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Pilot's Lounge Members meetup

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  #21  
Old 06-12-2013, 02:30 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Bearcat View Post
Thanks for all the positive responses to my post......
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
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  #22  
Old 06-12-2013, 05:06 AM
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zapatista zapatista is offline
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Originally Posted by SlipBall View Post
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident.
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
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  #23  
Old 06-12-2013, 08:12 PM
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Igo kyu Igo kyu is offline
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Originally Posted by zapatista View Post
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.
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  #24  
Old 06-13-2013, 11:43 AM
Bearcat Bearcat is offline
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Originally Posted by redxfred View Post
That's what makes this interesting... different things are important to each of us. I went to CLoD because it used the entire 16x10 screen instead of letterboxing the picture. Have the modders found a way around that? I might go back and strap on the Mustang for a trip around the pattern.
I thought the lighting in CLoD was better to my eyes... can you explain how you think 1946 is better? I'd like to compare them again.
I meant to say that the lighting in 46 is a far cry from CoD even the general overall lighting of the sim if there are no moving shadows etc involved.. . The lighting in CoD is very close.. about as close to realistic as I have seen in a sim. 46 still looks good but in that area among others it cannot touch CoD.


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Originally Posted by ATAG_Dutch View Post
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
No.... more than half full definitely .. I really do appreciate the positive responses to my posts..

(I'm really shooting myself in the foot here lately had to edit that last sentence so it would read like I meant it.. sheesh..)

Last edited by Bearcat; 06-13-2013 at 09:24 PM.
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  #25  
Old 06-13-2013, 07:40 PM
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SlipBall SlipBall is offline
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Originally Posted by zapatista View Post
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
Quote:
Originally Posted by Igo kyu View Post
In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.

I looked into this, flew the mission, the only reason some crashed returning for landing, was because they were damaged...really not rocket science U knuckleheads
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Last edited by SlipBall; 06-13-2013 at 07:43 PM.
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  #26  
Old 06-13-2013, 11:07 PM
Hooves Hooves is offline
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Originally Posted by Bearcat View Post
I cannot really speak on how CoD was in the beginning because my rig couldn't run it very well at all. Even then though I could see the potential visually. Now that I have a decent rig and since that last official patch and now the ATAG mod I have been able to get a little more stick time on the product I am in a better position to comment on it.
First off.. it is a damn shame that this sim was not released in close to this shape. All that wasted time ... If it had been like this.. even before the mod but especially after .. in the beginning we would more liklel be on at least thye second if not the third theater by now.

It runs very smooth on my rig and the AI seem to be quite an improvement over the IL2 AI. I get a sense of flight when I go down low.. or even up high... I like the sounds. I like the way the planes handle.. They seem to handle more like aircraft and I can kick a little rudder to line up a shot and not seem like I am trying to balance my plane on a flagpole. Deflection shooting is easier to calculate.. I like the ballistics.. The lighting is great.. probably the most realistic I have ever seen.. seeing the shadows move .. having the shadow of a plane I am in a scissor with darken my pit for a few seconds really helps with immersion and SA.. In many of those little details this sim is just great.. I wish the FFB was better implemented. The stick force is very inconsistent. Another thing that I really hope gets fixed is the zoom feature.. As it is now I use the mouse on my X-52 and I have the wheel button on the throttle set as the switch so I can still get a one handed zoom but the fact that it is still a two stage command is kind of wonky to me.. also that Star Wars light speed zoom out thing needs to be fixed.. I shouldn't be able to zoom out past my seat unless I am dead and on my way to heaven (or that other place..) .. that needs to be addressed. I have to get used to the abrupt engine cut off when pulling negative Gs.. and the engine management is much more challenging.. but it is not a killer to me. I have yet to fly online .. but so far I find this very enjoyable.

Great work ATAG... I hope you guys can keep it up and maybe even expand the theaters.. Ideally it would be great if another house picked this up .. or of BoS can incorporate 75%-90% of the goodness in here ... We shall see.. but CoD is a nice piece of kit if I must say so myself.


I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.
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  #27  
Old 06-14-2013, 09:39 AM
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SlipBall SlipBall is offline
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Originally Posted by Hooves View Post
I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.

Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.
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  #28  
Old 06-14-2013, 01:21 PM
Bearcat Bearcat is offline
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Originally Posted by SlipBall View Post
Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.
I dunno.. I think that it can be set to run so that it will look as good as or similar IL2 on a lower end PC and more like CoD .. or even WoP or RoF because while WoP lacked as a sim visually it was a pretty decent product on a higher end PC it will fly.
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  #29  
Old 06-14-2013, 04:07 PM
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fruitbat fruitbat is offline
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The holy grail of CLOD fixes is close,

http://theairtacticalassaultgroup.co...ead.php?t=4727

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  #30  
Old 06-14-2013, 11:59 PM
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Feathered_IV Feathered_IV is offline
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Thanks for the link FB. I guess it's relative though. The Holy Grail for me would be AI speech samples and commands.
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