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IL-2 Sturmovik The famous combat flight simulator.

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  #1471  
Old 10-30-2008, 11:27 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by [RS]Lazarus View Post
Is there any update on the opening of the SoW BoB website & forums?
it is under construction and design at the moment. I hope to get it working in the end of december. The team that ordered for the creation of site is too busy.
  #1472  
Old 10-30-2008, 11:31 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SturmKreator View Post
Hi Oleg, I have a question for you, why the planes in Il2-sturmovik not represent the real velocity???? for example: one FW-190d9, in the war have a max velocity of 730 km/h at 11.000 meters, in the game this is not true, and the Ta 152c have to low performance on all altitudes, why???
Sorry for mi english, but i speak spanish, and my vocabulary suck. Salute
Sure that real D9 wasn't able to reach 730 km/h
Ta-152c - I hope you don't read indicator speed that to get image of real speed with which aircraft is flying. Compare indicator speed in cockpit and in the mode without cockpit. Without cockpit the speed is real. In cockpit - indicated. Please read in internet or books what is real speed(TAS) and indicated(IAS)
  #1473  
Old 10-30-2008, 01:10 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Xilon_x View Post
the editor map is good for create any situation of war.
but the texture for map not satellite photo but synt immage.
and another difficult problem for the map is creation of mesh terrain the mountain and the valley not real to reality.
Example i want create the island Sicily how many create the vulcan ETNA?
How do I create the equal reliefs of the ground to those of the reality?
i think this is EDITOR MAP for game tipe the SIM CITY or another GAME.
but this is WW2 simulator this is a serius game.
for the serius game takes the serius map editor.
i loock Oleg Maddox like create synt file.
Example in il-2 sturmovik the sound not real but synthetic.
this map editor is synthetic immage.

If you only want you can create the map with sattelite precise and with the limits that gives you the grid of tools.
But you can't load directly the dot matrix (raster) image into the tools. You will need to work with it to the standards of tools... to create layers of altitudes, etc...

Nothing comon here with the SIM CITY

Another way if you want to create new quick map that is siutable for the new scenery of online gameplay... then our tools will give you ability to make it very fast and easy and looking like real surface with only features that we offer in standard set... However even in this case you can make own textures and to add it in tools that to work with them and use in new map.
  #1474  
Old 10-30-2008, 01:23 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Antoninus View Post
For most people even a generic panel is a huge investment, not to mention a complete cockpit mock up where every switch and lever sits on the right place.

And why should a clickable VC prevent anybody from mapping any function he desires to the keyboard or other externals? You can still play any flightsim just with the keyboard alone despite probably all simmers have at least a joystick.
Joystick is a _must be_ device for the flight sim. In all other cases with the other devices the FM must be simplified and it will be in BoB for the possibility to play with gamepad for example. Except special flight sim devices like bomber control column wheels, etc... But it is another story...

Notice: However if you are playing with gamepade or other similar device and then connect the online server where all other plays with the joystics (settings on the server) then you automatically will get the switch to normal FM... and possibly will be not able to play with others on the same level of aircraft control, like with at least Joystick.

my personal opinion as well as all pilots that I know and was asking specially for this item, all tell that clickable cockpit by the mouse is Ok for the the civil aircraft (say such funtctions like levers, wheels, etc), but anyway it isn't even comparable to the real life precise of hand movement... Say, pedals also clickable?
Mapping on the device or even keyboard is more close to real life than to make all things clickbale/moveable by the mouse. Especially in military aircraft....
Some reealtive sample: I would be glad to see how some will be control aircraft by the joyistick and then by the mouse simultaniosly clicking on the fire button on the control column in 3D cockpit. This sample I give only as realtive. But it is easy to understand in comparison...
  #1475  
Old 10-30-2008, 01:26 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 41Sqn_Stormcrow View Post
I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
I know the clickable panel from Battle of Britain Wings of Victory.

I didn't like it that much because the mouse is very imprecise and it takes some time to move it from A to B and back to C. While in reality you'll be much quicker with your hands (or with keys). Imagine doing this while in flight. You'll take your hand off the stick for quite a while whereas in reality is was much less time used to press a button.

And you have to make mouse movements rather slow because otherwise you would overstear with the mouse and you would spend even more times in regulating the mouse cursor position.

Furthermore you have to press a key to toggle the cockpit clicking function on because the mouse is needed in other modes to. It would be quite tedious to click on the in game map and to actuate a switch through it.

But above all it can be very difficult to click the right button if they are very close and the mapping wasn't that well done. This was the case sometimes in Battle of Britain Wings of Victory ...

No, I really think that key pressing is much more convenient and realistic. If you want to build a cockpit or not.

Btw I do believe that building a cockpit may be not that expensive as one might guess if you stick to simple solutions and not first class materials. Plywood can do btw. Why not detach the keys of an old keybord and wire it accordingly?

Completely agree.
I did read your post only when already answered myself. But you explained some details way better than me.
  #1476  
Old 10-30-2008, 01:28 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Skoshi Tiger View Post
+1
I wonder how many people would want to wait around, while the ground crew of their 109 hand crank up the inertial starter, and then have to wait while the crew take their step ladder away, while they are being vulched?

Just starting up a WWII era fighter is a team effort, and this can't really be effectively simulated with the scope of a sim like these.
I told such things by other words alredy many times...
Completely agree
  #1477  
Old 10-30-2008, 01:37 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SlipBall View Post
I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter It would also attract many of the FS croud, who would probably fly and enjoy non combat roles, with the FM, co-pilot, weather, SU-26 etc.

Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots...
Voting of hardcore players - 1 per 100-120...
Voting of pilots - want all, but only for one time test of interest. Then will switch it off...

Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc...
I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working?

For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample...
So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc...
  #1478  
Old 10-30-2008, 03:04 PM
Tvrdi
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Hi Oleg, how would be improved the sounds in SOW (compared to the IL2)? The same question for engine overheating "feauture"...will you include different types of cannon rounds?
  #1479  
Old 10-30-2008, 06:10 PM
nearmiss nearmiss is offline
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I still do the IL2 1946. I have added the 4.09 patch. The IL2 is still a very viable combat flight sim compared to other CFS.

The current IL2 needs more state of the art... AI performance and a more programmable (for users) mission builder.

There is still alot the current IL2 has to offer online and offline players.

--------------------------------------------------------------

The old MSFT CFS2 is still viable, because of the great programmable mission builder. There is a steadfast community of users that love that old CFS. The AI performance is terrible, the landscapes are terrible, but still the 3rd party devs are pumping out stuff for the old CFS2.

In fact, there is a large community of users of the old MSFT CFS2 (sim-outhouse.com). The CFS2 never had a patch release and there has never been any support from MSFT. Actually, it is quite amazing.

---------------------------------------------------------------

IL2 as it is, with an improved FMB and improved AI performance will still be a very viable CFS for several more years. I don't know what that would take, since I'm not a game programmer. I do know I still enjoy the IL2 along with many others.

There are now IL2 MOD releases. The MOD releases have generated alot of new interest in the IL2 series and the upcoming BOB SOW. I don't think "from what I see" MOD have done anything, but keep peoples interest.

IL2 has always been handicapped by the maps, as far as player interest in the IL2. The third party guys love make maps, skins and stuff. I think with a more open architecture for maps the BOB SOW would almost have a life of it's own.

I do respect an important thing ... the aircraft modeling, damage modeling, flight modeling are within the original IL2 program core. I think everyone appreciates that. Modifications in the aircraft used in other CFS has always been the death of the ONLINE game, and very confusing for users.

If additional efforts were made on the IL2 I don't think the work would be a waste. IMO, several more add-on releases for IL2 are viable and should be good income producers. I would gladly make a purchase via download, for add-ons at this time. In fact, I think many other devoted fans of the IL2 series would agree.

Especially, if a add-on release package included a improved FMB and improved AI performance.
  #1480  
Old 10-31-2008, 08:50 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots...
Voting of hardcore players - 1 per 100-120...
Voting of pilots - want all, but only for one time test of interest. Then will switch it off...

Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc...
I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working?

For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample...
So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc...


Well, I certainly don't want you to go broke...I can wait and hope for a third party solution someday. I think MS was/is so popular, because pilot's can interact with the cockpit
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