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#11
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![]() Quote:
As it turns out, it was just misreporting having a child as my baby hint didn't account for this possibility properly. So if you played those 5 battles, it would say "expecting baby in 0 victories" and then if you continued, -1, etc. never giving you a child until you spoke with her about it and picked the correct choices. The *.CHAT files for the most part had the proper logic, but I didn't have the correct snap labels in the *.LNG file as you saw the chat_system_... label placeholders. Thanks again for pointing this out so I could fix it as I thought I had coded this properly, but never tested it until now. Matt /C\/C\ |
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