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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 02:28 PM
Zoom2136 Zoom2136 is offline
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A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
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Old 10-07-2008, 02:35 PM
BG-09 BG-09 is offline
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Quote:
Originally Posted by Zoom2136 View Post
A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.
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Old 10-07-2008, 02:56 PM
96th_Nightshifter 96th_Nightshifter is offline
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Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.
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Old 10-08-2008, 01:22 AM
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tagTaken2 tagTaken2 is offline
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I don't mean I want to see limbs come off etc.
I do.
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Old 10-12-2008, 07:27 PM
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choctaw111 choctaw111 is offline
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A year or two ago Oleg was talking about the humans and the "skeleton" structure he was using to create realistic movement of the in game humans. It sounded amazing the way he described it back then.
I too and anxious to see what progress has been made on the humans.
The "skeleton technology" as Oleg calls it, should be remarkable.
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