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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-26-2008, 07:27 PM
PE_Tihi PE_Tihi is offline
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Quote:
Originally Posted by Igo kyu View Post
I agree I think.

The most odd thing I've encountered is myself in a Wildcat being caught in a dive by a Zero. The point about the Zero was that it was light, which meant it could climb, turn, all of that, but diving was not its strong point. I've a suspicion that the AI in il2 was designed for energy fighting, which meant that the Zero had to be turned into an energy fighter, whereas in real life it was a superb turn fighter. I find the Wildcat much too prone to stalls, and thus less fun than it might be.
Well that must have been a spot where the luck was against you.
Zero is bad in dive - the controlls tend to lock as the speed gets high; and the acceleration is nothing to brag about.
But, A6M2, for example climbs between 17,7 and 19,8 m/s in game... and it was 15 m/s

This is the less well known balancing in the game- of the Japanese early war planes against US naval fighters. Simillar goes for Ki43, too. Japanese used their early planes, slightly modernized, mid and late war, too, when types like F6F and F4U appeared.
That's the reason your F4F fares worse against Zero than it's historical counterpart.

Last edited by PE_Tihi; 11-26-2008 at 08:00 PM.
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