanesairways is offline
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Quote:
Originally Posted by Treetop64 View Post
Yes, that's coming in 4.13.

I love flying the SB-2 thanks to the quality of it's interior. The cockpit, nose gunner/bomb aimer, and the upper and lower rear gunner positions are all extremely well done. The IL-4 and PE-8 interiors are equally nice.

I didn't even get into level-bombing in IL-2 until flying these machines when their interiors became available.

Can't wait to see the M-103.
Actually, I'm quite sure that the IL-4 and PE-8 cockpits were from a 3rd party. Or maybe I'm getting mixed up with a mod that made it compatible with 4.09. But I hate the 100A with the dumb bare metal. I want powerful inlines and real camo!
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  #879  
Old 10-06-2014, 12:41 AM
IceFire IceFire is offline
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Quote:
Originally Posted by pockrtplanesairways View Post
Actually, I'm quite sure that the IL-4 and PE-8 cockpits were from a 3rd party. Or maybe I'm getting mixed up with a mod that made it compatible with 4.09. But I hate the 100A with the dumb bare metal. I want powerful inlines and real camo!
Lots of third parties worked with TD directly to get their stuff included. The IL-4 cockpit was from an artist and the Pe-8 was a bunch of paid artists plus a dedicated researcher who collected community donations to pay the artists to do the job.

Both SB-2s are great inclusions into the game. The inline version will be nice to add as a feature. Any famous SB-2 missions I can build? I was thinking of trying to do something with the M-103.
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  #880  
Old 10-06-2014, 06:58 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by IceFire View Post
Interesting. I had always read about how pilots were told to fire in short bursts...
The big reason was to prevent jams, for the reasons that others have mentioned. The other big issue was conservation of ammunition - since planes never carried enough of it.

My guess is that preserving the life of the gun was less important, since even if you fry an entire machine gun, it's a trivial expense compared to the cost of an airplane.
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