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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Funny developers ![]()
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#2
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Ambient Room Sounds
Inside buildings of some levels like corridors in HQ of level Cannibal, Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were abmient sounds, which were not hearable because the sound files just contain silence. I replaced the files with adequate room sounds. Sample is in attachement...
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#3
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Professor Charles Brown
In level "Project Y" one of the target persons Professor Charles Brown, looked like the other generic scientists. Earlier I replaced the half of the generic male scientists with another, older man. Now I isolated and exchanged the professors visual look. See pictures below: Pictures: #1 The original generic scientist #2 Second scientiest, implemented earlier by me #3-4 New professor C. Brown. I hope you like him ![]() Notes:
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#4
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Colonel Scott Baker
In level "Project Y" one of the target persons Colonel Scott Baker, looked like the other generic American Officers. Now I isolated and exchanged the Colonel's visual look. See pictures below: Pictures: #1 The original generic American Officer #2-3 New Colonel Scott Baker Notes:
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#5
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Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique ![]() Facts:
#1 Before #2 After
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#6
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Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds.
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Last edited by AHO; 01-08-2009 at 11:22 PM. |
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What kind of clothes are they?
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#8
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Good job!
So, when will you release these new modifications? |
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Soon
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#10
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Great work!
As I know, green coat is used for officers in this level also. I can't check it just now, but try to look at the officer with 3 soldiers near the tank from the left side of entry point. |
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