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#31
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As a warrior, and purely from a 'What is better at level up' viewpoint between Attack+1 and Leadership+n.
Leadership wins everytime, at every level up. Not an opinion, just a fact. The math is this: +1 to attack equates to your army doing an extra 3.3% damage overall. Whereas the leadership bonus is ALWAYS in the region of 10-20% of your current total, ie. essentially an increase in army strength of 10-20% due to increased numbers. The math is pretty clear to me, and without fault. Tony. |
#32
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#33
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I am now further into the game (lv 25). Let me attempt to answer my own questions in case it is helps other new players:
(1) The items and spells offered to you determines your strategy and preferred army. Keep options open. (2) Some really long-lasting useful units (available since early game) are: Royal snakes: no retaliation, hit hard & reasonably fast. Must combine with the frog wife (ignore her for a while and she will turn into a frog). Even better with Grand Druid's Staff and the Ring of Snake King. Swap out the staff with better weapon artifact later, though. Always sold in the Alanria cave. Inquisitor: powerful undead killer. Resurrection special ability keeps the army healthy. There is no guarantee of supply, though. Evil beholders: mind control is awesome when followed with the Hypnotize spell (the effect will last to round 3) as a battle opener. Available in Freedom island or the latest dwarf underground. (3) Some long-lasting useful spells are: Distortion magics - most of the best spells are in this category. Max (lv 3) ASAP. Hypnotize: great battle opener, especially useful if followed by sacrifice to replenish troops. Sacrifice: (chaos magic) convert army A into B. Great when followed with Hypnotize as that army A comes from the enemy. You can always buy hordes of peasants and kill them while battling some weak enemies. Get Chaos lv 2 later so you can gain dragons this way, too. Sacrifice is the only way to keep a healthy stack when it is not available for sale (or sold out). Phantom: clone your best/fastest stack and rush them into the enemy. Note that skeleton archers can dispel them with their normal attack. (4) Some useful rage spirit skills: Rock spirit - develop ground spike as much as possible (available at lv ![]() Poison spirit - evil shoal is great for early-mid game. Glot's armor is nice when you want to save some troops. Again don't bother upgrading it. Ice spirit - develop Ice orb into the HP1700 version. It is a great battle opener as a great distraction and shooter blocker. Just drop it in the middle of shooters. The ice walls are great for blocking the AI. Death spirit - develop Black Hole to the fullest. I am not very familiar with Time Back yet - dunno whether it is useful. (5) Level up priority Level 1-5 Attack > Rage > Mana > Leadership > Defense = Intelligence Level 6-30 Leadership > Attack > Rage > Mana > Defense = Intelligence (6) Skill priority Might line: Good skills: Anger, Tactics, Onslaught, Night operation Mind line: Good skills: Reserve Try to max Learning and later on the Glory line. Get Diplomacy lv 1 (or even 2) to save you trouble from restocking. Magic line: Magic makes huge differences in battle even for a warrior. There are many good skills: Distortion (lv 3 ASAP), chaos (lv 1 is enough. Get lv 2 when you have dragons), mana regeneration on the map, mana regeneration during battle, knowledge (+mana). (7) General tips - Troop conservation is the key. Use your wits to always cut down the loss to minimum, while still having a decent amount of rage and mana for the next battle. - Fight the weaker enemies and avoid the stronger ones if you can. A very powerful foe can wipe out half of your stack - some precious units are hard to come by. - Carry a large reserve of die-easy units in your starting roster (royal snakes, for example). So their number is always maxed. - There are very few rage potions/recharge point compared to mana potions/springs. Therefore, keep all the un-upgraded items and the Goblin castle and use them ONLY to recharge your rage when needed. - You can find better items than your own children starting from mid-game. There is no way to discard children unless you divorce your wife. Remove all items on her first. - The AIs have a taste for the decoy units (hypnotized, ice orb, phantom, totem, etc.). Use them to absorb the damage. - Melee attack accumulates rage points faster than ranged attack. - Hire some high-initiative, high-speed units. They allow you to cast spells first, and while waiting they can act twice in a row. - Do as many quests as possibles. There are great rewards (items, runes, new creature for sale) in many quests. Last edited by maltz; 01-22-2009 at 07:35 AM. |
#34
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For a start and from experience, the leadership bonus you are offered at level up increases as your level increases. So you will NEVER be offered +120 leadership if you are level 30 (from your post) if you were then your math would be correct, but you're not offered 120 at higher levels, it's always much higher. I can't remember the exact level up, but as an example when I went from level 15 to 16 I was offered 840 or 960 leadership, I can't remember exactly. It has always been much higher than +120, and increases every time. As a comparison I have never been offered more than attack+1 at any level up. Tony. |
#35
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For a Warrior build, you're placing Rage,Mana and Attack above Leadership for level ups? ![]() Leadership is the most important, as statistically you get the biggest benefit to your army, but if that's not important to your build then to each his own. Tony. |
#36
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Let me just clarify all of what i said, because you are clearly terminally brain impaired. The leadership offered at a level up is (60, 50, 40)*your level, with those three numbers corresponding to warrior, paladin, and mage, respectively. I know that i didn't say that part in my post, because i assumed you already knew that. Now that we have established that baseline, let's look again at what i said: At level 2, the leadership option, for a warrior, will be 120 leadership. That looks nice when you are level 2, because your leadership is ~400, and the 120 is therefore 30% of your leadership. HOWEVER, ONCE YOU ARE LEVEL THIRTY, THAT SAME 120 LEADERSHIP FROM LEVEL TWO IS ONLY 0.48% OF YOUR 25000 LEADERSHIP. I am NOT saying that at level 30, you will get the opportunity to gain 120 leadership, i am saying that the 120 leadership that you got back at level 2 is no longer as valuable as it once was. What i was saying is that you can't just look at the here and now, cause the leadership you take now will lose its value later, because it won't form as significant a portion of your leadership. Attack is therefore more valuable until level 14, when (assuming a final leadership of 25k) the leadership offered is 3.36% of your ending leadership, which is slightly more than the 3.33% damage increase from +1 attack (of course, this is assuming that a % more leadership will increase your damage by that %, which is likely not far from the truth, but is difficult to prove mathematically). Please excuse my excessive use of caps. Your answer REALLY annoyed me. Last edited by Ryastar; 01-22-2009 at 04:11 PM. Reason: minor errors, and a caps apology |
#37
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Yeah, it annoyed me too, and I wasn't even involved in the discussion. No need for the smugness either, especially when he's got it wrong.
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#38
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I understand what you are saying now, and if you had mentioned this earlier in the terms above things might have been stayed civil, and not degenerated as they have done. My original posts were only ever meant to help, however looking at your logic I can't argue with it and stand corrected. But I will NOT accept being insulted before a genuine discussion has taken place. Excuse me for thinking this board was populated by patient and intelligent people who love an intelligent game, great game. I won't be making that mistake twice. Adios. I'm out of here. |
#39
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Last edited by Ryastar; 01-22-2009 at 10:06 PM. Reason: my own poor grammar and spelling |
#40
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Sensemaker |
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