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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 10-06-2008, 01:04 PM
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Gatts Gatts is offline
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I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)
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Old 10-06-2008, 08:11 PM
Sleeping Sun Sleeping Sun is offline
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Quote:
Originally Posted by Gatts View Post
I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)
My point of view is that Katauri had shown typical Blizzard-like approach to creating games. They are not inventing some new amazing features, not exploring new horizonts, but taking the best of all games, adding something new and releasing a great game i think everyone can see that they make their games with love, ot only just for the purpose of getting more money
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Old 10-06-2008, 08:16 PM
Imperial Dane Imperial Dane is offline
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I wouldn't say that Kings bounty equals HoMM. Sure they share the same heritage, but i believe that kings bounty has struck out quite well on it's own with plenty of good ideas.. some which i wouldn't mind seeing in HoMM VI
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Old 10-06-2008, 08:49 PM
Kolorabi Kolorabi is offline
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Originally Posted by Sleeping Sun View Post
My point of view is that Katauri had shown typical Blizzard-like approach to creating games.
I think this is a very good comparison. King's Bounty is not 100% innovative (though it does some interesting things), but it's got the extremely high level of polish one expects from a developer like Blizzard.
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