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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-22-2009, 02:47 PM
MOH_Hirth MOH_Hirth is offline
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Default Realism&Balance

I have a sugestion to SOW and IL-2 too(4.09), auor comunity like realism, but we understand, this is a game for all people, so what 1C think about do 4/5 keys for FM/GUNs/velocity/aceleration, off course compatible only in same option, like is in settings on line.

"Balanced"
"Technical data Realistic"
"Uber LuftWaffe"
"Born in USA"

This can make a lot of fans very happy.
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  #2  
Old 02-22-2009, 03:09 PM
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ElAurens ElAurens is offline
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Never.

Gonna.

Happen.

Be.

Sure.
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  #3  
Old 02-22-2009, 08:55 PM
MOH_Hirth MOH_Hirth is offline
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Dont be so pessimist, is a true sugestion, a very important detail for all people really like IL-2 and SOW, they know sucess of game is listen sugestions, let joyces for your costumers.
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  #4  
Old 02-23-2009, 01:05 PM
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Feathered_IV Feathered_IV is offline
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SoW should be about realism.
Il-2 Birds of Prey can be about balance.
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  #5  
Old 02-23-2009, 02:00 PM
Asheshouse Asheshouse is offline
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But which version of reality should be adopted?
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Old 02-23-2009, 02:34 PM
Thunderbolt56 Thunderbolt56 is offline
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Mine...
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  #7  
Old 02-23-2009, 04:34 PM
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ElAurens ElAurens is offline
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The only "realism" we can ever hope for is in the FMs and DMs to some extent.

You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type.

It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example.

Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is.

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  #8  
Old 02-23-2009, 04:47 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Asheshouse View Post
But which version of reality should be adopted?
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  #9  
Old 02-23-2009, 04:49 PM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by ElAurens View Post
The only "realism" we can ever hope for is in the FMs and DMs to some extent.

You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type.

It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example.

Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is.

It may be possible, but with a lot of AI, and few humans, so the outcome of the battles is hardly modified by the human input.
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Old 02-23-2009, 08:09 PM
JoeA JoeA is offline
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Quote:
Originally Posted by Chivas View Post
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+2
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