Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-23-2009, 09:17 AM
vanderstok vanderstok is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 48
Default

Well I DO understand the point. It's not just about knowing what control does what, it's also about proper flight procedure: when to do what. Take-off/landing, circuits, radio procedure, how to recover from a stall, advanced aerobatics etc.
We can do most of that now in IL2, but most ppl don't know really. Just see what happens on the average dogfight server after a new map starts: everyone taking off from taxi-strips etc, criss cross over the field, several ppl will nose over or collide into someone else. I know this is in part because in IL2 there is usually only one runway, instead of a square field, where a whole squadron could take-off together. But imagine if everyone could follow basic training as a sort of offline campaign that would include the proper flight procedures, it would be great for immersion and things would be a bit more organised (hopefully!) online...
Reply With Quote
  #2  
Old 03-23-2009, 09:47 AM
C6_Krasno C6_Krasno is offline
Approved Member
 
Join Date: Oct 2007
Posts: 78
Default

Quote:
Originally Posted by vanderstok View Post
We can do most of that now in IL2, but most ppl don't know really. Just see what happens on the average dogfight server after a new map starts: everyone taking off from taxi-strips etc, criss cross over the field, several ppl will nose over or collide into someone else. I know this is in part because in IL2 there is usually only one runway, instead of a square field, where a whole squadron could take-off together. But imagine if everyone could follow basic training as a sort of offline campaign that would include the proper flight procedures, it would be great for immersion and things would be a bit more organised (hopefully!) online...
Simmers don't need training to know that you should take-off using the runway... They know it, but they want immediate action and therefore don't respect easy and well knowned rules.
Reply With Quote
  #3  
Old 03-23-2009, 10:14 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by vanderstok View Post
Well I DO understand the point. It's not just about knowing what control does what, it's also about proper flight procedure: when to do what. Take-off/landing, circuits, radio procedure, how to recover from a stall, advanced aerobatics etc.
We can do most of that now in IL2, but most ppl don't know really. Just see what happens on the average dogfight server after a new map starts: everyone taking off from taxi-strips etc, criss cross over the field, several ppl will nose over or collide into someone else. I know this is in part because in IL2 there is usually only one runway, instead of a square field, where a whole squadron could take-off together. But imagine if everyone could follow basic training as a sort of offline campaign that would include the proper flight procedures, it would be great for immersion and things would be a bit more organised (hopefully!) online...


I thought that the thread was about being able to handle and fly a spit or 109.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:49 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.