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-   -   Realism&Balance (http://forum.fulqrumpublishing.com/showthread.php?t=6338)

MOH_Hirth 02-22-2009 02:47 PM

Realism&Balance
 
I have a sugestion to SOW and IL-2 too(4.09), auor comunity like realism, but we understand, this is a game for all people, so what 1C think about do 4/5 keys for FM/GUNs/velocity/aceleration, off course compatible only in same option, like is in settings on line.

"Balanced"
"Technical data Realistic"
"Uber LuftWaffe"
"Born in USA"

This can make a lot of fans very happy.

ElAurens 02-22-2009 03:09 PM

Never.

Gonna.

Happen.

Be.

Sure.

MOH_Hirth 02-22-2009 08:55 PM

Dont be so pessimist, is a true sugestion, a very important detail for all people really like IL-2 and SOW, they know sucess of game is listen sugestions, let joyces for your costumers.

Feathered_IV 02-23-2009 01:05 PM

SoW should be about realism.
Il-2 Birds of Prey can be about balance.

Asheshouse 02-23-2009 02:00 PM

But which version of reality should be adopted?

Thunderbolt56 02-23-2009 02:34 PM

Mine...

ElAurens 02-23-2009 04:34 PM

The only "realism" we can ever hope for is in the FMs and DMs to some extent.

You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type.

It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example.

Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is.

;)

Chivas 02-23-2009 04:47 PM

Quote:

Originally Posted by Asheshouse (Post 67739)
But which version of reality should be adopted?

+1

C6_Krasno 02-23-2009 04:49 PM

Quote:

Originally Posted by ElAurens (Post 67757)
The only "realism" we can ever hope for is in the FMs and DMs to some extent.

You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type.

It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example.

Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is.

;)

It may be possible, but with a lot of AI, and few humans, so the outcome of the battles is hardly modified by the human input.

JoeA 02-23-2009 08:09 PM

Quote:

Originally Posted by Chivas (Post 67758)
+1

+2


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