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#11
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Just couple of my thoughts :
1) rename mod to Toddlers of Might & Magic for goofs ![]() 2) about cannoners, i forgot to mention my idea (i already did it in my game files). I changed their special attack, so it`s aoe like druid/necromancer`s range attack. It seemed logical since they shoot salve of cannon balls in certain direction, so they make dmg to area not just single target. Their usual attack is same as before, hit 1 target, but i made it so salve hit 7 hex area with full dmg to central, and 50% penalty to nearby. Looks like this : Code:
megathrow { dontusenearenemy=1 class=throw distance=7 reload=3 base_attack=0 mindist=2 penalty=0.5 animation=power/megatag/thtarget picture=BA1_CannoneerFire_ picture_small=BA1_CannoneerFire_small.png throw=cannonround hinthead=special_rembo_head hint=special_rembo_hint framekey=x 7in1=0.5 damage { physical=18,30 ![]() 3) after this discussion on spells and effects (burn/poison) , i remembered my old idea. Anything comes at your mind Mat about making spell for +poison dmg to units, like hell breath. Hell breath is great vs elves/undead since they have low tolerance to fire dmg, and giving hell breath to main dmg dealer is useful. So how about having similar spell to help against demons/dragons. I tried before to make new spell and just got lost in game files, since there is lots of files connected to spell mechanics. So ppl pls vote spell you hate most to get rid off , and change it`s ingame settings to `venom touch` (my idea of naming it ![]() I`m off ![]() |
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