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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #1  
Old 12-24-2008, 11:10 PM
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Metathron Metathron is offline
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Default Having fun with balls



I never thought too much of Lina (too inept to use chargers properly), but now in my latest game as warrior I've snuck into Kordar just to charge her batteries () and went back to Darion / Isles. I must say that the ice ball is so much fun. I don't often manage to get the ball rolling for major damage increase, but I've found it serves as a class A distractor for enemy troops. Just plant it in the midst of enemy ranks and they'll be virtually hypnotised by it, while your troops shoot away. Of course, this may not be viable on higher difficulty levels (playing on normal), but it's still heaps of fun.
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Old 12-25-2008, 12:46 AM
YENKO YENKO is offline
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Viable as DD dealer or not, ANYTHING that stands between my Hunters/Inquisitors and that badass enemy walker unit 2 hexes away has a place in my book
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Old 12-25-2008, 11:37 AM
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I do wish, though, that the ball would retaliate or do some damage when attacked on account of those spikes.
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Old 12-25-2008, 12:41 PM
lauvhk lauvhk is offline
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I do wish, though, that the ball would retaliate or do some damage when attacked on account of those spikes.
Melee damage reflection? Nice idea. Should be added in the expansion.
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  #5  
Old 12-25-2008, 11:49 PM
zhaozhilong zhaozhilong is offline
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Cool Fun with Balls

On top of being a distractor, I will always wait out and summon it as the last turn, thereby able to place it at a spot that will roll and deal the max possible damage...

Just great Fun
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  #6  
Old 12-26-2008, 01:57 AM
YENKO YENKO is offline
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I rarely use the Ball...How odd. Reaper happens to get the vast majority of my Rage points. I wonder why...
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  #7  
Old 12-26-2008, 11:40 AM
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Well, when you don't have the Reaper yet...

And even when you do, he has to rest sometime too...
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Old 12-26-2008, 12:35 PM
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I also realized that the CHARGES are much more of fun - like mini in-game, where you have to get the charges before the enemy "takes" them (they dissapear when enemy steps on them.

Also- Should I attack/use ability? Or rather collect the spheres. (And I realize how much fun it is to choose collecting spheres, prolonging the battle also risking that enemy will use my greed against me via vicious counter-strike)

Mostly I even don't need so desperately the ammount of mana/rage, but I need the fun of collecting the spheres ... when I count in the random chests... each battle is much funnier
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Old 12-26-2008, 02:12 PM
YENKO YENKO is offline
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Quote:
Originally Posted by Gatts View Post
I also realized that the CHARGES are much more of fun - like mini in-game, where you have to get the charges before the enemy "takes" them (they dissapear when enemy steps on them.

Also- Should I attack/use ability? Or rather collect the spheres. (And I realize how much fun it is to choose collecting spheres, prolonging the battle also risking that enemy will use my greed against me via vicious counter-strike)

Mostly I even don't need so desperately the ammount of mana/rage, but I need the fun of collecting the spheres ... when I count in the random chests... each battle is much funnier
I agree 100%!!

P.S. What is your (enemy) unit of choice when you are harvesting rage/mana? So far, I love Alchemist the most. Whenever I can, I leave 1-2 alchemists alive, block them in a corner with one of my strong (high hitpoints) stack, and proceed with casting Mana Spring, poison cloud etc. The Alchemist has a short-range attack (cannot harm my weaker rangers on the other end of the battlefield, have a fair amount of HP themeselves (low risk of dying by accident etc. All in all, I love them for harvesting mana

You know, we may need to seek professional help, you and me

Last edited by YENKO; 12-26-2008 at 02:17 PM.
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Old 12-26-2008, 05:41 PM
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Originally Posted by YENKO View Post
I agree 100%!!

P.S. What is your (enemy) unit of choice when you are harvesting rage/mana? So far, I love Alchemist the most. Whenever I can, I leave 1-2 alchemists alive, block them in a corner with one of my strong (high hitpoints) stack, and proceed with casting Mana Spring, poison cloud etc. The Alchemist has a short-range attack (cannot harm my weaker rangers on the other end of the battlefield, have a fair amount of HP themeselves (low risk of dying by accident etc. All in all, I love them for harvesting mana

You know, we may need to seek professional help, you and me
Alchemists are good choice, normal shooters have the problem of easy/fast dying... melee units are hard to "leave in corner"

Of course I am not such great strategyst to be able to control enemy units, that is why I am under such stress (and enjoy adrenaline) while I have to use my units for "collect and return - FEDEX" instead of solid fight
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