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Pilot Training for BoB SoW.
Hi all,
I have recently read the following books written by BoB fighter pilots: 'First Flight' by Geoffrey Wellum. 'Life's too Short to Cry' by Tim Vigors. And from the LW side 'Spitfire on my Tail' by Ulrich Steinhilper. The training process from novice to Fighter pilot was lengthy. Should this in some way be replicated in BoB SoW? If Bob SoW replicates fully the flight characteristics of a Spitfire or Me 109 it should not be possible to simply click and fly. This may be offputting for the novice player but perhaps the option should be present to graduate through training? Sorry if this has been discussed before and maybe this concept will be present anyway. Best Regards, MB_Avro. |
I remember when I first started up Battle of Britain:Wings of Victory and bumped up the setting to realistic and then crashed 4 or 5 times in a row trying to take off. That was with the plane already lined up on the runway. (and with years of other flight sim experience behind me!)
I would expect that sort of behaviour to be 'realistic' for an average mug like me jumping in a spitfire without training and expecting to get if off the ground. With a completely new engine, in SOW, to get used to hopefullly the Tiger Moth would be used for British basic training and get us use to the new environment in a more forgiving plane. Cheers! |
realistic is a matter of perspective
It's hard to say what is realistic when i comes to this kind of topic. Should a brand new pilot without any training be able to take off and land on his first try? probably not. Should a pilot with a limited amount of training be able to transfer his experience to a new plane? easily.
the fact that wings of victory was more difficult to take off than IL2 does not necessarily mean that it is more realistic. based on my flying experience, I would say IL2 is very realistic. The aerodynamic factors that you have to account for are all found in real life flying. For example, Taxiing most WW2 aircraft, you do not have a steerable tailwheel, so you must use differential braking to help you turn. This is found in IL2. On lining up with the runway, the tailwheel lock is a feature you use in WW2 aircraft to counter the torque from the engine and help you run straight down the runway. This is found in IL2. When you release brakes and begin take off roll, you have to counter the engine torque with rudder or else you will run off the side of the runway and destroy your plane. This is found in IL2. When you are almost ready to touch down before landing and you put 100% throttle, the airplane has a tendency to roll which can, at a slow enough speed, cause you to roll uncontrollably and crash. This is also found in IL2. So I think that the difficulty in taking off in IL2 is very nice and realistic. Just because one sim is more difficult than another does not mean that it is more realistic than another. I think you would be surprised with the ease that a spitfire or 109 can be coaxed into the air, especially for a veteran flight simmer |
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I don't really understand your point here. If a pilot understands flight theory, controls and the like, then there should not be a problem. Flying is what it is, much the same as the use of any motorized vehicle...understanding and control being most important |
Well I DO understand the point. It's not just about knowing what control does what, it's also about proper flight procedure: when to do what. Take-off/landing, circuits, radio procedure, how to recover from a stall, advanced aerobatics etc.
We can do most of that now in IL2, but most ppl don't know really. Just see what happens on the average dogfight server after a new map starts: everyone taking off from taxi-strips etc, criss cross over the field, several ppl will nose over or collide into someone else. I know this is in part because in IL2 there is usually only one runway, instead of a square field, where a whole squadron could take-off together. But imagine if everyone could follow basic training as a sort of offline campaign that would include the proper flight procedures, it would be great for immersion and things would be a bit more organised (hopefully!) online... |
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I thought that the thread was about being able to handle and fly a spit or 109. |
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P.S: speaking about realism, does anyone notice any adverse yaw effect in any aircraft in IL2? I don't. :) |
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You can read an actual WWII book in installments here:
http://forums.ubi.com/eve/forums/a/t...3/m/7561023737 RedToo. |
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