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  #391  
Old 09-11-2013, 07:03 AM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by Aviar View Post
Was it possoble to lock the tailwheel from the cockpit in the real-life Hurricane? The reason I'm asking is because the command does not work for any Hurricane model in 4.12.1.

Aviar
The question is : How is it possible to keep the plane safe with the tailwheel unlocked?
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  #392  
Old 09-11-2013, 10:58 AM
sniperton sniperton is offline
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Quote:
Originally Posted by idefix44 View Post
The question is : How is it possible to keep the plane safe with the tailwheel unlocked?
Takeoff: increase throttle gradually, counterwork with the rudder, and never use the breaks. I start rolling with 50% throttle, and once the tail is lifted, I give max power.

Landing: break only when the rudder is in neutral position.

BTW, has anyone tested systematically which planes lost their tailwheel lock capability with 4.12.1? And is it a bug or a feature?
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  #393  
Old 09-11-2013, 02:40 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Aviar View Post
Was it possoble to lock the tailwheel from the cockpit in the real-life Hurricane?

Aviar
No
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  #394  
Old 09-18-2013, 06:39 AM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Pursuivant View Post
Maybe it's an old bug, but on QMB maps where one side only has aircraft carriers to land on (e.g., Hawaii, Coral Sea, Midway) non-carrier aircraft will still attempt to land on the carriers.

Maybe this is a QMB bug, maybe it's another AI glitch.

Either way, non-carrier aircraft should either be programmed to exit in the direction of the nearest historical friendly base or to ditch rather than landing.

Interestingly, carriers don't suffer damage from having heavy bombers crash land on them!
This is not a bug, it is how the mission waypoints for landing are utilized. If the template maker attaches the LANDING waypoint to a carrier all aircraft will attempt to land on the carrier. If the template maker attaches the LANDING waypoint to a land airfield all aircraft will land at that location.

There are 8 flights per side and each flight will always follow the same waypoints that are on the template that is loaded by the QMB. There is no variety to the waypoints that the planes will follow unless the template maker has made more than one template of the same mission and changes the waypoints for each flight. The template that is loaded will determine the waypoints that each flight will follow but every time that particular template is loaded you will get the waypoints that were used on that template, there is no variation done to those waypoints by the QMB.

I made the Hawaii and Midway templates for the QMB and made the choice to allow planes to land on the carriers since in older versions of the QMB prior to allowing the templates to be user created the planes would just land in the ocean since the LANDING waypoints were not attached to the carriers. I know it's not perfect but due to the limitations of the QMB I felt allowing the aircraft to land on the carriers was better than having them land in the ocean and sink. Unless a way can be made to allow for multiple LANDING options per flight that takes into consideration the type of aircraft that is using that set of waypoints then this will always be a choice that has to be made by the QMB template maker when it comes to allowing aircraft to land on the carrier.


Wheels
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  #395  
Old 09-18-2013, 03:27 PM
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Tempest123 Tempest123 is offline
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has anyone had AI planes landing gear collapse on the runway before takeoff, I experienced this with several planes in the QMB, MiG 3 Yak 3 and yak 9. Doesn't seem to occur in FMB with taxi to takeoff. Also pilotless AI aircraft hold their airspeed, attitude and heading indefinitely, meaning a damaged aircraft can keep climbing forever (defying physics).

Last edited by Tempest123; 09-18-2013 at 07:01 PM.
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  #396  
Old 09-18-2013, 06:03 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by wheelsup_cavu View Post
This is not a bug, it is how the mission waypoints for landing are utilized.
Fair enough. I'll accept that it's a limitation on the QMB. Sounds like something for the next "readme" file, so sticklers for historically accuracy know to specify carrier-capable planes in their QMB missions.

I'd still hold that it's a bug that heavy aircraft attempting to land on a carrier don't cause damage or at least stick around longer, however. I don't know what the weight limits were on a carrier's deck (probably pretty impressive, given that B-25 were able to take off from a U.S. fleet carrier), but a crashed medium bomber on deck would take some time to clear, and a fire involving such an aircraft might take some time to put out.

Last edited by Pursuivant; 09-18-2013 at 06:06 PM.
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  #397  
Old 09-19-2013, 08:19 PM
cacha cacha is offline
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Trains can kill themselves with their own AAA. They aim at you but hit their own wagons. This almost always happens for me.
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  #398  
Old 09-19-2013, 08:46 PM
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idefix44 idefix44 is offline
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Originally Posted by cacha View Post
Trains can kill themselves with their own AAA. They aim at you but hit their own wagons. This almost always happens for me.
The same thing happend with truck columns. Old problem.
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  #399  
Old 09-20-2013, 08:26 AM
Alexander (C) Alexander (C) is offline
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Why no smoke when Ta-152-C in a fire?
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  #400  
Old 09-20-2013, 11:28 AM
Notorious M.i.G. Notorious M.i.G. is offline
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It's most likely the fuel tanks that are on fire, they burn without leaving the big black smoketrails. Commonly happens with the Pe-2/3 too if you hit it near the wingroot.
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