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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-01-2009, 01:02 PM
qyjackal qyjackal is offline
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Hi Oleg:
I just want to ask a question about my joystick.
I know the hardware problems may not be fit in this forum but I think it maybe a software problem, so ....

Look at this thread please:
http://forum.1cpublishing.eu/showthread.php?t=6144

if you can give me some useful suggestions ,thanks a lot!

  #2  
Old 02-02-2009, 01:11 PM
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zakkandrachoff zakkandrachoff is offline
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Exclamation Defiant is A.I.?why?

why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
  #3  
Old 02-02-2009, 02:27 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by zakkandrachoff View Post
why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
Probably because the Defiant was not a pilot's fighting aircraft. The pilot was a taxi driver in the Defiant, it was the rear-gunner who did all the shooting in that plane. I don't believe they even tried fitting forward firing guns to it, so there's not even a one-off historical prototype to base a plane on, unlike the i15p. If you wanted to fly the Defiant, you'd either sit there and let the gunner do the shooting, or like the IL*2 itself, let the AI fly while you take over the guns. The Defiant wasn't like the WW1 Bristol Fighter.
  #4  
Old 02-03-2009, 01:26 PM
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Default multi GPU planning?

I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
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  #5  
Old 02-04-2009, 06:21 AM
un_loon un_loon is offline
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Default SOW:BOB Pre-Orders

Newegg is taking pre-orders of SOW:BOB.

http://www.newegg.com/Product/Produc...82E16832138010

That's something I haven't seen posted.
  #6  
Old 02-04-2009, 07:14 AM
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Originally Posted by un_loon View Post
Newegg is taking pre-orders of SOW:BOB.

http://www.newegg.com/Product/Produc...82E16832138010

That's something I haven't seen posted.
ya, its been up their for over a year...
  #7  
Old 02-04-2009, 04:20 PM
Chivas Chivas is offline
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Quote:
Originally Posted by 99th_Flyby View Post
I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
Oleg will definitely need to look at all ways to improve fps. I have a decent system and I'm surprised at how much the Slovakia, and Canons Chan Map tax my system. I doubt these maps have as much as a quarter of the detail of the SOW map. I haven't seen much advancement in computer capabilities over the last few years so SOW code will have to be really good to run on average computers. Although we will have the option to turn down details.
  #8  
Old 02-04-2009, 06:30 PM
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Originally Posted by Chivas View Post
Oleg will definitely need to look at all ways to improve fps. I have a decent system and I'm surprised at how much the Slovakia, and Canons Chan Map tax my system. I doubt these maps have as much as a quarter of the detail of the SOW map. I haven't seen much advancement in computer capabilities over the last few years so SOW code will have to be really good to run on average computers. Although we will have the option to turn down details.
then maybe some PhysX support might prove handy. But I think the code has been "done" for some time now. Maybe just adding odds and ends to it now. At least SoW will support multiple cores (fingers crossed).
Flyby out
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  #9  
Old 02-04-2009, 07:30 PM
flyingbullseye flyingbullseye is offline
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If I remember correctly Oleg made mention that SOW will support multi core (dual), guessing quad support will exist as well. My big concern is the cpu eating ground vechile detail (not terrain) that for the most part will be lost on us causing lower fps.

Flyingbullseye
  #10  
Old 02-04-2009, 09:11 PM
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Originally Posted by 99th_Flyby View Post
then maybe some PhysX support might prove handy. But I think the code has been "done" for some time now. Maybe just adding odds and ends to it now. At least SoW will support multiple cores (fingers crossed).
Flyby out
I don't know a lot about the physics cards, but don't they calculate collisions (gravity effects & inertia) and things bouncing around? I'm not sure what kind of calculations a physics card would be useful for in a flight sim? It seems to me that the bottle necks in processing power are in visual calculations and damage calculations...

Last edited by proton45; 02-04-2009 at 09:15 PM.
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