
01-07-2013, 02:51 AM
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Approved Member
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Join Date: Apr 2008
Posts: 1,879
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Quote:
Originally Posted by GF_Mastiff
I understand the DLC scene, but it's the only way these producers and small flight sim companies are going to make it. Look at Micro-Soft twice they gave it a go, and twice they lost.
If it isn't a big title like (FPS) have become, then they should charge for the nickel and dime code and time to make a map, a plane, a car, a train... if it takes up time and money and resources sure charge, charge, charge.. It's the only way this 100k people game is going to survive..
I'm not saying charge full on game title cost for DLC, look at Train Simulator 3, 10.00 dollars here and there, yes ROF 20.00 for a map a little much,
Yes that's what the sales are showing only 250k plus, people bought flight sims in 2012.
compare that to COD=Black ops2....... over three million...
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You're not wrong. But it doesn't invalidate concerns over how this will play out with the community and how it will affect how online is done in the community. It'll be a very different dynamic than IL-2 1946.
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