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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-23-2009, 12:47 PM
Skoshi Tiger Skoshi Tiger is offline
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Location: Western Australia
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I'm hip with what your saying man, but with historically correct values for weapon power, I doubt that we would see anything like real world effect.

Although sophisticated for its time, the aircraft physics, systems and damage model in IL2 is simplified and abstracted (as they are in any sim, even the big space shuttle jobbies used by nasa, even if they are several orders of magnitude 'better' and more detailed than IL2! ). This requires tweeking of the values used, in our case, to represent the damage of the various weapons.

I do not know what process they used to determine the values that they settled on, but I would hope they used a process where the results obtained in the sim (statistically) reflected what occured during the war. I know this approach lead to discussions like this and the process used to select these values will cause arguments, but I can't see any simple way around it.

At the moment my average hit percentage is at or below that 4% value I talked about before and I'm having a hell of a time getting that extra 1%. At that point I'll go into this Zen like state, that will last until SoW gets released. (Or I get shot down in flames on hyperlobby again!)

In my opinion, in 8 years time we will probably be having similar discussions about SoW.

Oh and sorry about the 'Hip' remark I've been watching Life on Mars and I'm going through a 70's revival. Dig it Brother!

Last edited by Skoshi Tiger; 02-23-2009 at 12:59 PM.
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