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-   -   Army of Darkness (http://forum.fulqrumpublishing.com/showthread.php?t=5532)

Lestas 12-03-2008 11:19 AM

Army of Darkness
 
Hi all :) I'm developing a mod that adds new artifact and units to the game. These units can be transfromed from usual ones by using so called "Forbidden Book". So here's the list:
  • Archmages >> Adepts of Darkness
    http://img66.imageshack.us/img66/682...magesv1.th.jpg
    They are using dark powers to create Evilins from the dead bodies of their victims, mysterious blobs of pure darkness.
    Abilities: create Evilins, summon Darklings (creatures made of shadows), attack with magic (Dark Star), consume Evilins to double the power of dark star (per Evilin collected), decrease defense.
  • Alchemists >> Demolishers
    http://img175.imageshack.us/img175/3...warffy3.th.jpg
    Wicked alchemists. They've sold their souls to obtain great powers and knowledge.
    Abilities: explosive bulb, deadly water (bulb), summon Bombram (Bomb+Ram: mechanical creatures powered by dark energy. They explode when stop near the enemy troops causing high damage)
  • Shamans >> Ritualists
    http://img399.imageshack.us/img399/6...lorcox1.th.jpg
    High shamans who betrayed their clans to claim the power of spirits.
    Abilities: ranged attack causing fear (target steps sway to a nearest free hex), Ice Prison (weak ranged attack that surrounds a target with ice needles), Fire Quake (7hex fire-based attack), Lightning barrier (attacks all cells adjacent to target friendly unit), SACRIFICE (you must have some Adepts of Darkness with AP>0 to activate this skill. Spiritist and Adept summon skeletons around the target friendly unit and sacrifice it to Darkness. And darkness grants help to your army giving you reinforcements (adds troops to existing units from Army of Darkness). The more HP victim had and the more free cells were around it to summon skeletons - the more units would be summoned)
    http://img232.imageshack.us/img232/9...callta3.th.jpg
  • Dryads >> Ice Nymphs
    http://img210.imageshack.us/img210/6...ryadev4.th.jpg
    Cold heart under cold skin.
    Abilities: Summon thorns (icy thorns), Song of Shiva (attacks all nemies and freezes 'em, 50% chance to freeze ally troops), Lullaby

Now you can download the mod from this forum.
http://img160.imageshack.us/img160/459/aodmodru8.jpg

KBMaster (by NyRe) which is required for Army of Darkness mod is also uploaded here. English version of the Interface mod is included.
http://img178.imageshack.us/img178/3317/aodmodgf9.jpg

Nike-it 12-03-2008 11:24 AM

It will be great if you translate it (will be glad to help). By the way, this mod is for version 1.7?

Lestas 12-03-2008 11:25 AM

yup, this mod is made for KB 1.7

Gatts 12-03-2008 12:25 PM

o gosh, it looks GREAT!

if it would work, I would play it even untranslated...

The only thing that could possibly beat this MOD would be "HOMM"-ilize KB - so you would own your own castle (where you would choose type of castle) - so player (me...) would be able to hire undead army from the beginning.

(I was thinking to create half-way mod of changing the type of creatures in Mark's castle - but still it won't be mine castle - no feel of "home")


Great job Lestas!


EDIT: I would love to have Selletons instead of thorns summoned... they may not be human, but even plants live (or create even "undead/evil" version of thorns... )

Lestas 12-03-2008 12:34 PM

Deathchill Thorns are frozen lifeless beings summoned by Ice Nymphs. And they can summon skeletons from the dead bodies (just like usual thorns summon thorns). I think that icy thorns suit Ice Nymphs much more then rotten ones.

Gatts 12-03-2008 12:41 PM

Quote:

Originally Posted by Lestas (Post 60717)
Deathchill Thorns are frozen lifeless beings summoned by Ice Nymphs. And they can summon skeletons from the dead bodies (just like usual thorns summon thorns). I think that icy thorns suit Ice Nymphs much more then rotten ones.

That works! :) [I got just confused as the summon button looked the same as in original - at least on first sight]

Lestas 12-03-2008 12:48 PM

Umm...*shy* the only thing in the list I didn't finish at this moment is Nymp's summon. So their icon look the same as usual "Summon Thorns". I'll finish 'em this night. The translation would be ready (with couple of mistakes :D ) this night too.

Keneth 12-03-2008 02:11 PM

Post the language files and we'll fix them, there's a lot of us here with a good knowledge of English. :)

Gatts 12-03-2008 02:28 PM

Some of us may even translate it into Swiss or Balkan secret/hidden languages

Lestas 12-03-2008 03:52 PM

Code:

mod_army_of_dark_name=Army of Darkness
mod_army_of_dark_author=Lestas

itm_death_manual_name=Forbidden Book
itm_death_manual_taken=^?^
itm_death_manual_minfo=^?^
itm_death_manual_mhint=^?^
itm_death_manual_info=^?^Using this book you can reveal any secrets and misteries of the world. But the price is your soul. Only the strongest ones can survive the ritual of Darkness.
itm_death_manual_hint=^?^Ancient book of forbidden knowledge.<br><br>[sys]Usage:<br>[d]transforms Archmages into Adepts of Darkness [u](you must have Archmages in your army)<br>[d]transforms Alchemists into Demolishers[u](you must have Alchemists in your army).<br>[d]transforms Orc Shamans into Ritualists[u](you must have Shamans in your army)<br>[d]transforms Dryads into Ice Nymphs [u](you must have Dryads in your Army)<br>[d]Transforms one kind of units per use

cpn_driad=Ice Nymph
cpsn_driad=Ice Nymphs
cpn_dwarfrost=Frost Needles
cpn_darkmage=Adept of Darkness
cpsn_darkmage=Adepts of Darkness
cpn_dark=Darkling
cpsn_dark=Darklings
cpn_evilgenius=Demolisher
cpsn_evilgenius=Demolishers
cpn_kamikaze_ram=Bomb-o-Ram
cpsn_kamikaze_ram=Bomb-o-Rams
cpn_spiritist=Ritualist
cpsn_spiritist=Ritualists
cpn_hint_dwarfrost=Frost Needles

globstr_1972821248=Do you want to teach your troops, giving their souls to Darkness?<br><br>(Usually there are only half of the troops who survive the Initiation Ritual)
soulmaster_header=^def_hint_t0^Soul Lord
soulmaster_hint=^def_hint_t1^Killing an enemy they split their souls and bodies turning their corpses into Evilins. Adepts can use Evilins in their dark rituals.
resurrect_header=^def_hint_t0^Sold the Soul
resurrect_hint=^def_hint_t1^Their souls are taken by Darkness when they die and their bodies would turn to Evilins.
dark_header=^def_hint_t0^Darkborn
dark_hint=^def_hint_t1^Born by Darkness, Darks are immune to poisons and astral, but they are vulnerable to fire and light. Their defense drops to 1 in daytime, bright sun will cause deadly damage.<br>Killing enemy troops, Darks will born a Evilin.

ev_kamikaze_header=^def_hint_t0^Walking bomb
ev_kamikaze_hint=^def_hint_t1^Dies after landing its attack. If Bomb-o-Ram stops near an enemy unit it explodes dealing damage to all nearby creatures.

ev_mechanical_header=^def_hint_t0^Mechanical
ev_mechanical_hint=^def_hint_t1^Can move only in a straight direction. Ignores traps. Immune to magic and Mind, Plague and some other effects.

ev_darkchild_header=^def_hint_t0^Creation of Darkness
ev_darkchild_hint=^def_hint_t1^Mechanism using the power of Evilin. After its destruction a Evilin will be left at the battlefield.

spirit_master_header=^def_hint_t0^Spirit master
spirit_master_hint=^def_hint_t1^Attacks by a spiritual energy. Creatures non-immune to mind attacks driven by the evil spirits  will step away from the place they are standing.

special_blast_bulb_name=Explosive Bulb
special_blast_bulb_head=^special_tC^[Bad]
special_blast_bulb_hint=^special_t^Deals 16-27 fire damage to target and nearby units burning them.

special_dark_bulb_name=Death Water
special_dark_bulb_head=^special_tC^[Bad]
special_dark_bulb_hint=^special_t^Deals 10-30 astral damage to target and nearby units poisoning them.

special_summon_ram_name=Create a Bomb-o-Ram
special_summon_ram_head=^special_tC^[Good]
special_summon_ram_hint=^special_t^Creates a few kamikaze rams.

special_shiva_song_name=Song of Shiva
special_shiva_song_head=^special_tC^[Bad]
special_shiva_song_hint=^special_t^Deals 1-2 damage to all enemies and freezes them. Allied troops have 50% chance to be frozen.

special_ice_jail_name=Ice Prison
special_ice_jail_head=^special_tC^[Bad]
special_ice_jail_hint=^special_t^Deals 8-11 physical damage to selected enemy, surrounding him with ice needles. Freezes firy creatures.

special_fire_disaster_name=Fire Disaster
special_fire_disaster_head=^special_tC^[Bad]
special_fire_disaster_hint=^special_t^Deals 16-27 fire damage to target and nearby units.

special_lightning_barrier_name=Lightning Barrier
special_lightning_barrier_head=^special_tC^[Good]
special_lightning_barrier_hint=^special_t^Deals 25-30 magical damage to all creatures around selected ally unit shocking them by a small chance.

cpi_driad_feat=Undead, Soars, No retaliation, Beauty, Charms, Sold the Soul.
cpi_spiritist_feat=Undead, Spirit Master, Sold the Soul.
cpi_evilgenius_feat=Undead, Acid Cannon, No melee penalty, Sold the Soul.
cpi_kamikaze_ram_feat=Walking bomb, Mechanical, Creation of Darkness.
cpi_darkmage_feat=Undead, Magical defense, Vampirism, Soul Lord, Sold the Soul.
cpi_darkwarrior_feat=Undead, Phantom, Vampirism, Insane, Darkborn.

special_zlogn_name=Dark Ritual
special_zlogn_head=^special_tC^[Good]
special_zlogn_hint=^special_t^Sacrifices a corpse of living being to Darkness. Summoning Evilin a piece of pure Darkness.<br><br><color=222,194,94>Using on Evilins:</color><br>Summons Darks, the warriors of Darkness almost invincible for enemies, but not for light.
sw_zlogn=There are no evilins or corpses to start the Ritual.

special_decay_name=Dark Reign
special_decay_head=^special_tC^[Bad]
special_decay_small=^special_t^Defense is lowered to 1.
special_decay_hint=^special_t^Adept uses Dark Magic to make enemy more vulnerable for attacks of the Army of Darkness. Target's defence becomes equal 1.<br><br><color=222,194,94>Using on ally Adept:</color><br>Selected Adept will consume all the Evilins on the battlefield, smpowering his magic. No charges will be used, each consumed Evilin will give an addititonal charge.

special_dark_name=Dark Star
special_dark_head=^special_tC^[Bad]
special_sham_dark_hint=^special_t^Adept strikes enemy with a star of pure evil dealing <color=255,255,255><gen=gen_star_dmg></color> astral damage. The power of star grows twice with each collected Evilin.<br>Each use of the strengthened Star will burn one of the collected Evilins.<br><color=222,194,94>Evilins collected: [d]<gen=gen_zlogn_count>.<br><br><color=222,194,94>Using on Evilins:</color><br>Explodes target Evilin causing <color=255,255,255><gen=gen_star_dmg></color> damage.

effect_zlogn_name=Evilin
effect_zlogn_head=^special_tC^[Good]
effect_zlogn_small=^special_t^Evilins collected: <gen=gen_zlogn_count>.

special_darkway_name=Dark Way
special_darkway_head=^special_tC^[Good]
special_darkway_hint=^special_t^Using hidden ways of the world Darks can cross 3-4 hexes in a moment.


w8ing for your edit :)


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