Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #351  
Old 08-18-2013, 09:14 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Maybe it's an old bug, but on QMB maps where one side only has aircraft carriers to land on (e.g., Hawaii, Coral Sea, Midway) non-carrier aircraft will still attempt to land on the carriers.

Maybe this is a QMB bug, maybe it's another AI glitch.

Either way, non-carrier aircraft should either be programmed to exit in the direction of the nearest historical friendly base or to ditch rather than landing.

Interestingly, carriers don't suffer damage from having heavy bombers crash land on them!
Reply With Quote
  #352  
Old 08-18-2013, 09:45 AM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Quote:
Originally Posted by sniperton View Post
Go to 3d view, and back to 2d view, and everything will be OK (order of old layer and new layer will be reversed). Bug or feature?
Unfortunatly this didn't worked. Everything looked correct in FMB, but when I started the mission the new airfield tiles were placed below the old tiles.

The strange thing is, that I had a few cases where the new tiles were correctly placed over the old tiles, but after I saved the map template and opened it again the next day, the tiles were suddenly below.
So I guess there must be some kind of bug.
Reply With Quote
  #353  
Old 08-18-2013, 03:55 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Juri_JS View Post
Unfortunatly this didn't worked. Everything looked correct in FMB, but when I started the mission the new airfield tiles were placed below the old tiles.

The strange thing is, that I had a few cases where the new tiles were correctly placed over the old tiles, but after I saved the map template and opened it again the next day, the tiles were suddenly below.
So I guess there must be some kind of bug.
Re: Wrong original texture


The airfield was one of the largest around Stalingrad with Lorenz landing system and night light runway in operation.
It was a busy Axis airfield mainly for heavy aircraft types.

Heavy aircraft in IL2 use the longer runways and larger airfield types so it could be a coding issue as to why it was not a grass strip.

Testing snow tiles

I tested this and found 1-2 strange things.

In FMB placing the snow runway textures works after using 3'd mode to line up the texture and back to 2'd mode allows you to see the placed object as its not visible in 2'd mode when first placed.

However if you run the map in FMB using "Play" the textures can disappear in FMB after using the "play" feature, you have to click on the texture icon to see it again, this is not a problem if you run the mission online or out side of the FMB as the textures load correctly next time you open the map in FMB.




Last edited by KG26_Alpha; 08-18-2013 at 06:07 PM.
Reply With Quote
  #354  
Old 08-18-2013, 04:30 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Quote:
Originally Posted by KG26_Alpha View Post
Re: Wrong original texture

However if you run the map in FMB using "Play" the textures can disappear in FMB after using the "play" feature, you have to click on the texture icon to see it again, this is not a problem if you run the mission online or out side of the FMB as the textures load correctly next time you open the map in FMB.
I also have the problem when I run the mission outside FMB. Everytime I load the mission different tiles disappear.

I noticed that the same problem exists when two new tiles are placed overlapping. Sometimes the tile placed first is on the top, sometimes the tile placed second. Here the result of a test I did with overlapping tiles:

The first picture shows the tiles the first time I played the mission, the second pic shows the result when I played the mission a second time.




Last edited by Juri_JS; 08-18-2013 at 05:17 PM.
Reply With Quote
  #355  
Old 08-18-2013, 05:25 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

I have also noticed inconsistencies when placing runway tiles over original tiles. When you run the mission several times, sometimes they appear on top of the originals and sometimes they appear under the originals. (When I say 'run the mission', I usually do so in Coop mode.)

*See screenshots for an example.

Another small annoying problem is concerning 2D trees. I am very careful when laying runway tiles so that no 2D trees appear within the tiles. However, after running the mission I have found that one or more 'new' trees have appeared on the runway that were not there originally. Then I must re-position the tiles so that they are clear of all trees.

So what I do now is lay the tiles, start the mission up a couple of times and do a final check to see if any new 2D trees have magically appeared. These 'extra' 2D trees don't always appear in the FMB. But once I know their exact location(s), I can adjust my runway tiles so they don't interfere with eachother.

Aviar
Attached Images
File Type: jpg Solomons Runway 1.jpg (697.9 KB, 24 views)
File Type: jpg Solomons Runway 2.jpg (690.4 KB, 22 views)
File Type: jpg Solomons Runway 3.jpg (692.4 KB, 25 views)
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1

Last edited by Aviar; 08-18-2013 at 06:16 PM.
Reply With Quote
  #356  
Old 08-18-2013, 06:04 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Thumbs up

Quote:
Originally Posted by Juri_JS View Post
I also have the problem when I run the mission outside FMB. Everytime I load the mission different tiles disappear.

I noticed that the same problem exists when two new tiles are placed overlapping. Sometimes the tile placed first is on the top, sometimes the tile placed second. Here the result of a test I did with overlapping tiles:

The first picture shows the tiles the first time I played the mission, the second pic shows the result when I played the mission a second time.



Confirmed

Just flew a mission with snow textures over concrete runway and they were not seen in the mission but are there in the full mission builder.

I can replicate this 100% after a re-boot and memory cleared.







.
Reply With Quote
  #357  
Old 08-18-2013, 06:13 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

- When a twin engined plane loses both wings, the engine sounds still seem to originate from the fuselage part, rather than the engines, if they are even running. Well, this could be a .ntrk recording bug, though, and my stereo ears could be wrong.
- Bf 109 models from E to F have wrong pilot armor on the external model. It's as if they have G2's armor, which blocks visibility more than E/F armor does.

Btw, the .ntrk recording feature doesn't seem to record several small details, such as:
- correct nose mg151/20 ammo counter "value"
- wheels rotating properly on fixed gear aircraft (tested with Ju-87, wheels don't rotate)
- changing ski undercarriage angles on Fokker DXXI.
- Torpedo! It disappears too often, most notably before succesfully torpedoeing an enemy boat.
I'm not sure if this is related to my specs or il-2 installation though!

Also, if you record a ntrk with e.g. D3A and remove the gunsight cover, then view the recording at accelerated speed, the gunsight cover stays on. When played at normal speed, it's shown removed normally.

Overally, I like the small improvements that could be called bugfixes, namely that if ntrk was recorded with speedbar off, it will be off when the recording is played.
Reply With Quote
  #358  
Old 08-20-2013, 08:35 AM
Soldier_Fortune Soldier_Fortune is offline
Approved Member
 
Join Date: Jan 2013
Location: Madrid, Spain
Posts: 68
Default Taxi to Take-off

S! All.

I've found an issue related with TTO... or perhaps I might be doing something wrong.

I've made several missions for single player with the FMB, in which I'm the leader of the first flight, and one or more friendly flights. The mission starts with the flights in the parking area.
Well... my AI wingmen don't start their engines with no delay as it should be expected (they don't start the engines at all, but rarely they start them after 6 or more minutes after the mission's beginning).
Regarding with this issue, when I send the order "start engines" (Tab, E, 1) apparently it doesn't work.

The only way that I've found to solve this issue is hitting the "Autopilot" twice (as quickly as when anybody uses a toggle buttton): with the first hit the AI wingmen begin the starting procedures immediately; the second hit is for to recover the control of my own aircraft).

The "only AI flights" or squadrons start without problems after the programmed delay.

If this is not an issue, but a mistake using the FMB for TTO, I'll be grateful for any advice to use it better.
Reply With Quote
  #359  
Old 08-20-2013, 10:41 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Please, post the mission.
__________________
Reply With Quote
  #360  
Old 08-20-2013, 03:27 PM
Soldier_Fortune Soldier_Fortune is offline
Approved Member
 
Join Date: Jan 2013
Location: Madrid, Spain
Posts: 68
Default

Quote:
Originally Posted by FC99 View Post
Please, post the mission.
Thank you by your kind response, FC99. And I'm sorry: it was not an issue but my fault.

I was trying to use the command "Start engines" from the Main Menu (Tab, E, 1) instead the same command but from the (numbered) Flight menu (Tab, Flight #, Q, 1). The last command works fine, but the first don't... or at least its behavior is erratic and/or a bit less intuitive.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.