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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-07-2013, 01:03 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Whacker View Post
It's not only Rise of Flight, look at FSX and it's predecessors.

The whole nickle and dime, "extra plane costs $50+", or maps and whatnaught are going to drive this genre even further into the dust. The reason I love and still fly IL2 1946 (though not at all the last few months) is precisely because it is modable, has almost a hundred or so planes (through mods), maps, etc. It's not the prettiest gal on the block and it's aged reasonably well but a bit rough around the edges, but I wouldn't trade it at all for any of that closed market, closed environment, DRM-crippled BS. And don't even THINK about subscription based models.

Here's an idea. Instead of charging for content, charge for FUNCTIONALITY. Start with a good solid base, and go from there. Multi-crew planes a lot more work in code? Great, start with single user aircraft and then sell that in an expansion once it's worked out and stable. Don't try and charge me $10 for a map and 3 new flyable planes. Maybe add ground vehicles in a later expansion. Helicopters? Sure. Hopping around in planes? Sure. Just don't try and nickle and dime for functionality either. I never did mind paying $20 for full on expansions to games back in the day, because most of the time you were basically paying for a big enough amount of content that it was worth it. Above all else, make it MODABLE. Release the specs for how to make planes, maps, hell make it modular so people can make their own "add-ons" without having to open up the code base which can lead to cheating issues.

To anyone defending the nickle and dime mindset, that smacks of the recording industry's broken attitude toward it's own market. The world changes and they refused to adapt, and paid the price. The groups that rolled with the changes and times were the ones that made it through with flying colors. Nickle and dime isn't the new it, or is it the right way. Uncomfortable truths, just like the fact that piracy helps gaming and sales far more than it hurts it (unless it's a AAA title), and modding brings in far more of an audience than it costs to implement.
That is kind of problematic.. After experiencing the RoF model I think it is a pretty good one. The old model has failed and I cannot help but wonder sometimes if IL2 had a similar model given all the content we got for free would MG still be around. Out of all the planeds available to me in IL2 I only fly less than 10 types on a regular basis.. We sometimes forget that the bottom line for all this is the folks who make these sims need to see a profit or else they will stop coming.. and if changing the way it s done can increase the possibility of me being able to still find a new flight sim a decade from now so be it.. When I think of how it would be if say.. IL2 was it.. if say the genre folded due to lack of pofitability and all we had was IL2 to mod from here on out.. afdter a while how would that be? Not very good IMO. The when you consider piracy.. and other facts of the business..


Quote:
Originally Posted by IceFire View Post
You're not wrong. But it doesn't invalidate concerns over how this will play out with the community and how it will affect how online is done in the community. It'll be a very different dynamic than IL-2 1946.
I think it will be fine.. One thing I like about the RoF model is when a new AC comes out you get it... so you can still make missions with it you just can't fly it without buying the cockpit. Those RoF sales are nice too.. they bring the prices down a bit.. I just hope that they get the marketing better.. and tat they put a shopping cart in the store.. Wtht eh last sale they said it would last till 12/30 .. but what they didn't say was 12/30 Russian time.. so when I got home expecting to capitalize on the sale I had missed it.. Little things like that are annoying but not show stoppers..
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