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#11
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1) As others have said, the world map should be improved. The current one is decent, but it forces players to add a lot of notes on their own.
There should be an option that if a shop has been visited, just rolling the mouse over it on the world map shows what it sells. The least they could do is add several types of notes on the world map, so players can sort them better. 2) The world map should also give an approximate location to help find stuff for quests. I personally skip most text, and I also tend to forget where person X is located. The challenge should be in the fights, not in figuring out where to go when you've been there already. 3) I disagree with the multiplayer suggestions. The game just doesn't suit it at all. |
#12
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1. Definitely needs a more elaborate/detailed interactive map. It makes the game very frustrating as things are now. To be able to see who/what is where (only after you find them of course) would be great. The game is interesting enough without having to try to remember who and what is where. It really just takes away from the fun.
2. Of course new quests, spells, weapons would be cool. I don't think there are enough weapons in the game. 3. Maybe a tutorial in the game in case you want to look up what enemies are weak to what spells/attacks, or read about battle tactics, etc. |
#13
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#14
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lolz.
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#15
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Haha nice
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#16
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I would like more classes and different skills to choose from. The 3 base class is good but perhaps some sort of optional army specialization would be more interesting.
I would like a private castle where i can have a centralized storage for my reserve troops. It will also serve as a place where i can keep a harem and choose which of my wife to bring along. It could start as a simple keep then followed by a whole bunch of upgrades and quests to fully upgrade it. |
#17
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a 5 level dungeonesque location near the end of the expansion that repopulates with progressively harder enemies and a boss at the end whos difficulty compares to your level.
would be nice and entertaining to try things out and grind abit. |
#18
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Another small wish, not really a new feature, I would like to see the 'proposed path' of the Evil Shoal spell be visible on ALL surfaces - it's really hard to see on sand and ice. |
#19
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MULTIPLAYER is a must.
Read any review of KB, what series is it compared to? What kept that series so popular for over a decade? Leave the story single player to keep the anti-mp folks happy, but for chrissakes give us folks who like strategy against non-AI an option ... an MP skirmish! REPLAY++ FWIW, I purchased this game DESPITE it not having MP which is a huge factor for me. Purchased to support the fine work done by 1C in hopes they continue developing this fine game. Last edited by wynams; 10-03-2008 at 12:12 AM. |
#20
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MP would be great imo. You could even have it WITH the single player storyline left in.
How about both trying to finish the story before the other? Or Co-op. Or even throw in a separate MP Campaign. All kinds of possibilities. And for those who are against MP...why? You can keep playing SP and never mess with the MP... |
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