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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #51  
Old 10-12-2008, 09:52 AM
aaaaa aaaaa is offline
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Default More garrison slots in Capital City.

Each castle has 3 garrison slots, which is suitable for most cases.
But I found that 3 garrison slots in the King's castle (Kronberg) in capital city, Greenwort/Darion, are not enough, even with additional 3 slots of Knight's Temple.
When I switch/change constituents of my main troops, (ex: from human troops to dwarven army), I need place to dump and save half-filled old army. I may dismiss these old army. But it seems waste of my money. I may need to switch back to human army. I'd like to save them for future use. To do so, I have to travel to empty castle in far way region.
Additional slot may not be free. You may "buy" the slot or one additional garrison slot in King's castle is given as prize for each fulfillment of King's quest.

I'd like to have more garrison slots in King's castle. It will not impact game balance much, but will improves convenience of player.

Last edited by aaaaa; 10-12-2008 at 10:06 AM.
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  #52  
Old 10-16-2008, 09:11 AM
renton renton is offline
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a big new area that is not an arabian knights or a jungle theme.
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  #53  
Old 10-27-2008, 12:11 PM
HitmanN HitmanN is offline
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My wishlist would be as follows:

- Map improvements. I too like the idea of having the information of where and what troops are available displayed on the map, without resorting to notes or pen and paper.

- New continents that are accessed along the original game story. It would be unwise to make a completely separate new campaign and not include the core content. Instead simply expand the world map with new locations and quests. Maybe a one area new island south of the first continent, an additional area of islands northwest of Freedom Islands, etc. Having just 4-5 new areas (couple could be dungeons or such) would be enough to make me play the game through at least one extra time, probably even more.

- Unit or faction/race based enhancements. Similar to the skill trees, but not chained (so you can choose any enhancement at any time, provided you have the runes for it). Maybe three bonuses per race. One gives +1 Att and/or def for all or specific units of the race (and two additional upgrades of the same, just like most of the skill tree options), another gives +1 speed or initiative (could be two-level, first upgrade adds speed, second initiative), and third could be anything else, like additional resistances, skill, skill power, leadership cost, whatever feels best. The idea of this is that you can even better specialize in specific troops, giving more incentive to travel and fetch the troops you benefit most from.

- More items, preferably some more randomization, so it's unlikely you'll find the same stuff in your next game.

- Treasure digging is fun, but all I seem to get is money, and there's always enough of it, so it's not really all the fun it could be. More items, runes and scrolls to treasure chests, please.

- Spells need some re-balancing or limitations. Scrolls don't need a limit, since they seem to be mostly level 1 spells, and are not powerful from mid-game on. There could be a spell limit, dependant on skill tree or attributes, so you need to be selective about what spells to learn. You could end up with a totally different spell book in every game.

Overall, I'd like more additional content that goes together with the core game. Not just high-level content, but stuff that makes going through the lower level continents again more surprising and rewarding.
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  #54  
Old 10-27-2008, 12:30 PM
Amamake Amamake is offline
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Quote:
Originally Posted by HitmanN View Post
- New continents that are accessed along the original game story. It would be unwise to make a completely separate new campaign and not include the core content. Instead simply expand the world map with new locations and quests. Maybe a one area new island south of the first continent, an additional area of islands northwest of Freedom Islands, etc. Having just 4-5 new areas (couple could be dungeons or such) would be enough to make me play the game through at least one extra time, probably even more.
I think they decided to go with entirely new world for the expansion.
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  #55  
Old 10-27-2008, 02:32 PM
KKJ KKJ is offline
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Default Expansion

I bought this game last week and is really enjoying it.

Here are some of the features that I'd like to see in an expansion:

1. I want my actions to influence the look and abilities of my character. (that worked wonders in KOTOR)

2. I want to have more of an impact on the gameworld. It'd be great if I could own castles around the lands and maybe even could conquer a land (that'd pay me taxes). Maybe I would be able to upgrade my castles (even how they look and the living room to show my wealth) so that I could buy certain troops at them and maybe install a teleportation system between them. Maybe they'd even come under siege sometimes...

3. An autoresolve feature for the easiest battles.

4. Perhaps a larger "in battle" map, so that more tactics are involved, maybe more units. Some kind of attention to making the battles become more immersive.

5. It'd be nice to be able to recruit one or more "heroes" for my army. Maybe the hero would take up the space of an ordinary unit, but have special abilities and could have one or two items. It'd also be great if I could talk to them or they'd offer advice on some things.

6. Maybe a multiplayer battle-ladder, but it's not first priority. I like this game as single player and I use it to keep me entertained in breaks from MMOs.

7. A dungeon with respawning monsters where you can grind if you're stuck somehow. The dungeon should be randomized and with random reward. Perhaps scalable to your level.

I really think that the focus should be on improved Character development and customization as well as your character's impact on the gameworld. Perhaps more classes.

I'm looking forward to the expansion.
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  #56  
Old 10-27-2008, 03:27 PM
jake21 jake21 is offline
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My wish for expansion is that it is available soon (us version)

Anyone know if it is any where close to being released (or if the current game is a commercial success) ?
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  #57  
Old 10-27-2008, 09:27 PM
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Zhuangzi Zhuangzi is offline
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Amamake, please tell us everything you know about the expansion. Have they started work? When will it be finished? Any idea what will be included?

Cheers.
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  #58  
Old 10-28-2008, 10:07 AM
HitmanN HitmanN is offline
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Quote:
Originally Posted by Amamake View Post
I think they decided to go with entirely new world for the expansion.
Yeah, I read about that soon after posting the wishlist.

Really an odd decision, IMO. If the current product is awesome already, then why not combine the new awesome with the current and make one big awesome thing. If the 'expansion' is better than the original, then people might not play the original anymore, and all that good content is kinda going to waste.

Oh well, I'm looking forward to anything new, regardless. Sounds more like a sequel than an expansion to me though...

Quote:
Originally Posted by Zhuangzi View Post
Amamake, please tell us everything you know about the expansion. Have they started work? When will it be finished? Any idea what will be included?

Cheers.
Google for Babelfish and let it translate this url from Russian to English:
http://kingsbounty.ru/forum/index.ph...54&#entry57454

Sure the translation is goofed up, but it has some info. They don't seem to be giving away too much details yet though.

Last edited by HitmanN; 10-28-2008 at 10:17 AM.
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  #59  
Old 10-31-2008, 02:34 PM
monkeydog monkeydog is offline
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I think having a slightly larger battlefield and one extra stack of troops (6 instead of 5), would be great. In heroes we had 7 stacks which offered more possibilities during battles. I know we have the extra reserve slots and some spells that can summon, phanton, etc., but having a permanet extra stack would be nice. If you didn't want to use it, you wouldn't have to. Anyone else think this would be a nice addition?
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  #60  
Old 11-02-2008, 05:50 PM
hacko hacko is offline
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Multiplayer.

For the love of god, multiplayer.
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