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#281
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![]() Quote:
"Charly Brown", don't you remember!?
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#282
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Of course I know what you're talking about, it never occurred to me that the professor may be a reference to Charlie Brown...
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#283
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Funny developers ![]()
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#284
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Ambient Room Sounds
Inside buildings of some levels like corridors in HQ of level Cannibal, Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were abmient sounds, which were not hearable because the sound files just contain silence. I replaced the files with adequate room sounds. Sample is in attachement...
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#285
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Professor Charles Brown
In level "Project Y" one of the target persons Professor Charles Brown, looked like the other generic scientists. Earlier I replaced the half of the generic male scientists with another, older man. Now I isolated and exchanged the professors visual look. See pictures below: Pictures: #1 The original generic scientist #2 Second scientiest, implemented earlier by me #3-4 New professor C. Brown. I hope you like him ![]() Notes:
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#286
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Colonel Scott Baker
In level "Project Y" one of the target persons Colonel Scott Baker, looked like the other generic American Officers. Now I isolated and exchanged the Colonel's visual look. See pictures below: Pictures: #1 The original generic American Officer #2-3 New Colonel Scott Baker Notes:
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#287
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Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique ![]() Facts:
#1 Before #2 After
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#288
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Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds.
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Last edited by AHO; 01-08-2009 at 11:22 PM. |
#289
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Good job!
So, when will you release these new modifications? |
#290
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Soon
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