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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 12-22-2008, 02:39 AM
Speed112 Speed112 is offline
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I would really like to see something besides the scenario, somekind of skirmish that could also work in multi-player, a few different maps that have a few separate regions divided by races (humans, dwarfs and elves), in the middle an island with outlaws (like the isles of freedom) a few dragon islands. At each region you advance trough stronger enemies and harder quests to level up and reach either a common place or to get to the high level parts of the other race region and fight the enemy. Each race to have its own characteristics but to be evenly matched and to test the wits of the hero controlling the army. Also I am a really big fan of co-op so something (a map maybe) having 2v2v2 would be really nice, I am sure that if this will be used there will be enough map makers and enough places from where to get custom maps.
Also a new and better AI would be really good and something like 2 players vs 2 computers vs 2 computers (numbers may vary) would work very nice. The goal at everything above is to level fast, do many battles & quests and become as strong as possible so you can fight the enemy.
I am imagining right now a 2p vs 2comp vs 2comp : The players will either go together through a single path and split the experience or go separate paths, fight battles together, team up to fight stronger enemies [something just popped up: 2 brothers serving the king, they get an order to conquer mines and mills, save someone, if they got multiple targets they split up and do them together, chat and ask for help if you need to fight a strong enemy and the friend is near, so many ideas in a short period of time...]
Whew, trough-out my tangled thoughts, the rain of ideas is poring harder and harder, the river is getting larger and larger and eventually my head will get flooded . Some opinions and after I get a bucket to drain the river of ideas (bucket = notebook + pen) I will post some more.

PS: I just realized that I am not talking anymore about KB expansion but more likely KB 3
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  #2  
Old 12-24-2008, 12:46 PM
ror ror is offline
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Join Date: Dec 2008
Location: italy
Posts: 1
Default My wish for expansion

Great great game KB!!
in the last years my favorite game was Homm and wow.
KB is not a MMporg game but the cartoon style of graphic the quest system the talent tree remember me a lot wow. The combat system in arena similar to homm but without the bored construction of building for recruit unity and to find resource... all this elementets is a magic cocktail that made KB great play experience

I will buy for sure the next expansion!!!
he he he ... a great think will be found in the expansion the follow:
1) See the different equiped item really dressed on the hero (like wow )
2) maybe equipe set with additional bonus for a complete set
3) big difference for the talent tree of different class and not only 2 main talent
4) level up until 50 our actual PG
wath u think about?
BY TO ALL AND MERRY CRISTHMASS TO ALL!!
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  #3  
Old 12-26-2008, 03:19 PM
King's Hunty King's Hunty is offline
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Default Dear Santa,

- In battlegrounds more interactive objects, more damage to bee-hives and such because you almost completely ignore them as they do so little damage, also more pick-up objects that affect the battle itself (Lina's chargers were not much as you had to use alot of rage to summon them), appearing right in the beginning of a battle, e.g. objects that increase the picking creature's stat by certain amount depending on player's experience level, reload their talents, give rage, mana or AP like chargers do, allows you to instantly cast a random spell without mana cost.

- Some kind of arena where you can fight monsters without limits, whence you get very little experience (so players realize it's alot more effective to fight outside monsters than stay fighting at the arena) and winning coupons if you win; these coupons to change them for rewards.
To enhance the arena furthermore give it difficulty levels and different modes, like in one mode random spells constantly attack your troops (or possibly also enemy troops on easier difficulties), another where some of your abilities are randomly removed (the higher the difficulty more removed) e.g. can't cast certain type of spells, can't use the dragon pet, rangers can't shoot, creatures can't use their talents, or their abilities are nullified, a mode where enemies get random beneficial spells while you get harmful ones, their effectiveness modified by difficulty, your mana or rage generation might be reduced by a random amount, invisible traps randomly placed on the battlefield in the beginning of a battle, or certain types of creatures get something in them improved, and of course, a normal mode without anything special.
Now, so that everyone wouldn't always play the normal mode and easiest difficulty players have to get more coupons if they play on harder difficulty. The enemy troops would be generally calculated depending on the player's experience level but on higher difficulties there is higher propability that enemy troops are more numerous. That's also more experience on higher difficulties because it's more monsters killed. Also to get players familiar with all kinds of modes, the amount of coupons the player receives from a battle when played on certain mode changes depending on how many times you've recently played with other modes, like this:
You go to arena, there is a mode A from which you get 7 coupons, mode B from which you get 10 and mode C from which you get also 10. Now you choose mode A and win the battle, you get seven coupons, you decide to fight some more, now you get only 5 coupons from mode A and from B and C you get 12.
You still choose mode A because it's easy win. You fight and win. Next you get only 3 coupons from A and 13 from B and C (now it's only increase of one coupon so players won't wait them to grow into immense amounts; next time they don't increase at all but after that they increase by one again, and after that you would have to play two rounds of mode A before they increase again etc.)
But now the player chooses mode B and wins 13 coupons, after that the choices are mode A: 7 coupons (the amount has returned to default because another mode was played), mode B: 10 coupons (it always returns to normal if played when the amount of coupons is above the default) and mode C: 15 coupons (yes, an increase of two because the number of rounds played on mode A doesn't affect the increase of coupons on mode C when played on mode B (hope that's not confusing) this way players will play all modes quite equally.
Now, so that players would acually spend these coupons and not just try to collect a huge amount of them to get some ultimate mega staff in the end, the amount of coupons required on certain items is decreased as you spend coupons on certain other items. Also some kind of level requirement for the items might be necessary.

- I also wish more item-sets that give set bonuses. In King's Bounty: The Legend, the only set I managed to gather was the beer keg and telescopic sight and I didn't even use it because telesight is good for elven archers and the ale was for dwarves and they don't manage so well with each other.

- What I don't understand is the burning and poisoning damage; it's ridiculous. It's like: Choose from two spells with same mana cost: spell A that deals 3000 damage and has 80% chance of burning or a spell B which deals 5000 damage and has 60% chance of burning. The burning does 10 damage per turn. I would like some considerable damage from them.



Now these are ideas I've thrown; I guess that's what this thread is about. I believe these are not hard to implement, as I always take that into consideration.

Last edited by King's Hunty; 12-26-2008 at 05:58 PM.
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