Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-27-2013, 07:15 PM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Talking No Restart Required!

Quote:
Originally Posted by Nevar View Post
That's great news. I look forward to it. Do you think I would have to start a new game for the fix you're making to take effect?

Thanks again.
Nope - no restart required!

As it turns out, it was just misreporting having a child as my baby hint didn't account for this possibility properly. So if you played those 5 battles, it would say "expecting baby in 0 victories" and then if you continued, -1, etc. never giving you a child until you spoke with her about it and picked the correct choices.

The *.CHAT files for the most part had the proper logic, but I didn't have the correct snap labels in the *.LNG file as you saw the chat_system_... label placeholders.

Thanks again for pointing this out so I could fix it as I thought I had coded this properly, but never tested it until now.

Matt

/C\/C\
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.