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  #341  
Old 08-15-2013, 06:00 AM
Juri_JS Juri_JS is offline
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Here's a problem I noticed:

On the Stalingrad winter map I have tried to overlay the incorrect stock concrete textures of Pitomnik airfield with the new winter texture airfield tiles. Unfortunatly it didn't worked, because on the map the winter tiles appeared behind the old airfield tiles.
Is there a way to fix this?
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  #342  
Old 08-15-2013, 08:06 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Juri_JS View Post
Here's a problem I noticed:

On the Stalingrad winter map I have tried to overlay the incorrect stock concrete textures of Pitomnik airfield with the new winter texture airfield tiles. Unfortunatly it didn't worked, because on the map the winter tiles appeared behind the old airfield tiles.
Is there a way to fix this?
Yes

Remove the incorrect textures.

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  #343  
Old 08-15-2013, 09:18 PM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Yes

Remove the incorrect textures.

Removing airfield textures only works in the map builder version of FMB, but not in the normal FMB.
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  #344  
Old 08-16-2013, 10:46 PM
b5523482 b5523482 is offline
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This compass in the SB 2M-100A is messing up my fps.

sb 2m-100a fps.jpg

I can give you system specs on demand. I don't know if the problem was there before.

I found a thread about a cockpit project of it. Maybe the cockpit stems from that one.

http://forum.1cpublishing.eu/showthread.php?t=20585
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  #345  
Old 08-16-2013, 11:18 PM
sniperton sniperton is offline
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Quote:
Originally Posted by Juri_JS View Post
Here's a problem I noticed:

On the Stalingrad winter map I have tried to overlay the incorrect stock concrete textures of Pitomnik airfield with the new winter texture airfield tiles. Unfortunatly it didn't worked, because on the map the winter tiles appeared behind the old airfield tiles.
Is there a way to fix this?
Go to 3d view, and back to 2d view, and everything will be OK (order of old layer and new layer will be reversed). Bug or feature?
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  #346  
Old 08-17-2013, 02:40 PM
b5523482 b5523482 is offline
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The Gloster Gladiator is included in IL-2 Sturmovik.

http://en.wikipedia.org/wiki/Gloster_Gladiator

In 'view objects' it's called Gladiator I, but the Quick Mission Builder only allows to use the J8A. Both planes are listed as Axis planes, though the Gladiator definitely also fought against Germans on Allied side in WW2.
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  #347  
Old 08-17-2013, 04:26 PM
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ElAurens ElAurens is offline
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The J8A is a version of the Gloster Gladiator sold to Sweden. If you look closely at it's instruments you will see they are not in English and are non-standard to the RAF/FAA Gladiator.

It appears as an Axis aircraft because a group of Swedish "volunteers", the F19 Squadron flew them with the Finns against the Russians.

The RAF Gladiator is an AI only aircraft.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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  #348  
Old 08-17-2013, 05:27 PM
b5523482 b5523482 is offline
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Hi, you flying pig!

The instruments aren't Swedish, either. The questions are:

1. Does the J8A not deserve an own object-entry for the uninitiated?

2. Isn't the J8A a Gladiator II?

3. Shouldn't it be possible to put planes into both categories, Axis and Allies?

There's even a list of its operators:
http://en.wikipedia.org/wiki/List_of...ator_operators

Last edited by b5523482; 08-17-2013 at 05:28 PM. Reason: link
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  #349  
Old 08-17-2013, 07:51 PM
sniperton sniperton is offline
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The object viewer hasn't been updated for years. It's missing some 40+ planes/variants. It would be a lot of work for the developers who work as volunteers. Look for HardBall's Aircraft Viewer on the internet instead (it's up-to-date till patch 4.09 -- now we have 4.12.1).
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  #350  
Old 08-18-2013, 12:31 AM
b5523482 b5523482 is offline
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No, not worth it.

So this whole developer-team-job is just a story...
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