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#1471
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it is under construction and design at the moment. I hope to get it working in the end of december. The team that ordered for the creation of site is too busy.
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#1472
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Ta-152c - I hope you don't read indicator speed that to get image of real speed with which aircraft is flying. Compare indicator speed in cockpit and in the mode without cockpit. Without cockpit the speed is real. In cockpit - indicated. Please read in internet or books what is real speed(TAS) and indicated(IAS) |
#1473
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If you only want you can create the map with sattelite precise and with the limits that gives you the grid of tools. But you can't load directly the dot matrix (raster) image into the tools. You will need to work with it to the standards of tools... to create layers of altitudes, etc... Nothing comon here with the SIM CITY ![]() Another way if you want to create new quick map that is siutable for the new scenery of online gameplay... then our tools will give you ability to make it very fast and easy and looking like real surface with only features that we offer in standard set... However even in this case you can make own textures and to add it in tools that to work with them and use in new map. |
#1474
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Notice: However if you are playing with gamepade or other similar device and then connect the online server where all other plays with the joystics (settings on the server) then you automatically will get the switch to normal FM... and possibly will be not able to play with others on the same level of aircraft control, like with at least Joystick. my personal opinion as well as all pilots that I know and was asking specially for this item, all tell that clickable cockpit by the mouse is Ok for the the civil aircraft (say such funtctions like levers, wheels, etc), but anyway it isn't even comparable to the real life precise of hand movement... Say, pedals also clickable? Mapping on the device or even keyboard is more close to real life than to make all things clickbale/moveable by the mouse. Especially in military aircraft.... Some reealtive sample: I would be glad to see how some will be control aircraft by the joyistick and then by the mouse simultaniosly clicking on the fire button on the control column in 3D cockpit. This sample I give only as realtive. But it is easy to understand in comparison... |
#1475
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Completely agree. I did read your post only when already answered myself. But you explained some details way better than me. ![]() |
#1476
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Completely agree ![]() |
#1477
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Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots... Voting of hardcore players - 1 per 100-120... Voting of pilots - want all, but only for one time test of interest. Then will switch it off... Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc... I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working? ![]() For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample... So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc... |
#1478
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Hi Oleg, how would be improved the sounds in SOW (compared to the IL2)? The same question for engine overheating "feauture"...will you include different types of cannon rounds?
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#1479
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I still do the IL2 1946. I have added the 4.09 patch. The IL2 is still a very viable combat flight sim compared to other CFS.
The current IL2 needs more state of the art... AI performance and a more programmable (for users) mission builder. There is still alot the current IL2 has to offer online and offline players. -------------------------------------------------------------- The old MSFT CFS2 is still viable, because of the great programmable mission builder. There is a steadfast community of users that love that old CFS. The AI performance is terrible, the landscapes are terrible, but still the 3rd party devs are pumping out stuff for the old CFS2. In fact, there is a large community of users of the old MSFT CFS2 (sim-outhouse.com). The CFS2 never had a patch release and there has never been any support from MSFT. Actually, it is quite amazing. --------------------------------------------------------------- IL2 as it is, with an improved FMB and improved AI performance will still be a very viable CFS for several more years. I don't know what that would take, since I'm not a game programmer. I do know I still enjoy the IL2 along with many others. There are now IL2 MOD releases. The MOD releases have generated alot of new interest in the IL2 series and the upcoming BOB SOW. I don't think "from what I see" MOD have done anything, but keep peoples interest. IL2 has always been handicapped by the maps, as far as player interest in the IL2. The third party guys love make maps, skins and stuff. I think with a more open architecture for maps the BOB SOW would almost have a life of it's own. I do respect an important thing ... the aircraft modeling, damage modeling, flight modeling are within the original IL2 program core. I think everyone appreciates that. Modifications in the aircraft used in other CFS has always been the death of the ONLINE game, and very confusing for users. If additional efforts were made on the IL2 I don't think the work would be a waste. IMO, several more add-on releases for IL2 are viable and should be good income producers. I would gladly make a purchase via download, for add-ons at this time. In fact, I think many other devoted fans of the IL2 series would agree. Especially, if a add-on release package included a improved FMB and improved AI performance. |
#1480
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Well, I certainly don't want you to go broke ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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