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#21
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Well put!
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#22
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Thank You gaga!
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Sales of Oleg's very own IL2, as well as Thirdwire sims, have proven that Online can be safely ignored. Rowan's BoB2 also ignores online play, but that game suffers from a very problematic lomac-esque early releace and a difficult game engine to work with, so its not so successful relative to the costs. Not that I'm against Online play, in fact I encourage it as it can attract many of a vast number of satisfied Offline play customers into -- potentially -- far more dynamic gameplay. Dis-satisifed Offline play customers abandon the sim and go elsewhere, leaving less resources for supporting "free" Online gameplay. Meaning, you cater to the paying customers first -- the Offline players, unless you go solely Pay-To-Play, which is what Oleg has said he would like to do ultimately. That's why the "debate" is more important than ever, so The Sims developers figure out why their attempt at focusing on "free" Online play has failed both themselves and their paying customers miserably. Last edited by LEXX; 11-14-2008 at 07:47 AM. |
#23
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![]() It is far cheaper for a distributer to release games in a "Download Only format" And then at a later stage sell a DVD with two or three of the expansions include... Just kidding, lets hope that never happens or else there would be no offline players would there? Lets look at one of the most successful online games of all time WOW (I hate it) Over 10 million players, paying monthly subscriptions plus buying the original games at normal game prices... Give SOW an air, ground and sea arm (a really vastly improved WW2online) and you could have something similair... How far is that away, well some-developer somewhere is looking for the next big thing... My point is Offline is great, I play it, so is online I play it too. But lets not get caught in the IL2 sold so-many copies because it was an offline experience. IL2 sold so many copies because it was a great product way ahead of its time. Offering users something they had never before experienced. I expect nothing less from SOW, and if that is online or offline I will be happy either way. Last edited by Bobb4; 11-14-2008 at 08:13 AM. |
#24
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Bobb, Thirdwire sims are download only, and essentially Offline play only. Online players claim its a "failure" but that's normal gaming forum behavior. Its a successful small business, although will remain small unless some things change ... open the sim to independent campaign generators like Lowengrin makes, making both sides flyable, etc...there's some deep issues holding the sim back there.
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#25
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Just compare HL standard attendance last year and now... Mods generate a lot of activity on forums... but as expected, online greatly suffered from the variety of choice. Today, with the mods, there's not ONE possible game install, but myriads... so most of the onliners are restricted to squad play (groups with same or alike install...) ... just like we forecasted before the mods fashion... ![]() |
#26
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Flyby out
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the warrior creed: crap happens to the other guy! |
#27
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actually I really just want to know if any mod is compatible with a stock install, or does any mod require a seperate game install folder?
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the warrior creed: crap happens to the other guy! |
#28
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Rama::
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...unless you go Pay-To-Play. ...or Oleg focuses first on the Offline players who, if they are kept interested in the sim, can provide funding for "free" and "cheat free" private and anonymous public server gameplay which is what I hope Oleg does in the future, and I already know you agree (rather than pay monthly fees to ubi). The only problem is Newbies who try online before joining a private squad (or not desiring to). Sadly, the anonymous public server segment had the last 7 years to join the Offline players and private server Online players in their requesting Oleg for *official* modding ability which might have been able to prevent any current "issues" with Hyperlobby, instead of the hack modding of today. But the vocal self-appointed anonymous public server "leadership" refused to offer support. Opportunity lost. Maybe its not too late for BoB And Beyond ![]() |
#29
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Stress less, im sure SoW will be just as friendly to both on and offline players just as il-2 is.
If the forums are anything to go by, BOTH communities form a significant proportion of the game. To ignore either would be like cutting your already niche market in half. Pay to play only becomes an issue when the company is running the game servers, it really has no place in this discussion. Personally i think the single most important aspect in keeping a game running for a long time is community. Nothing will keep me coming back to a game 2 years after playing it like a good bunch of people waiting to greet you when you log in. Simple in-game tools like friends lists, integrated VOIP and squads can give this aspect a big boost. |
#30
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For me it was the end of IL2 (I did play exclusivelly online). I haven't flown virtually since February (hopefully, I have other hobbies, and RoF did take a lot of my time too) Quote:
When you tested online wars (with thousands of participants), missions and campaigns restricted to your squad attendance becomes tasteless. Quote:
I'm not a-priori against Pay-to-play if the online war system is interesting enough Quote:
... but well... history is written... we can't change the past... I agree that the doors to "Official" modding could have been more open, better indicated and better documented... but still they were open... Even if I didn't participated to the "after-hack" mod fashion, I went from time to time reading the mod forums (by curiosity)... and what I've seen (which I also forecasted), is that modders don't want *official* modding, they don't want common rules and quality control.... they want to be *free* to do whatever they like (including modifying FM and DM). Yes, many of them to have talent and put a lot of efforts in they work... efforts that they would most probably have not done in if there was a quality check sanction (not that they would not be able to reach the quality standards... but the only fear not to be able to reach them would stop them to just try). With SoW:BoB, it will reach the same way.... whatever the official modding capabilities. Modders (some of them at least) will be unsatisfied, will ask for more opening of the modding capabilities, will rand on forums that the game miss that and that and that FM, DM, etc... could be better (which is allways true... but doesn't justify to change them in a big modding mess). And some day along SoW game life, one will hack the code... modders will find with the hack the freedom they allways hoped for.... and online play will die... So if pay-to-play is the only way to escape this fate.... I'm all for it... |
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