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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Just saw your p-51 mustang compilation video Thor. wow..the was beautiful. A work of art. Very nice flying
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#2
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The pilot makes a bigger difference than the plane.
"Plane X is better than plane Y" is an error in thinking. These planes don't fly themselves and it's not what you meet online but who that really matters. Next most important is the situation. Then comes the plane. So many kills in so many minutes.... do you count the mudhens? Then stop. Mudhens don't count. |
#3
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#4
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Thor is by far one of the best pony drivers I have ever known along with Kling, who I believe has quit the game long time ago. I also have really enjoyed your video, cheers!
![]() For those veteran pony drivers in this game, would someone be kind enough to disclose a bit tricks on how to properly trim this aircraft? Is it as long as the ball is center then you are perfectly trimmed? Also some tips on how to use Pro Pitch. I know someone will tell me there are Kling's videos, but those are 5yrs old now and the game has been patched so many time since. Are those tips still valid? |
#5
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No, no, no it isn't.
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#6
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i agree but i still have to say i do not exactly "FEAR" 6 50s in a fw190
sure ive been killed plenty of times by them but thats usually a luckshot to the pilot or controls, rarely have i ever lost a wing (dont remember that in the last year honestly), and usually it takes a nice long burst to kill with the 50s, while a single good deflection shot will at best explode to 50cal, and at worst shut off his engine (most often its either a wing lost or black smoke/fire from engine). now 4 20s are a HUGE threat in anything you flyy be it a fw190 or a b17, that loadout just obliterates anything with a good deflection shot and bombers with a good 1 second burst to a vulnereable spot (or just dewings it) and as for the p51 i think its a greatly misunderstood plane most people who fly them casually are just plain terrible, as in riupping wings off at high speed, stalling at low, and trying to outturn a zero ect the better pilots are more then a fight and often times i end up with a damaged plane heading home. still on most online servers these pilots camp altitude and are more of a nuissance that either bnz (easily countered when hes at 700+) or try to get you when you climb to attack him (countered by flying far enough he does not see you climbing or avoiding high altitude all together). they rarely kill you if you know what you are doing but still removing a good p51 pilot from the skys is a very tough job, as he can almost always run away from you. in good hands the p51 is downright a very hard plane to kill, then again same can be said of anything which they just will not let you get anywhere near them without fertilizing the landscape with your wreckage |
#7
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^^ Good post.
The biggest problem with .50s is to learn how to use them most effectively. What would undoubtedly make them more effective is if we had an option to set individual convergence (like in CloD). That would spread them out and more easily hurt anyone on the receiving end. This is where I think, P-47 with its 8x.50 cals has an advantage. By pressing just your guns trigger you will fire only 2 pairs, to fire the other two you need to press your cannons trigger. Logic implies that different convergence for guns and cannons gives you different settings for each 2 pairs of .50. I need to test this in the game, but I am pretty sure this is the case. Back to P-51. In order to maximize their efficiency you really need to fire in the ideal convergence range (as I demonstrated in the video). Best way of teaching yourself that is by just loading up QMB and trying to strafe soft targets on the ground. Soon you will learn not to fire too soon or too late. Done a few sorties online lately and IIRC there was an P-51 FM change in one of the patches by TD? I had to change the way I fly to get the most out of the plane. Here is what I would recommend for 4.11.1, for COMBAT operations:
With the above combat settings you can easily keep the plane above 500 km/h IAS at all times. Cruise settings of 50" and 2700 RPM (~ 80 Power / 80 PP) will get you far whilst saving fuel. When you're done perfecting in the D model, grab Mustang III. ![]() EDIT: And always remember that 50% fuel is sufficient for 2h flight on full power. Never ever take more than 20-30%. Save fuel by using cruise settings. Drop tanks are just for show. With 30% you only need to check your fuel tank behind your left shoulder (in reality IIRC this one was drained first as it changed P-51s CoG drastically, perhaps another thing for TD to fix...).
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-19-2013 at 10:46 AM. |
#8
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1. level flight, >300 90%PP, >400 80% 2. Dive, initially 90% until I get to >400, reduce it 80% and above 600 down to 50%. 3. Climb, shallow at 90%, steep <300 100% I set PP as bands on my throttle slider. Actually, anything lower than 50% PP is useless in this sim, so my lowest setting is 50%. I have learned the lesson not to bang my throttle against the wall. It was cuz my throttle malfunctioned and I couldn't get to 110% that night, LOL. I mainly fly offline campagin. The problem is when you start off as a low rank flight officer, you don't get the right to change fuel load. At 100%, Stang is just a pig to fly. Later, I cheated by starting off as a major and set my starting fuel load at 25% and bring 2 drop tanks if it's a long patrol/flight. From my experience, convergence at 200 is better than 140 as described by Kling. For in-game 50cal, you need longer duration for your bursts. If the convergence 2 short, then you get 2 little time for your post shot manuver and often times end up colliding with the enemy's wreckage. With regards to the aft fuesalage tank and COG issue, what Thor said is absolutely right for real Stang. If you take 2 identical p-51D's, one loaded with 25gal in each wing and the other 50gal in the fuesalage tank. The one with wing tank loaded will have very different and better performance curve than the fuesalage tank loaded one even though their weights r exactly the same. IL-2 as a game just took a simplified approch; it doesn't distinguish between wing tanks and fuesalage tank. I wonder, for those who have A2A P-51 or DCS P-51, if they can feel any difference. |
#9
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6x50s are more than enough if you know how to discipline yourself and fire at the right distance / set convergence. I think I demonstrated that very nicely in my video. And that was even before we got more API rounds in the belt. ![]() Few tips, as requested:
* I didn't even took it to skies with this new overheating FM. Needs checking. Looking back now few years later, I came to conclusion that my perfectionism and diligence, especially with trimming for every speed and maneuver helped a lot with achieving those victories in a Mustang. I did have evenings when nothing seemed to work and I got damaged or shot down by insanely lucky maneuvers or as result of my stupid mistakes. But those were fewer than what I experienced and showed in the video. ![]() As far as Mustang being an excellent fighter - you really need to clean up your mind of all the stuff you heard / saw at History channel. For escort duties and long ranges, where you need the speed and do not wish to lose time by dogfighting P-51 was and still is an ideal plane. You will soon learn to appreciate the possibility of disengaging when you are outnumbered. And extending away to gain altitude for another strike. EDIT: Superseded by post #42.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-19-2013 at 09:42 AM. |
#10
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Since the original link is long dead now, I am copying this over from BFs forums.
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I used 90-95 PP on the deck.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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