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#1
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I play this MOD for longer time now - and still no issues
Here are mods I am using (: KBMaster_base_1.0_for_1.7.kfs mod_16_eng_fix_mirabella.kfs mod_164_anim_spirit.kfs mod_164_camera.kfs mod_165_acceleratedmanaregen.kfs [ nice cheat - I could not play without it so fast] mod_164_eng_interface.kfs mod_17_master_114_armyofdark.kfs All works perfect - old saves, creating new game... Also I have double-checked all my MODs and they do not contain any of these: arena.lua logic_hero.lua itextures.dat items.txt ignorecp.txt hero.txt (but I could miss them so my research may not be 100% accurate) I still didn't try removing the AoD MOD and check all the possible damage that is stated in the readme - as I can't stop playing it and don't want risk game reinstall just for my curiosity, but if you want Lestas, I may test it ![]()
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#2
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Sad sad... I loaded different save (I am searching in my database for most strong hereos who may buy as much changeable units as possible)... but this time I didn't get my book of death... bug? (to change my units into army of dead units - I have alchemists in my army right now)
after ALT + TAB it works ![]() But from other bucket: When autocombat is selected - the AI can't really handle the new skills (even as I thought they should work in the same way... most of them ) AI moves my AoD units as if they would not have skills - still I know that AI used the alchemyst and dryad skills pretty well (before the poor creatures were Necromancizied)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-08-2008 at 05:42 PM. |
#3
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I'd say that's because there's no specific AI scripted for the new units.
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#4
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Yup...I had no time to script their AI. Especially for Bomb-o-Rams
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