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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 11-14-2008, 07:29 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Well put!
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  #22  
Old 11-14-2008, 07:37 AM
LEXX LEXX is offline
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Thank You gaga!

Bobb::
Quote:
I am sure the offline experience is going to be awesome. But in the same breath one has to realise that new player (not us old farts) will be attracted to the genre only if it is a very good online experience.
Rise of Flight has realised this and my guess is so has Oleg.
Lets face it, for sales of SOW to rival Il2 sales Oleg has to cater for the growing online community.
Those other online games, some possibly Pay-To-Play, are not the same thing, especially the consoles.

Sales of Oleg's very own IL2, as well as Thirdwire sims, have proven that Online can be safely ignored. Rowan's BoB2 also ignores online play, but that game suffers from a very problematic lomac-esque early releace and a difficult game engine to work with, so its not so successful relative to the costs.

Not that I'm against Online play, in fact I encourage it as it can attract many of a vast number of satisfied Offline play customers into -- potentially -- far more dynamic gameplay. Dis-satisifed Offline play customers abandon the sim and go elsewhere, leaving less resources for supporting "free" Online gameplay.

Meaning, you cater to the paying customers first -- the Offline players, unless you go solely Pay-To-Play, which is what Oleg has said he would like to do ultimately.

That's why the "debate" is more important than ever, so The Sims developers figure out why their attempt at focusing on "free" Online play has failed both themselves and their paying customers miserably.

Last edited by LEXX; 11-14-2008 at 07:47 AM.
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  #23  
Old 11-14-2008, 08:11 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by LEXX View Post
Thank You gaga!

Sales of Oleg's very own IL2, as well as Thirdwire sims, have proven that Online can be safely ignored.
That's why the "debate" is more important than ever, so The Sims developers figure out why their attempt at focusing on "free" Online play has failed both themselves and their paying customers miserably.
Please do not misunderstand this, but just how sure are you that their will be a DVD release of the game
It is far cheaper for a distributer to release games in a "Download Only format"
And then at a later stage sell a DVD with two or three of the expansions include...


Just kidding, lets hope that never happens or else there would be no offline players would there?

Lets look at one of the most successful online games of all time WOW (I hate it) Over 10 million players, paying monthly subscriptions plus buying the original games at normal game prices...

Give SOW an air, ground and sea arm (a really vastly improved WW2online) and you could have something similair...
How far is that away, well some-developer somewhere is looking for the next big thing... My point is Offline is great, I play it, so is online I play it too.
But lets not get caught in the IL2 sold so-many copies because it was an offline experience. IL2 sold so many copies because it was a great product way ahead of its time. Offering users something they had never before experienced.
I expect nothing less from SOW, and if that is online or offline I will be happy either way.

Last edited by Bobb4; 11-14-2008 at 08:13 AM.
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  #24  
Old 11-14-2008, 08:36 AM
LEXX LEXX is offline
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Bobb, Thirdwire sims are download only, and essentially Offline play only. Online players claim its a "failure" but that's normal gaming forum behavior. Its a successful small business, although will remain small unless some things change ... open the sim to independent campaign generators like Lowengrin makes, making both sides flyable, etc...there's some deep issues holding the sim back there.

Quote:
Lets look at one of the most successful online games of all time WOW (I hate it) Over 10 million players, paying monthly subscriptions plus buying the original games at normal game prices...
Yes, Pay-To-Play.

Quote:
Give SOW an air, ground and sea arm (a really vastly improved WW2online) and you could have something similair...
Yes, Pay-To-Play.


Quote:
But lets not get caught in the IL2 sold so-many copies because it was an offline experience. IL2 sold so many copies because it was a great product way ahead of its time. Offering users something they had never before experienced.
I expect nothing less from SOW, and if that is online or offline I will be happy either way.
Mee Too. Oleg was my first WW2 sim, I ran out and bought it as soon as I saw flayable MiG-3 and I-16, my two fave WW2 planes, but like most Offline players, I fairly quickly got bored with it (got into StrikeFighters instead), and so FB/PF Online play stagnated from lack of funds to develop it, from lack of long lasting Offline player interest. How do I know this? FB Online War creator rnzoli told us that online play had stagnated .... but, this was last year before the mods which has given re-birth to the sim...both online and offline players alike I think.
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  #25  
Old 11-14-2008, 10:29 AM
Rama Rama is offline
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Originally Posted by LEXX View Post
but, this was last year before the mods which has given re-birth to the sim...both online and offline players alike I think.
Quite wrong...
Just compare HL standard attendance last year and now...

Mods generate a lot of activity on forums... but as expected, online greatly suffered from the variety of choice. Today, with the mods, there's not ONE possible game install, but myriads... so most of the onliners are restricted to squad play (groups with same or alike install...)
... just like we forecasted before the mods fashion...
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  #26  
Old 11-14-2008, 01:03 PM
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Flyby Flyby is offline
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Originally Posted by Rama View Post
Quite wrong...
Just compare HL standard attendance last year and now...

Mods generate a lot of activity on forums... but as expected, online greatly suffered from the variety of choice. Today, with the mods, there's not ONE possible game install, but myriads... so most of the onliners are restricted to squad play (groups with same or alike install...)
... just like we forecasted before the mods fashion...
mods like the sound mods or the TrackIR mod make for incompatibility issues in online play, and so restrict participation to those who have them? Are there any mods that are compatible with the stock installation?
Flyby out
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  #27  
Old 11-14-2008, 01:05 PM
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actually I really just want to know if any mod is compatible with a stock install, or does any mod require a seperate game install folder?
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  #28  
Old 11-15-2008, 02:21 AM
LEXX LEXX is offline
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Rama::
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Quite wrong...
Just compare HL standard attendance last year and now...

Mods generate a lot of activity on forums... but as expected, online greatly suffered from the variety of choice. Today, with the mods, there's not ONE possible game install, but myriads... so most of the onliners are restricted to squad play (groups with same or alike install...)
... just like we forecasted before the mods fashion...
Fantastic news, which I also forcasted in hopes this would happen. Squads are the way to prevent "cheating" without helplessly depending on the developer crippling the sim for the Offline players who pay for "free" online gameplay.

...unless you go Pay-To-Play.

...or Oleg focuses first on the Offline players who, if they are kept interested in the sim, can provide funding for "free" and "cheat free" private and anonymous public server gameplay which is what I hope Oleg does in the future, and I already know you agree (rather than pay monthly fees to ubi).

The only problem is Newbies who try online before joining a private squad (or not desiring to). Sadly, the anonymous public server segment had the last 7 years to join the Offline players and private server Online players in their requesting Oleg for *official* modding ability which might have been able to prevent any current "issues" with Hyperlobby, instead of the hack modding of today. But the vocal self-appointed anonymous public server "leadership" refused to offer support. Opportunity lost. Maybe its not too late for BoB And Beyond
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  #29  
Old 11-15-2008, 10:25 AM
Surace Surace is offline
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Stress less, im sure SoW will be just as friendly to both on and offline players just as il-2 is.

If the forums are anything to go by, BOTH communities form a significant proportion of the game. To ignore either would be like cutting your already niche market in half.

Pay to play only becomes an issue when the company is running the game servers, it really has no place in this discussion.

Personally i think the single most important aspect in keeping a game running for a long time is community. Nothing will keep me coming back to a game 2 years after playing it like a good bunch of people waiting to greet you when you log in. Simple in-game tools like friends lists, integrated VOIP and squads can give this aspect a big boost.
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  #30  
Old 11-15-2008, 12:39 PM
Rama Rama is offline
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Quote:
Originally Posted by LEXX View Post
Rama::
Fantastic news, which I also forcasted in hopes this would happen.
For YOU... not for me and lot's of others.
For me it was the end of IL2 (I did play exclusivelly online).
I haven't flown virtually since February (hopefully, I have other hobbies, and RoF did take a lot of my time too)

Quote:
Squads are the way to prevent "cheating" without helplessly depending on the developer
This is an old and dated conception of online play.
When you tested online wars (with thousands of participants), missions and campaigns restricted to your squad attendance becomes tasteless.

Quote:
and I already know you agree (rather than pay monthly fees to ubi).
No you don't know....
I'm not a-priori against Pay-to-play if the online war system is interesting enough

Quote:
.../... the Offline players and private server Online players in their requesting Oleg for *official* modding ability which might have been able to prevent any current "issues" with Hyperlobby.../...
Instead of *requesting*, they should have *participated* to *official* modding.... which was not only a possible way, but a way used by many players, including myself (I have worked on some of the late maps, Norway, Burma, Online Italia, Bessarabia, Desert map).
... but well... history is written... we can't change the past...

I agree that the doors to "Official" modding could have been more open, better indicated and better documented... but still they were open...

Even if I didn't participated to the "after-hack" mod fashion, I went from time to time reading the mod forums (by curiosity)... and what I've seen (which I also forecasted), is that modders don't want *official* modding, they don't want common rules and quality control.... they want to be *free* to do whatever they like (including modifying FM and DM).
Yes, many of them to have talent and put a lot of efforts in they work... efforts that they would most probably have not done in if there was a quality check sanction (not that they would not be able to reach the quality standards... but the only fear not to be able to reach them would stop them to just try).

With SoW:BoB, it will reach the same way.... whatever the official modding capabilities.
Modders (some of them at least) will be unsatisfied, will ask for more opening of the modding capabilities, will rand on forums that the game miss that and that and that FM, DM, etc... could be better (which is allways true... but doesn't justify to change them in a big modding mess).
And some day along SoW game life, one will hack the code... modders will find with the hack the freedom they allways hoped for.... and online play will die...
So if pay-to-play is the only way to escape this fate.... I'm all for it...
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