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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #281  
Old 01-08-2009, 10:46 AM
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Quote:
Originally Posted by Liz Shaw View Post
Okay, thanks anyway!

Peanuts??? I never thought there was a connection!!!
One of the main characters from the cartoon "Peanuts" is called:
"Charly Brown", don't you remember!?
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  #282  
Old 01-08-2009, 11:45 AM
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Quote:
Originally Posted by AHO View Post
One of the main characters from the cartoon "Peanuts" is called:
"Charly Brown", don't you remember!?
Of course I know what you're talking about, it never occurred to me that the professor may be a reference to Charlie Brown...
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  #283  
Old 01-08-2009, 12:05 PM
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Originally Posted by Liz Shaw View Post
Of course I know what you're talking about, it never occurred to me that the professor may be a reference to Charlie Brown...
Well it's just an easteregg (joke) like in other games.
Funny developers
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  #284  
Old 01-08-2009, 12:33 PM
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Default Ambient Room Sounds

Ambient Room Sounds

Inside buildings of some levels like corridors in HQ of level Cannibal,
Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were
abmient sounds, which were not hearable because the sound files
just contain silence. I replaced the files with adequate room sounds.

Sample is in attachement...
Attached Files
File Type: zip room_loop_ambient1.wav.zip (77.6 KB, 4 views)
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  #285  
Old 01-08-2009, 03:17 PM
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Default Professor Charles Brown

Professor Charles Brown

In level "Project Y" one of the target persons Professor Charles Brown,
looked like the other generic scientists.

Earlier I replaced the half of the generic male scientists with another,
older man.

Now I isolated and exchanged the professors visual look.

See pictures below:

Pictures:

#1 The original generic scientist
#2 Second scientiest, implemented earlier by me
#3-4 New professor C. Brown.

I hope you like him

Notes:
  1. Complete new face texture incl. BumpMap
  2. Grey hair
  3. Light grey shirt
  4. Dark grey trousers
  5. Green tie
Attached Images
File Type: jpg Type1.jpg (120.7 KB, 12 views)
File Type: jpg Type2.jpg (148.9 KB, 12 views)
File Type: jpg Prof2.jpg (88.3 KB, 13 views)
File Type: jpg Prof3.jpg (66.2 KB, 12 views)
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  #286  
Old 01-08-2009, 06:23 PM
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Default Colonel Scott Baker

Colonel Scott Baker

In level "Project Y" one of the target persons Colonel Scott Baker,
looked like the other generic American Officers.

Now I isolated and exchanged the Colonel's visual look.

See pictures below:

Pictures:
#1 The original generic American Officer
#2-3 New Colonel Scott Baker


Notes:
  1. Complete new face texture incl. BumpMap
  2. Grey hair
  3. Name plate
  4. Other military isignias
Attached Images
File Type: jpg generic.jpg (53.4 KB, 18 views)
File Type: jpg Colonel1.jpg (94.7 KB, 17 views)
File Type: jpg Colonel4.jpg (63.8 KB, 16 views)
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  #287  
Old 01-08-2009, 08:00 PM
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Default Paul Weber

Paul Weber

The target person in level "Wintercold": Paul Weber was a generic german
officer with winter coat.

I made him unique

Facts:
  1. Complete new face and hair
  2. He is now wearing a green coat instead of grey
    (the green coat already existed, but was not used in the game!)
Pictures:

#1 Before
#2 After
Attached Images
File Type: jpg alt.jpg (45.4 KB, 15 views)
File Type: jpg neu.jpg (28.1 KB, 16 views)
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  #288  
Old 01-08-2009, 11:19 PM
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Default Clothes

Clothes

In level "Hotel", there are five locked rooms. In three of them there are
now powerful clothes available. They are lying on the beds.
Attached Images
File Type: jpg Room_1.jpg (105.7 KB, 12 views)
File Type: jpg Room_2.jpg (107.3 KB, 8 views)

Last edited by AHO; 01-08-2009 at 11:22 PM.
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  #289  
Old 01-08-2009, 11:20 PM
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Good job!

So, when will you release these new modifications?
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  #290  
Old 01-08-2009, 11:22 PM
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Quote:
Originally Posted by Liz Shaw View Post
Good job!

So, when will you release these new modifications?
Soon
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