Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   The bigest mystery in forth comming SoW - The Humans... (http://forum.fulqrumpublishing.com/showthread.php?t=4512)

BG-09 10-07-2008 09:33 AM

The bigest mystery in forth comming SoW - The Humans...
 
The bigest mystery in forth comming SoW - The Humans...
Salute!

Well pilots, while we know that Oleg will offer to us superb quality of the aircrafts, there is one question, which did not find satisfying solution in all Il-2 series in all these years of development. Here it is...

The Humans.

Oleg, my friend, please do something this time for the humans - bad done humans have devastating effect over the immersion. All of us have seen pilot falling through the wings, motors, fuselage...this is awful. And figure of the ground crew and the pilot looks like crash test dummy. It is useless for us to have 3D aircraft models, with all rivets in their places, while the pilot is looking like...sack full of potatoes...

May be you have no time to make people? If I was on your place, I would hire external developer from the gaming industry to create for me just the human figure and human behavior code.

Good idea I think...guys?

Please tell us what do You expect from the humans in Storm Of War - Battle Of Britain!

And one more thing - would you like civilians running on the streets and the roads and the fields?

What do you thing about personal gun armament for the pilot?

May be you have to say something about Human AI behavior...and more. Everybody is Welcome!

~S!

<-------BG-09------<<<

AA_Absolute 10-07-2008 11:45 AM

Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish

Igo kyu 10-07-2008 12:23 PM

Quote:

Originally Posted by AA_Absolute (Post 53576)
Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish

I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces. Exactly what the 'g' resistances of WW2 aces were would be a very difficult thing to study.

AA_Absolute 10-07-2008 01:10 PM

Quote:

Originally Posted by Igo kyu (Post 53584)
I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces.The 'g' resistance of WW2 aces was would be a very difficult thing to study.

Ok, best aces have superior strenght, but no human (best aces too) pilot could make turns always, i think human strenght is "overmodelated" in il2

I get wrong? :)

Thunderbolt56 10-07-2008 01:52 PM

I think more-detailed humans will be present without a doubt. If they are even close to the quality of image we have currently available in COD4 or UT3, they will be outstanding. We don't even need 20 different ones. Simply having 3 or so to choose from would be fine because we all know it'll be a matter of days, post-release, that there will be myriad different downloads available to alter the appearances of our personal pilots.

I still use the Chuck Norris that I DL'd over 3 years ago.

Zoom2136 10-07-2008 02:28 PM

A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....

BG-09 10-07-2008 02:35 PM

Quote:

Originally Posted by Zoom2136 (Post 53604)
A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....

Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.

96th_Nightshifter 10-07-2008 02:56 PM

Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.

Chivas 10-07-2008 11:28 PM

Quote:

Originally Posted by BG-09 (Post 53557)
The bigest mystery in forth comming SoW - The Humans...
Salute!

Well pilots, while we know that Oleg will offer to us superb quality of the aircrafts, there is one question, which did not find satisfying solution in all Il-2 series in all these years of development. Here it is...

The Humans.

Oleg, my friend, please do something this time for the humans - bad done humans have devastating effect over the immersion. All of us have seen pilot falling through the wings, motors, fuselage...this is awful. And figure of the ground crew and the pilot looks like crash test dummy. It is useless for us to have 3D aircraft models, with all rivets in their places, while the pilot is looking like...sack full of potatoes...

May be you have no time to make people? If I was on your place, I would hire external developer from the gaming industry to create for me just the human figure and human behavior code.

Good idea I think...guys?

Please tell us what do You expect from the humans in Storm Of War - Battle Of Britain!

~S!

<-------BG-09------<<<

Oleg stated quite awhile ago that they are working on the human skeletal form. So I have no doubt that humans will be developed with some detail. I've also recently read posts from people closer to SOW development hinting at the same. :)

tagTaken2 10-08-2008 01:22 AM

Quote:

Originally Posted by 96th_Nightshifter (Post 53613)
I don't mean I want to see limbs come off etc.

I do.


All times are GMT. The time now is 11:55 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.